People criticize the animation in KQ7 but it has to be remembered that KQ7 was the very first Sierra game (and one of the first adventure games in general) which took on the Disney/Don Bluth animated look. And many other games and companies copied the animated adventure approach, with the style dominating the adventure genre by the mid to late 90s. KQ7 was basically the first in a brand new style and there were bound to be foibles. Consider how rough and unrefined KQ5 (another Sierra game which also acted as the testing ground for new technology) is compared to KQ6. But we don't tend to focus on the myriad flaws that KQ5 has, yet we do with KQ7. For what it was, which was an experiment and pioneer of a brand new style, KQ7 worked. I think the main flaw of KQ7 is that it changed too much all at once, but that doesn't mean the changes were bad ones, just that there were way too many at once which overwhelmed and alienated veteran players. A light hearted, comedic approach was not all that new to KQ, the series was always campy and not too serious, with downright cheesy moments like the Yeti Pie in V. Having two protagonists was a nobel idea, but could've been handled better. The one click interface was a mistake, but it was an attempt to reach new players in a time when the adventure genre was beginning its slow decline in competition with more simplified games. The absence of a narrator was something that was going to happen eventually as graphics improved. I consider KQ(7 an A rated game that followed two A plus entries.