New TSL Screenshots!
Started by TheReturnofDMD, April 14, 2006, 07:36:14 PM
Quote from: Leopold on April 14, 2006, 11:53:37 PMWhat one must remember is that as time passed and games were shipped, Sierra grew in numbers and market. Ken & Roberta had a lot more responsibility and general management to do than just decide on what coffee to make as when they were on their own designing games in the wee early days. I don't think you're right about her best ideas being used up. I think, even though she didn't have all the same roles on each game, that she *was* the leading lady as leading ladies come. On paper it might look different, but she would never entirely hand over the game to someone else. Even on MoE she was struggling to stay in charge, but ultimately failed. I don't think she ever ran out of ideas, and I only think the series got better with the years. And if she would been allowed to finish MoE the way she wanted to, I bet we would all be praising that game as well
Quote from: Yonkey on July 23, 2006, 05:38:18 AMKeep in mind that everything said here is based on my interpretation of events and some obvious facts.
QuoteYes, this was the only KQ game that was not fully developed at one location. The idea was to leverage the 3D engine Dynamic was building in Eugene. We were to use their engine and focus mostly on content. The problem was that the engine work ended up WAY behind schedule and that had disastrous results on our content development. To make a long story short, we finally took what they had and finished it ourselves. Unfortunately, by the time we did this the project was way behind schedule, way over budget, and we still didn't have an engine. We scrambled to complete the project and it unfortunately showed. It saddens me to have had the King's Quest series end with a product that suffered so.So yes, many things were cut - the leprechaun, the Red Capped goblin, I think two complete levels, and then MANY major cutbacks on what is there. As you point out, a good example is the Swamp Witch. In the original script as it was developing, her part was much larger. But as we had to devote time to technical issues, the esthetic issues and the amount of detail and breadth of content continued to get chopped. Remember, this was also right at the time the industry was saying that "Adventure gaming is dead." It was not easy to convince marketing to invest more to develop an adventure game. The end result was that we shipped what we could, and it was a pretty sad showing for such a great series.Yes, the castle entered through the passageway behind the waterfall is Castle Daventry. The reason you don't see much of it is that it was damaged in the opening scene. That is why you can only go so far in before you find blocked passageways. We wanted to originally let you explore the entire castle, find the royal family turned to stone, etc, etc, but as you know, things had to be cut and this was one of the many things that was easy to have a story reason why not to do it.
Quote from: TheGreatGraham on August 08, 2006, 08:10:11 AMTHis isn't seen until MoE, except maybe a bit in KQ7.
Quote from: Yonkey on August 08, 2006, 09:29:32 AMQuote from: TheGreatGraham on August 08, 2006, 08:10:11 AMTHis isn't seen until MoE, except maybe a bit in KQ7.Actually, it started in KQ6 or possibly earlier. Most of KQ6's storyline was actually created by Jane Jenson.