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How do you feel about Sierra's revival of King's Quest?

Started by Rock Knight, August 15, 2014, 08:13:10 PM

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stika

That's not a bad thing though. There was a time when point and click games generally looked like Sierra games. Sierra lost that crown and Telltale holds it.

GrahamRocks!

:nods: And as someone who likes TellTale Games, I don't mind it either. Looks Tales of Monkey Island esque to me, which I like.

JDHJANUS

Concerning an official forum, I talked to Matt Korba (head of The Odd Gentlemen) about it, and he said that he was open to the idea and would contact their Marketing team to see about getting something set up.

They do now have at least an official newsletter that you can sign up for on their website!

If I hear anything more, I'll be sure to keep everyone here informed!!!

Talk to you later!

JDHJANUS
Josh
Please tell me the answer. Is fate unchangeable? Even at his most powerless, man's existence is never without meaning. - Suikoden's Intro

stika


Lambonius

It doesn't look like it plays anything like a Telltale game.  It looks more like The Cave or Brothers.

I can't help but feel like these developers are literally going through a checklist of so-called "modern" gameplay elements that traditional adventure game fans will hate and then willfully building the game around them. Here's the ones we can definitely see from the trailer and previous announcements:

1) action-platforming elements
2) episodic gaming
3) environments with walkable areas limited to narrow corridors demarcated by invisible (or actual) walls

I can only imagine we're probably also dealing with these, too:

4) interactive objects limited to a handful (4 or 5 tops) of hotspots per area
5) Quicktime events
6) "puzzles" that are limited to environmental traversal and lever-pulling mechanisms

I desperately hope to be proven wrong, but so far it's not looking good. If they wanted to get classic adventure game fans excited, they sure did choose some absolutely terrible slices of the game to highlight in this reveal trailer.

GrahamRocks!

See... I didn't grow up with Sierra like all over you. They were way past my time. I personally don't mind those elements that you listed up there. *shrugs*

Well, I technically meant the art style reminds me of TT not the gameplay.

Numbers

I'll just leave this ugly image here to show you what the new game's graphics look like in my eyes:



Do you recognize Guybrush? No? Exactly.
I have no mouth, and I must scream.

GrahamRocks!

You just REALLY hate TT's art style don't you?

Yes, I DO see Guybrush there. In fact, I LIKE that design, simply because they brought back his look from LeChuck's Revenge which is arguably my favorite except in even more detail.

stika

I'm about to say something truly blasphemous, so here goes:

I love Monkey Island, BUT...



I never liked this art style

GrahamRocks!

*shrugs* Eh, I don't really mind it. But... I think they changed the art style for close ups (if there were any like that, I honestly don't remember) in 2?

chucklas

#50
Quote from: Lambonius on December 08, 2014, 02:11:06 PM
If they wanted to get classic adventure game fans excited, they sure did choose some absolutely terrible slices of the game to highlight in this reveal trailer.

Why would they want to get adventure game fans excited?  They are only willing to pay $5 for a game when it goes on a fire sale after 2 months because they know developers cannot sell adventure games for a decent price, thus killing the genre they claim to love. 

They want to get non-adventure gamers excited about it because they will consistently pay $50-$60 for the exact same game with a different story year after year.  If you were in charge, which model would you prefer?
I didn't know how much I really enjoyed the Sierra Adventure Games until I played them all over again 15 years later.

stika

Quote from: GrahamRocks! on December 09, 2014, 08:05:14 PM
*shrugs* Eh, I don't really mind it. But... I think they changed the art style for close ups (if there were any like that, I honestly don't remember) in 2?
No, there weren't any close-ups in 2, at least not that I can remember and I think that's for the best. My problem with this art style is that it's too realistic, it clashes with the overall feel and cartoony-ness of the game.

GrahamRocks!

Well, it WAS the first game in the series. Testing the waters with that one.

stika

Oh definitely. It really doesn't hinder the experience in any way. I like Telltale's take on the Monkey Island artwork too, it's cartoonish but in a difference way.

Same goes for the new King's Quest. I like the visual look. :)

GrahamRocks!

You and me both. Seems like we plus JDHJANUS and Orion (whose only complaint I've seen is Graham's design looking too skinny), are the only ones excited about the game. Most people think the game will automatically suck just from a teaser trailer that's mor action-y than what we were expecting.

stika

It's not unexpected. It's been almost 20 years since the last game. People's expectations and ideal designs went in various and opposing directions since.

I think creating a king's quest sequel that will appeal to everyone who grew up with the series is impossible now.

daventry

I suppose you dident see my Post in the other Thread, in Prasing KQ2015  :suffer: ;D

GrahamRocks!


JDHJANUS

I did grow up with traditional adventure games, but I also like other genres as well, and so having elements of action games never bothered me.

Take the game Ico, for example. I definitely consider this to be an excellent action-adventure, with a few action elements, but a much larger focus on exploration and puzzle-solving. Besides being a beautifully designed game, there is only one actual boss that you have to fight in the game, and a few smaller battles that you fight over the course of the game. The rest is spent of exploration and puzzle solving. I actually really liked this game a lot, and felt that it was a great way to include action elements in an adventure game while still maintaining the overall look and feel of an adventure game.

I have not played The Cave or Brothers: A Tale of Two Sons, but I have watched some gameplay videos, and I would actually consider these both to be traditional adventure games, as there is no evidence that you have to fight battles or enemies or anything like that (Yes, I know that Brothers had bad guys in them, but you're supposed to avoid them, so it's really no different than the wandering villains of the early King's Quest games). I know some people disagree and consider them to be platform games, but to me, a platform game has to have some sort of bad guys/bosses that you have to generally destroy (more often than not by jumping on them), and I saw no evidence of that in either of those games.

Then again, I consider the Myst series to be traditional adventure games as well, albeit ones that are more puzzle focused. I know that's not always the general consensus amongst adventure game fans.

In the end, I think we have a genre that is constantly evolving and changing, and with each change, there are going to be people who prefer the more traditional aspects of certain games (I have several friends, for example, who much prefer parser/text adventures to point and click adventures). But regardless of whatever direction The Odd Gentlemen take gameplay wise with this game, what I'm mostly concerned about is their attention to detail and story, building on the lore of a 30 year old series with lots of background information and rich history. :)

Talk to you later!

JDHJANUS
Josh
Please tell me the answer. Is fate unchangeable? Even at his most powerless, man's existence is never without meaning. - Suikoden's Intro

stika

Quote from: JDHJANUS on December 10, 2014, 12:50:02 PM
I did grow up with traditional adventure games, but I also like other genres as well, and so having elements of action games never bothered me.

Take the game Ico, for example. I definitely consider this to be an excellent action-adventure, with a few action elements, but a much larger focus on exploration and puzzle-solving. Besides being a beautifully designed game, there is only one actual boss that you have to fight in the game, and a few smaller battles that you fight over the course of the game. The rest is spent of exploration and puzzle solving. I actually really liked this game a lot, and felt that it was a great way to include action elements in an adventure game while still maintaining the overall look and feel of an adventure game.

I have not played The Cave or Brothers: A Tale of Two Sons, but I have watched some gameplay videos, and I would actually consider these both to be traditional adventure games, as there is no evidence that you have to fight battles or enemies or anything like that (Yes, I know that Brothers had bad guys in them, but you're supposed to avoid them, so it's really no different than the wandering villains of the early King's Quest games). I know some people disagree and consider them to be platform games, but to me, a platform game has to have some sort of bad guys/bosses that you have to generally destroy (more often than not by jumping on them), and I saw no evidence of that in either of those games.

Then again, I consider the Myst series to be traditional adventure games as well, albeit ones that are more puzzle focused. I know that's not always the general consensus amongst adventure game fans.

In the end, I think we have a genre that is constantly evolving and changing, and with each change, there are going to be people who prefer the more traditional aspects of certain games (I have several friends, for example, who much prefer parser/text adventures to point and click adventures). But regardless of whatever direction The Odd Gentlemen take gameplay wise with this game, what I'm mostly concerned about is their attention to detail and story, building on the lore of a 30 year old series with lots of background information and rich history. :)

Talk to you later!

JDHJANUS
Josh

As always, your posts are a wonderful voice of reason, Josh. :)