Author Topic: Feedback on the fight  (Read 37721 times)

Offline cherubim

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Re: Feedback on the fight
« Reply #100 on: February 28, 2013, 12:04:52 AM »
I personally thought they could do even more with the fight, but I suppose for all the people that wanted just puzzles to solve in their own time, it would be a horrible experience to have an action sequence. The fighting reminds me of the legend of zelda ocarina of time final battle with human Ganondorf, since you basically counter his attack and if you are successful you can attack him.

Offline KatieHal

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Re: Feedback on the fight
« Reply #101 on: February 28, 2013, 08:01:50 AM »
Yeah,  balancing it so that it was both new & different but also not too alienating to adventure game fans is a delicate thing.

Hobbydetective, I'm sorry you didn't enjoy those sections--as has been said, we did try to make them balanced so they weren't punishing to fans of the classic adventure gameplay. There are a few short sections with gameplay along those lines in Cognition, but the vast majority of the game is the tried and true point-and-click interface. If you're curious, I'd say try out the demo--it's free, and gives you a good idea of the gameplay, both the traditional parts & some of the 'light action' sequences as well.

Katie Hallahan
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"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Offline boopish

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Re: Feedback on the fight
« Reply #102 on: March 11, 2013, 03:35:12 PM »
There are a lot of replies here, so I apologize if there is duplication as I don't really want to read all of them...

I managed to make it through the battle, but when I finished it felt more like it was luck. The biggest problem I had was I left the tutorial feeling pretty confident about how to do battle, but then couldn't figure out how to keep Graham in the boat. I'm still not sure exactly what kept him in the boat, because I just kept clicking randomly on anything that seemed to keep him in the boat. I couldn't anticipate all of Shadrack's moves, but most left enough time for me to dodge after he started, so the extra time was greatly appreciated. I was a bit surprised to see such a difference in gameplay, but in an adventure, anything can happen! I found the previous action scenes allowed me to feel more comfortable with this type of scene. If I was having a bad day, I think my tolerance of the battle would have been diminished, as I usually play action games on easy so I can feel like a true hero as I obliterate my foes.

Offline Neonivek

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Re: Feedback on the fight
« Reply #103 on: March 12, 2013, 12:53:19 AM »
Ohh it tells you how to stay on the boat, you had to pay attention though.

Offline boopish

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Re: Feedback on the fight
« Reply #104 on: March 12, 2013, 09:39:00 AM »
That about describes my life. :P

Offline GrahamRocks!

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Re: Feedback on the fight
« Reply #105 on: March 12, 2013, 03:49:21 PM »
That was actually the one thing I couldn't figure out: When it moves to the overhead view of the ship and Shadrack shouts, "Hold STILL Graham!!" and starts rocking the ferry, how are you supposed to hang on?

Regardless, I kept playing that scene until I never got that and continued on. I can remember my... second attempt, I believe? it got REAL close, I mean down to the wire! *makes motion with fingers* Shadrack had low health, Graham had low health, and I thought Graham's got this! Get out by the skin of your teeth, buddy!

Boom, Graham's dead!

But I digress, I liked the fight anyway despite that!

Offline boopish

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Re: Feedback on the fight
« Reply #106 on: March 12, 2013, 07:00:04 PM »
Thanks GrahamRocks! At least the answer to keeping Graham in the ferry wasn't obvious enough that everyone magically knew how to do it, but me. Neonivek's response made me wonder if I had missed something in the tutorial!

Offline Neonivek

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Re: Feedback on the fight
« Reply #107 on: March 12, 2013, 07:40:26 PM »
The Compass has a left and right thing

Offline GrahamRocks!

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Re: Feedback on the fight
« Reply #108 on: March 12, 2013, 08:00:18 PM »
Well, I knew THAT! The trouble came when Shadrack kept flipping my pendant back and forth and upside down!

Offline Neonivek

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Re: Feedback on the fight
« Reply #109 on: March 12, 2013, 10:27:44 PM »
Well, I knew THAT! The trouble came when Shadrack kept flipping my pendant back and forth and upside down!

Ohh no that is incredibly annoying and often I had to pay attention to it so much that I had to ignore Shendrak.

Offline GrahamRocks!

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Re: Feedback on the fight
« Reply #110 on: March 12, 2013, 10:50:09 PM »
...Okay Neo, this is bugging me a lot! Why is it that you always misspell Shadrack as Shendrak or something?

Offline Neonivek

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Re: Feedback on the fight
« Reply #111 on: March 12, 2013, 11:01:22 PM »
...Okay Neo, this is bugging me a lot! Why is it that you always misspell Shadrack as Shendrak or something?

Because that is how I hear it in the game to be truthful.

Offline GrahamRocks!

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Re: Feedback on the fight
« Reply #112 on: March 12, 2013, 11:20:39 PM »
What?!

Offline calmlunatic

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Re: Feedback on the fight
« Reply #113 on: March 21, 2013, 04:29:59 AM »
Hey everyone,

I've seen that people have been having troubles with the fight, and I want to hear feedback on how to make it better, especially since there is a similar sequence in the upcoming episode. I've heard some people wish there was a skip function, but I honestly do not to include a puzzle that people feel the need to skip. I want us to make something out of it that people can truly enjoy, maybe with two modes to choose from.


Remember the fight at the end KQ5? That was an awesome fight. I liked it because, while it was similar to the boat fight, it was a little more clearer with what you were facing. On the boat I think I got confused easily and was guessing by a lot of it. I liked the runes puzzle later on a lot better even though it took me forever to do that one.
« Last Edit: March 21, 2013, 04:32:58 AM by calmlunatic »
Grateful about a free game currently in development & offering support to the dev team in hopes the final episode will be released. Will keep waiting for updates.
 

anything