New TSL Screenshots!
Started by KatieHal, July 11, 2013, 09:01:08 AM
Quote...I realized, that people at Pinkerton Road(Jane Jensen's studio) are nothing short of perfectionists. If AAA games or just most games in general were this thorough with their finished build, there would be many more happy customers.
QuoteTwenty years ago I played Sins of the Father and found a hero in Gabriel Knight that I could emulate as I grew up, and it helped me find direction in life. Now playing through the first two chapters of Moebius, I'm faced with a character of equal depth and realism in Malachi Rector. He's smarter than you and only too happy to prove it, which doesn't always go down to well. He doesn't take advice well, nor does he play well with others. He's sceptical of strangers and yet somehow there is a subtle vulnerability there that makes you feel for the character and really connect with him. I'm not saying seven year old me was wrong, but if I could have played this game then, I might have looked into rather than writing.
Quote"It's not that I think adventure games are going to be the next Halo 3, but why can't they be the next My Dinner with Andre?" [Jensen] said. "All the industry has been for so long is action, action, action. I'm happy for us to be a niche thing, but at least we should have a seat at the table. The gaming industry needs to have a lot more types of games for different types of gamers. Not just one note."
Quote...I grew to like [Malachi] and enjoyed the challenges of this game with a realistic setting. With its modern day graphics and in-game tech, Jane Jensen's Moebius captures the excellent storytelling often seen in 90s point & click adventure game like... well, Gabriel Knight.
QuoteWithout a doubt, Moebius feels like a Jane Jensen game. From the opening sequence to the game's nearly-obsessive attention to historical detail, this game is unquestionably a return to form for one of the adventure genre's pioneers.