- Reading through the past post I noticed you were using motion capture to help things along. Is this to add animation cut scenes only or will it be for other uses?
- Will the interface still be point and click to move/interact with objects where the user can control the entire game with the mouse (right/left button) or will the game employ more of a WASD interface to control movement?
- Will locations be in a 3D environment with a camera that the user can use to rotate their view (similar to Mask of Eternity) or will it stay with a fixed interface?
1. I know they're doing some motion capture stuff, but I don't know enough to answer how it's being used.
2. Yes, it is still point-and-click.
3. The environment is 3D, but the camera is fixed, so it plays more like the classic Sierra "2.5-D" games - same as the previous episodes.