TSL - Cease and Desist
Started by Bludshot, December 06, 2012, 11:48:46 PM
Quote from: Lambonius on December 08, 2012, 09:13:08 PMThread successfully derailed.*takes bow*
QuoteYou cannot make a good damsel in distress, their entire existence is to benefit the story of the male protagonist
Quote from: snabbott on December 08, 2012, 10:28:34 PMI'm not sure if it would be possible to make a "damsel in distress" a good character because it is SO overdone that it would just come across as an offensive stereotype. I'm not sure, but I don't think Deloria was saying that being rescued would necessarily make someone a better person but rather that it *could* do so and that it could be used to further develop the character.
QuoteBut the thing is that she is an exception, and not the standard
QuoteLet's take the Princess in the original Prince of Persia game
QuoteShe may as well be a magic crown or sword and she'd have done exactly as much in the game as she does to begin with.
Quote from: Blackthorne on December 09, 2012, 02:10:22 PMThere's only two standard genders. You're going to offend one or the other. The only way to keep it safe is to make all characters, at all times, hermaphrodites.
Quote from: KatieHal on December 09, 2012, 01:32:43 PMThere are definitely examples that go against the tropes--Elaine being the far more competent character out of her and Guybrush is a great example, in fact. But the thing is that she is an exception, and not the standard.
Quote from: Neonivek on December 09, 2012, 02:34:07 PMSo thus there is no way to potray a woman except to make her bland and uninteresting. Congradulations.
Quote from: Neonivek on December 09, 2012, 02:34:07 PMThe "Strong-Willed Female lead" for example is hardly insulting on its own.
Quote from: KatieHal on December 09, 2012, 03:14:32 PMI haven't played really any Metroid game, but I've heard that about Other M more than once, and from what I've read...yeah, way to muck that one up, guys. I'd also say there's some sexism built into how Samus's outfits have changed over the years as well. There is absolutely a way to make a female character interesting--the same way you make a male one interesting. Make her an actual character! Flesh her out, give her a personality, motivations, etc. Don't ignore that their gender exists and will influence who they are, but don't let it be the only defining characteristic about them either. Make it one aspect out of the many that they should have. And know that there is no way to please all the people all of the time. But you can certainly try to not offend them at the very least. I read a recent article about how some of the most interesting female action movie characters have been ones who weren't originally written as females--specifically it talked about Ripley in Alien and Angelina Jolie's character in Salt.
QuoteSo... yeah, just make the character you want to make and screw all else, because as long as you're a guy writing a female a character, there's a good chance either be accused of being sexist, pandering or writing a bland character because this seems to be hot topic these past couple of years
Quote from: Neonivek on December 09, 2012, 04:15:27 PMQuoteSo... yeah, just make the character you want to make and screw all else, because as long as you're a guy writing a female a character, there's a good chance either be accused of being sexist, pandering or writing a bland character because this seems to be hot topic these past couple of yearsIt is so hard to do because I made her after I made my perfect male lead. Thus she cannot step on his heels.Thus I ended up making a nearly mute hands on woman who was only child to a family of farmers who is psychologically mute (She cannot speak because of an insudent), being the more practical and dirrect of the two. Admittingly she isn't a damsel, but these traits can just as easily be seen as sexist. In fact one of the reasons she cannot speak was specifically because the male lead does almost nothing but talk and I wanted to make her gameplay be done with no speach whatsoever.I created her with the intent that she would give a different style then her husband who was created before I even had the intent of a wife, but chose to have one as a way to style a series of games. So while the Male lead of the first game would talk a lot and be very scholarly with his solutions involving thinking out solutions. She would be more about using her wits and abilities and being more of a much more pure example of an adventurer (In otherwords she is a more traditional point and click hero). Where they are similar however is more subtle and that I developed more when I thought of creating a stand alone game about her since out of the two she has the more interesting backstory.Yet creating a husband and wife duo where they are there to play up different traits... Is also a steriotype in it of itself.