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Entertaining an idea..

Started by SOUL FIR3, September 24, 2011, 09:11:18 PM

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SOUL FIR3

Woah! Really enjoying the ideas being spun up! Move over Etheria's Weaver of Dreams! :P

I think a lot of great topics have been brought up here. I must agree with 'Fierce Deity' regarding new and old realms. Although i would also love to see some old lands revisited and old characters reunited, i actually enjoyed the raw concepts of the new realms explored in MoE. However, whose to stop these drab environments being improved? For example, if this volume was actually remade, it would be great to see the Dimension of Death modelled to more closely reflect 'The Land of the Dead' as visited by Prince Alex in KQ6! (Thankyou to Fierce Deity for raising that point about similar realms) Connor could even meet with Death himself (as he does in MoE, i believe) and have a reminiscent conversation about a young courageous prince who challenged him not too long ago, very much like Connor! :D Using this idea of mixing old and new as a foundation, fans could explore favourite realms from earlier volumes, and the original MoE story wouldn't be in too much danger of being drastically changed.

I would also like to imagine that the Mask did infact effect the whole world, rather than just Daventry. Although Prince Alexander is great and courageous and frankly my favourite character of the series (thanks to KQ6), I think it would be more suitable if humans from all over had been affected the same as those in Daventry, purely making Connor the hero of the story; this would afterall keep the KQ 'rags to riches' underdog trend going. Afterall, both Graham and Alexander both climbed to royalty from poverty despite the paramount odds against them, why not Connor as well? 8)

This being said, the Inverted Ooga-Booga idea is also some food for thought! Considering the unicorn in the Daventry Realm (MoE) had been transformed into a hideous beast, although that case was due to that dang Swamp Realm Witch, it would be amusing if non-human characters from the other realms and lands had been transformed in a similar way! 

As long as the game is more enjoyable, the storyline isn't harmed, and the epilogue is far more longer and satisfactory than the disappointing five second clip after Connor restores the Mask and defeats Lucreto in MoE,  i will be one happy chappy!  :rofl:

(BTW... Lucreto? Black Cloak society? i wonder if these two are connected at all in the fourth or fifth TSL episodes by any chance... Should definitely make a new topic about this, bahah)  :o

Fierce Deity

I would also like to see Lucreto's character get more exposure. It seemed like he had more reason to do what he did. He committed a vile act and then Connor punished him for it. I think the real King's Quest approach would involve character development and at least some more dialogue showing that Lucreto is not just an insane Archon bent on world destruction.

I agree with SOUL FIR3, the epilogue definitely needs to be longer. At least it could tell what happened to Connor and what happened to the world once the Mask was put back together. It was insinuated, but never actually stated.
Freudian Slip - "When you say one thing, but mean your mother."

SOUL FIR3

#22
QuoteI think the real King's Quest approach would involve character development and at least some more dialogue showing that Lucreto is not just an insane Archon bent on world destruction.

Another great point! The entire world had been a mere inch away from total irreversable peril, and Connor found out nothing about Lucreto except that he was a good guy turned bad. Lame!

I would definately like a more in-depth story about Lucreto, just like Mordack, Alhaserad and Malicia recieved in KQ5-7, aswell as the outstanding character analysis given to Hagatha and Manannan in the several KQ2-3 vga remakes and particularly the current TSL episodes. Lets just hope more story is given about Lolotte in the still awaited KQ4 remake.

jazzguy+87

Yep. I think that this particular chapter in the King's quest saga could have been quite different. I think it had potential to get back to the roots of the series but spiraled into a very different director by trying to be ground breaking.

Fierce Deity

Well, in all fairness, it was groundbreaking. I liked Mask of Eternity. I just feel like giving the fans what they wanted could have made the title a tad bit more successful. In hindsight, it all made sense. Sierra was trying to reinvent the series, and they did. They tried to appeal to a different audience, and they did. It might not have been the King's Quest VIII that everybody was hoping for, but it wasn't a horrible game. I played through it, and remember that I had to play through it again immediately after beating it because I liked the story, the characters, and the environment so much.

Of course, I'm not saying that it couldn't have been better. Each time I played the game, even though I enjoyed it, I thought of things I would have done to make the story feel more epic. Lucreto explaining his reasons for breaking the Mask was one of them. What is the Mask really? And why would smashing it make things right for Lucreto? Connor was the hero because he was the only one who was animate, but what if he had more of a connection to Lucreto, the Mask, and the Kingdom of Daventry? Then him being the hero would make more sense, rather than relying on him as a last resort.

The story was great, second to King's Quest 6 in my opinion. I think a remake could really bring out the potential that MoE has locked up inside.
Freudian Slip - "When you say one thing, but mean your mother."

jazzguy+87

This is random, but I swear when I was reading about KQVIII before I played it, that I was lead to believe that Connor was a statue before the mask split and was brought to life as the reverse to what happened to everyone else. I realize this was false when I played the game, but it was also an interesting idea.

Fierce Deity

Quote from: jazzguy+87 on October 09, 2011, 07:04:14 PM
This is random, but I swear when I was reading about KQVIII before I played it, that I was lead to believe that Connor was a statue before the mask split and was brought to life as the reverse to what happened to everyone else. I realize this was false when I played the game, but it was also an interesting idea.

This was an original idea from the team. Connor was supposed to be a statue turned human, but they changed it because I assume they felt the 'Pinocchio-eque' persona would leave Connor's character rather bland (if he wasn't bland enough already  :P).

It's an interesting concept, but how far would his character development go if he were just a statue? After he saves Daventry, would you turn him back into a statue? If this were the case, I'd turn him back into a statue and have him placed in the middle of the town square, making him immortalized for future generations.
Freudian Slip - "When you say one thing, but mean your mother."

jazzguy+87

Well, we don't usually make statues without a model or a persona in mind.  He could have those memories and personality. Not any more random that simply being the guy that got hit with a shard.

Fierce Deity

I would only wonder where this persona came from. An inanimate object turning into a lively figure would be no different then a human being born. Clearly, his persona would have to be one of a naive foreigner, having never experienced life. Like I said, an interesting concept, but there might have to be an explanation as to whether he was a statue that was built from scratch, or maybe a victim of Medusa, etc. His personality in the original title wasn't very interesting. He reminded me of a noble commoner, but despite his ambiguous upbringing, he was respectful to each and every character he encountered, except Lucreto. If you were to make him a statue, I'm just curious as to how he would act when he is brought to life.
Freudian Slip - "When you say one thing, but mean your mother."