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School for Heroes Kickstarter

Started by crayauchtin, August 10, 2012, 11:47:12 AM

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crayauchtin

So, Lori Ann Cole posted on the Quest for More Glory forums that she and Corey Cole are definitely starting a Kickstarter project in late October to do an adventure/RPG in the style of Quest for Glory, based on their School for Heroes website.

I'm excited!
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you're not sure. Unfortunately, your fluency in griffin-speak is too low."

We're roleplaying in the King's Quest world: come join in the fun!

Neonivek

#1
As always my goal is to be as cold and impartial as possible.

Though I will say I enjoyed Quest for Glory quite a bit, in fact the the 2d Quest for Glory I disliked the most was 2 and ONLY because of a single mechanic, with it combining a good RPG with a great point and click experience.

Magic actually felt like a tool rather then a weird system of attack spells (in fact even the attack spells felt almost like "it could be used as an attack spell"). The most useful spells in the game weren't even for killing.

Plus I liked how I didn't have to be a slouch offense wise or skill wise as the mage. Sure I didn't get a great weapon for a while but I never felt like I couldn't beat anyone up if I practiced long enough.

Bludshot

Looking at the School for Heroes website, can anyone elaborate what the deal is? Is it just an elaborate forum or what?
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Neonivek

I know that the Quest for Glory manuals mention a school for heros... but I never heard of this website before.

GrahamRocks!

Guys, look for the Quest For More Glory forums and click on the thread that says "Email from Lori about new game" by Elsa Von Spielburg. That should tell you what's going on.

As for me, I would love to donate... but I have no money.

crayauchtin

Quote from: Bludshot on August 10, 2012, 12:31:31 PM
Looking at the School for Heroes website, can anyone elaborate what the deal is? Is it just an elaborate forum or what?
The School for Heroes website is closed down, this is going to be a new incarnation of that project.

And Neonivek, it sounds like you're talking about the VGA remake of QfG2, am I right?  :-\
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you're not sure. Unfortunately, your fluency in griffin-speak is too low."

We're roleplaying in the King's Quest world: come join in the fun!

Neonivek

Nope it was the normal QFG2 that I disliked. Its mechanic was first person mode that I disliked and is the only reason why I skipped it.

And the very first game mentions a school for heros.

Bludshot

First person mode? I have played through Trial by Fire many times and I'm not sure what you are talking about.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

wilco64256

By first person mode do you perhaps mean the text parser mode?  That's the main thing I can think of that separates the original QfG from the VGA versions of the first two and the later games.
Weldon Hathaway

Neonivek

Quote from: wilco64256 on August 10, 2012, 09:22:13 PM
By first person mode do you perhaps mean the text parser mode?  That's the main thing I can think of that separates the original QfG from the VGA versions of the first two and the later games.

No not that.

It is hard to explain but there are these halways with doors.

Enchantermon

Oh, the city maze. The camera view turns when you change screens to face the way the player is facing, correct? Manhunter did the same thing, and it irritated me (although in Manhunter it made more sense).
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

Bludshot

Oh yeah that can be a pain, once you get the map you can usually forget about the city maze.  But I understand how frustrating that can be.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"

Blackthorne

Lori and Corey are incredibly gracious, talented, funny and I'm looking forward to not only supporting this, but to playing it as well! 


Bt
"You've got to keep one eye looking over your shoulder
you know it's going to get harder and harder as you
get older - but in the end you'll pack up, fly down south, hide your head in the sand.  Just another sad old man, all alone and dying of cancer." - Dogs, Pink Floyd.

PoweroftheFans81

My next ones will be a bit better...as I'm planning on having a camera assistant, but I fired this off earlier. Hopefully it'll help keep the momentum going! biggrin.gif

http://www.youtube.com/watch?v=3hZ9xUjKRiI...C596DEB9AAC521B

inm8#2


Lambonius

#15
I hate the way the city streets were treated in the AGDI remake of QFG2.

They look great, and I like the easter eggs you can discover there, but the lack of scrolling actually makes it MORE tedious, not less.  It takes a lot longer to get anywhere, unless you use the "condensed alleyways" mode, which just feels like cheating.  Add to that the ridiculous decision to utterly break the incredible context-clue-based dialog system by condensing it into dialog trees, the boring paint-over graphics, and lack of voices, and you have a thoroughly pointless and unimpressive remake.  The battle system was very tight, though--I'll give them that, and at least they included the option to turn off the dialog trees and use parser.  But yeah, what a waste of years.

GrahamRocks!

...Dang, that was kinda harsh.  :o

I like the remake personally. I like the simplified map system, especially since this is the first game I've ever played in the series so I KNEW I'd get lost (which I actually solved by writing down all the street names, what they translate to, and where they will end up at/lead to which plaza all on my phone). The combat takes a lot of getting used to, especially since this is my first, and therefore I'm not as strong as I should be. But, once I learned that "Double Slash" type move (the one that if you tap the key RIGHT at the end of your swing, you slash again) I felt like I could take on a thousand Brigands!

Well... maybe that many is a bit much, but still, I felt more protected regardless. As for the graphics, I like them too! As for the no voice acting, well... Wages of War didn't have any either, and nobody complains about that. Besides, this means you can make your own voices for the characters, which to me is rather fun!

I wouldn't say the remake is pointless, since this IS the only one that HASN'T been done yet, and who better to do this than AGDI?

You and I don't agree on much do we?

KatieHal

Quote from: GrahamRocks! on October 17, 2012, 09:28:55 PM
...Dang, that was kinda harsh.  :o

.....

You and I don't agree on much do we?

Heh, so, I see you've met Lamb. :P There's a reason this smiley:  :argue:  has also been as Katie and Lamb going at it again!

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

Delling

Quote from: KatieHal on October 18, 2012, 08:29:30 AM
Quote from: GrahamRocks! on October 17, 2012, 09:28:55 PM
...Dang, that was kinda harsh.  :o

.....

You and I don't agree on much do we?

Heh, so, I see you've met Lamb. :P There's a reason this smiley:  :argue:  has also been as Katie and Lamb going at it again!

I thought that was this one:  :smack: (which does still have the mouse-over text of "Katie and Lamb scuffling") :P
Noli me tangere! Nescio ubi fuisti!
Don't touch me! I don't know where you've been!

Marquess of Pembroke
Duke of Saxony in Her Majesty's Court
Knight of the Swan for Her Imperial Highness

...resistance was obviously useless against a family that could invent italics.

"Let the locative live."

http://my.ddo.com/referral/Delling87

KatieHal

There it is! I knew that one was somewhere. :)

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!