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If you were Lead Designer for Cognition...

Started by Say, February 15, 2013, 04:20:37 PM

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snabbott

Quote from: stika on May 15, 2013, 08:57:32 AM
I think we can all agree that what Cognition really needs is more fan service!

Dammit! I demand to see John wearing a bikini!
Be careful what you ask for - MikPal may draw it for you. :P

Steve Abbott | Beta Tester | The Silver Lining

stika

If he does, I may just place it on our official Facebook Page :P

KatieHal

LOL, I was about to say the same thing, Snabbott!

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

stika


Tomatensaft

#24
I think some kind of diary or log in the cell phone would have been good. Not a kind of diary that logs every single conversation but some of the basic points like[spoiler]1: Serial Killer Antony Longmore: murdered in the same way he used to murder his victims. 3: Cordelia murdered out of revenge, Keith Smith is that Jeff Guy etc. [/spoiler]

Apart of that I wouldn't have changed much. Maybe I would have changed some of the more realistic elements of the game. For example, it is of course realistic that a husband who believes that his wife didn't commit suicide but was murdered, and then spent a lot of energy in trying to convince the police, ends up as a homeless person on the street - but designing him as a now embittered and highly eccentric billionaire who sits alone in front of a fireplace, surrounded only by all kinds of baroque art he brought home from his travels would have also been fine for me.

Maybe I would have also added a scene at the Boston harbor / port - or [spoiler]remove that Post office guy's apartment (where Sully is kept)[/spoiler] to the Harbor. But I guess this is the German tourist in me speaking: if I get a serial killer in a big American city I also want a scene at the port. At night. With big ships in the background, haha.

But alas, those are just two things that come to my mind now but they aren't actually important. Basically, I really loved the game and all of the decisions the designers have made. They also did a very good job on Ms Reed, I think. She reminded me a bit of a combination of Debra Morgan and Gabriel Knight.

I think one of the dangers with writing "strong female lead characters etc." is that they can turn out to be a bit boring, when the writers falsely presume that the opposite of a pathetic, one-dimensional woman whose job is just to get saved or to look hawt in her catsuit, is a caricature of strength that's just as one-dimensional: like Achilles without his vulnerable heel. Has anyone here seen "Dark Angel" with Jessica Alba? Started pretty good but after some episodes Alba's character was so totally superior to everyone else -physically and intellectually and even morally- that it really started to get boring. And of course this is especially true with characters who have some kind of super powers.

So - yeah: really liked Erica and the designers have done an awesome job. Maybe they could have added some additional things like, say, an over-average love for coffee or tea or a certain kind of music, etc. Some little eccentricities. Like Hannibal Lecter and his love for Bach's Goldberg Variations. Btw: La Boheme is an opera and not a song. :P Poor [spoiler]Sully[/spoiler] =( and I thought she sung Ooo mio babbiiiiiiiino caaaaaaro.

Yeah. Sorry. I have some free days and was just in the mood to write something about the game I just finished. xD Very cool game! Really hope that you all will have success with your phoenix studios. =)

Edit: Oops. Spoilers ... right.

KatieHal

Hi and welcome Tomatensaft! And thanks for the feedback, we always appreciate it. Hmm, well, there is another episode to come, you never know..you might get that port scene yet...;)

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

MikPal

If I were the lead designer...

The story would be about Erica running around Boston trying to hunt down the serial killer, but all the FBI and friends stuff would be this mental world she has created around her while trying to fight a battle against her own humanized versions of gluttony (John), lust (Sully) and insanity(the Oracle). It's a cat and mouse game as Erica tries to keep her sanity, but at the same time is more than willing to work with gluttony and lust which make her life problematic.

In the end Erica would either be saved by accepting herself as she is by embracing her father's advice (she never knew her real father, so she created a perfect version in her head to guide her to the way she unconsciously wants to go)and dying of an OD in the street forgotten and alone (but happy) or embrace one of the three, that will take over her life and leave her in misery for the rest of her life.

All this because in the end, it was Erica who killed her brother by setting him on fire out of jelaousy.

And I would definately steal this for it.

Mildred


Deloria

I'd love some FBI-based puzzles à la the fingerprint scanning thing in Gabriel Knight 3. :P
 
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