Author Topic: Ep 5: 2013?  (Read 13410 times)

Offline SilverBall10

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Re: Ep 5: 2013?
« Reply #20 on: April 14, 2013, 03:07:48 PM »
A Mac port? Fantastic news! So I hope it's released in the same time frame of the Windows version.
I have a Mac mini with an AMD Radeon HD 6630M graphics with 256 MB of dedicated GDDR5 memory, I hope it's enough for Episode 5

That would save me money, I'm not in the mood to buy a new PC   

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Offline jgsax

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Re: Ep 5: 2013?
« Reply #21 on: April 14, 2013, 08:51:52 PM »
Just about everything in Episode 5 is new anyways--we're no longer in the Green Isles. So all the scenes would have to be newly made and set up in the engine either way. And Unity is MUCH more user-friendly than Torque was, so since we were already making the switch, it made sense to go with the better engine. Making builds take much less time, too. Plus we can easily make a Mac port for Episode 5, whereas doing so for Eps 1-4 was obviously much more difficult and time-consuming (as evidence by the fact we still don't have them).

Since I know nothing about engines and codes and the like I'll have to take everyone's word that this is all for the best in order to finish the game with the best possible outcome and the like.  However my concern is this.

Will it lose the flavor of the game as it has progressed so far?  Will it still be reminiscent of the old Kings Quest series or will episode 5 be a completely different animal.  Also will we be able to install all 5 episodes in a continuing link as we are now able to do in Episodes 1-4? 

I have been following your struggle since it was first introduced as Kings Quest 9 watched it die and return to life (which I assume is why you've named your studio Phoenix) and am a loyal fan.  Just don't want Episode to get so ambitious that you forget about the original purpose of the whole game.

Offline wilco64256

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Re: Ep 5: 2013?
« Reply #22 on: April 14, 2013, 08:57:37 PM »
Since I know nothing about engines and codes and the like I'll have to take everyone's word that this is all for the best in order to finish the game with the best possible outcome and the like.  However my concern is this.

Will it lose the flavor of the game as it has progressed so far?  Will it still be reminiscent of the old Kings Quest series or will episode 5 be a completely different animal.  Also will we be able to install all 5 episodes in a continuing link as we are now able to do in Episodes 1-4? 

I have been following your struggle since it was first introduced as Kings Quest 9 watched it die and return to life (which I assume is why you've named your studio Phoenix) and am a loyal fan.  Just don't want Episode to get so ambitious that you forget about the original purpose of the whole game.

With Episode 5 being built in an entirely different engine, we won't be able to still distribute them all via a single launcher. Episode 5 will need to be launched separately from the other 4. Especially since Episode 5 will be the only one that will be able to run natively on a Mac. We'll still be able to package all five PC episodes into a single download though.
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Offline snabbott

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Re: Ep 5: 2013?
« Reply #23 on: April 14, 2013, 10:48:00 PM »
Will it lose the flavor of the game as it has progressed so far?  Will it still be reminiscent of the old Kings Quest series or will episode 5 be a completely different animal.
I think it will keep the same "flavor." From what I've seen of it, it looks very similar to the previous episodes but with higher-quality models. :)

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Offline KatieHal

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Re: Ep 5: 2013?
« Reply #24 on: April 15, 2013, 07:14:20 AM »
Yeah--while the quest moves on from the Green Isles, it's definitely still very much rooted in KQ flavor. :)

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Offline Jussara Gonzo

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Re: Ep 5: 2013?
« Reply #25 on: April 15, 2013, 08:52:39 PM »
Oh, boy! I'm so anxious!  ;D

Perhaps, in the future, you guys could remake the 1-4 episodes to the new engine too  ;)

Offline GrahamRocks!

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Re: Ep 5: 2013?
« Reply #26 on: April 15, 2013, 09:53:47 PM »
I don't think their license would hold out for that long. And besides, wouldn't it be kinda... jarring?

Offline Jussara Gonzo

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Re: Ep 5: 2013?
« Reply #27 on: April 16, 2013, 07:20:11 PM »
I don't think their license would hold out for that long. And besides, wouldn't it be kinda... jarring?

It's a hope, I guess  ;)

Offline snabbott

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Re: Ep 5: 2013?
« Reply #28 on: April 17, 2013, 06:43:36 AM »
I don't think their license would hold out for that long. And besides, wouldn't it be kinda... jarring?
I don't think there would be an issue with the license. It's more the enormous amount of work required that is the issue.

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Offline writerlove

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Re: Ep 5: 2013?
« Reply #29 on: April 30, 2013, 07:01:39 PM »
Huge amount of work plus the limited resources the team has would make it a hard task. Don't fret, though. We're making progress every day :)
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Offline GrahamRocks!

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Re: Ep 5: 2013?
« Reply #30 on: April 30, 2013, 09:23:21 PM »
You know what I think would be kinda cool? To show off the new Unity engine, you could recreate the opening scene in that engine, as if to say, "Hey! Look at what we can do now!"

Offline waltzdancing

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Re: Ep 5: 2013?
« Reply #31 on: April 30, 2013, 10:57:11 PM »
Or why not give you a new opening for 5 to show you what we can do? :)

Offline stika

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Re: Ep 5: 2013?
« Reply #32 on: May 01, 2013, 08:18:57 AM »
I'd love to see more information on Episode 5, it's been so long

Offline calmlunatic

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Re: Ep 5: 2013?
« Reply #33 on: May 09, 2013, 06:02:36 AM »
It would seem that this game has been put on the backburner for more profitable ventures. I understand you have a team dedicated to this project but here is how I see things at the moment:
  • The team you have dedicated to this "free" project has this as a side project.
  • It has been over a year since the previous episode was released
  • There is (as far as I know, please correct me if I'm wrong) no release date set other than possibly sometime in 2013. But it seems that that might even be optimistic

I appreciate the work they're putting into this and the work they've put into the previous episodes and understand this is something they work on in their spare time and I understand that you want this release be somewhat more polished than Episode 3 was as well as completely revamping the entire game engine. But I see all the updates to Cognition and its progress and the Four Winds newsletters on the Facebook page and get sad when I don't see anything new to report on TSL Ep5.

I know I shouldn't be complaining about something that's free and that you're working on for free and I'm sorry for that. But I just feel like Episode 5 has been dangled in front of me for a long time and eventually may lose interest altogether.
Grateful about a free game currently in development & offering support to the dev team in hopes the final episode will be released. Will keep waiting for updates.

Offline snabbott

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Re: Ep 5: 2013?
« Reply #34 on: May 09, 2013, 07:33:33 AM »
I understand your frustration. Some of the TSL team members are involved with other projects and some are not. The other projects do have to take precedence, since they are what is putting food on the table for a number of people. However, I assure you that work is being done on TSL. It was pretty much on the back burner for a while while the commercial projects were being established, but TSL work has been ramping up lately. You are correct that there is no release date, and I can't promise that it will be done in 2013, but I assure you that Phoenix Online has not forgotten its roots. They want to do this project right, and it's going to be amazing when it's done!

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Offline Oldbushie

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Re: Ep 5: 2013?
« Reply #35 on: May 09, 2013, 08:35:04 AM »
It's definitely getting there! :D Be patient. We will have glimpses into the new game before the final release, never fear!

I've been helping iron out any problems the TSL team has with using the new engine, in addition to transitioning the GUI from prior episodes. My hope is that the tools created during 2012 will help significantly in game production speed. Artists and animators can only go so fast but the logic and sequencing tools are helping quite a bit.
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Offline GrahamRocks!

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Re: Ep 5: 2013?
« Reply #36 on: May 09, 2013, 09:04:14 AM »
If it doesn't get done by 2013, I think it would also be kinda cool if it were done by 2014. Why? Because King's Quest 1 was released in 1984, which would mean that TSL would end around KQ1' thirtieth anniversary!

Offline stika

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Re: Ep 5: 2013?
« Reply #37 on: May 09, 2013, 09:43:35 AM »
Oooh! I didn't know that

Offline waltzdancing

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Re: Ep 5: 2013?
« Reply #38 on: May 09, 2013, 10:04:54 AM »
I understand your frustration and as the producer I'm doing everything I can to make sure this game has the best quality that I can. I'm pushing this team hard and they are working the best they can. It is true that many of us work full time jobs that sometimes pull us away from TSL for a day but we come back and try to make up for the lost day. I myself am guilty of this.
TSL is hardly on the back burner, it is in the front of my mind every day. It has come along way since last year and the new tools we have are helping us out quite a bit. I have seen a scene go from very rough to decent looking in just one day because of the tools. We are nearing a stage where we will be able to show some stuff but we aren't quite there yet so please continue to be patient. I know I have said that before but we are making progress and I can't wait until you are able to see it.

Offline NW15

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Re: Ep 5: 2013?
« Reply #39 on: June 03, 2013, 08:48:44 PM »
How far are you guys? Yes, is it very time consuming when it comes to animation. Especially, if you work on it, on your spare time.  First there is creating the buildings and the characters. Than there is rigging the characters. Than there is bringing the characters to life. Than there is texturing. Than there is the rendering. There is a lot to do when it comes to animation. I say the longer they work on the project the better. Dont want to rush it. Rushing will cause a lot of glitches. People will complain about the glitches. So, let them take there time on it.  :)
 

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