Main Menu

Movement Speed In Game

Started by Eros4tw, May 10, 2006, 12:43:33 AM

Previous topic - Next topic

Eros4tw

After just playing through some of KQ7 again...i almost ripped my hair out with how slllloooow the character moves, and no way to increase the speed (like in KQ6).

PLEASE make some sort of movement speed increasing option...i beg you.

Elessar

Quote from: Eros4tw on May 10, 2006, 12:43:33 AM
After just playing through some of KQ7 again...i almost ripped my hair out with how slllloooow the character moves, and no way to increase the speed (like in KQ6).

PLEASE make some sort of movement speed increasing option...i beg you.

I know what you mean. But I'm sure the team has taken that into consideration. Especially since everyone's computer will be slightly different.
All that is gold does not glitter
Not all who wander are lost
The old that is strong does not wither
Deep roots are not touched by the frost

From the ashes a fire shall be woken
A light from the shadows shall spring
Renewed shall be blade that was broken
The crownless again shall be king


Count Elessar of Cumberland

dark-daventry

If I know the team well enough, I'm positive that they've done that!
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Yonkey

I'm not sure if it's been implemented yet, but it was previously discussed that we'd make double-clicking the Walk cursor cause the player to run, while single-clicking will make him/her walk. :)
"A wish changes nothing. A decision changes everything."

Rosella

Woah. That's...really cool. :P

Why are you guys so innovative!? XD
I'm a princess even if my kingdom is pixelated.

Official Comfort Counselor of the TSL Asylum © ;D

It's funny how you find you enjoy your life when you're happy to be alive.

awesomeasapossum

-Proud member of the Kelsey fan club!
Long live The Silver Lining!

dark-daventry

I know! It is! Hey, you should be the next Nintendo! XD No offense. I love Nintendo!
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Yonkey

It's actually not that innovative. :P  Apparently, a lot of 3D point & click games do that. XD
"A wish changes nothing. A decision changes everything."

Rosella

Ok, maybe I just live under a rock. Either way works, really. :P
I'm a princess even if my kingdom is pixelated.

Official Comfort Counselor of the TSL Asylum © ;D

It's funny how you find you enjoy your life when you're happy to be alive.

Jafar

Quest for Glory V did that. :P
The Unofficial The Silver Lining Official Sarcasm Cleaner Upper's Assistant

Defender of All Things Against Connor

Jarada Knight: The Honourable Marshmallow

Official Useless Information Finder

And who knows what else?

dark-daventry

Quote from: Rosella on May 11, 2006, 05:50:40 PM
Ok, maybe I just live under a rock. Either way works, really. :P

You and me both! XD I had no idea games even did that! I thought you came to it first!
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Eros4tw

I think its time to change your signature to:

"Yonkey, inventor of the double click run!"

maestro

Quote from: Yonkey on May 11, 2006, 05:45:37 PM
It's actually not that innovative. :P  Apparently, a lot of 3D point & click games do that. XD
Didn't KQ-8 do that?  I remember playing KQ-8 and having Connor running through most of the game in order to get through it faster.  I think Connor was out of breath by the time I finished.

dark-daventry

Wow... I didn't even know that they could program the game to do that! XD
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Petter Holmberg

Listen, we are open to ideas here (and in other areas as well). Tell us what you would like to see and what you would absolutely not like to see and we might grant your wishes. ;D Design choices like these are certainly not set in stone and we definitely want a gameplay that annoys as few people as possible. :D

We haven't implemented the run option yet, but it seems like a good idea. There are other variants that could be considered as well. It also depends on how much a sense of "boring transportation" you will get from the full game, which we can't really tell yet. I know I've been bored by that a few times myself in other games (Syberia springs to mind) but some of it will probably be reduced by having a lot more dynamic and interesting backgrounds than adventure gamers are used to.

Eros4tw

Well, I think a lot more of the "suggestions" will come out whenever you guys start doing beta testing.  Its hard to know what to suggest without having played the game yet.

I have no idea how you guys plan to do travel in the game (I would guess mostly by Magic Map)...i dont mind spending 15-30min to get to a new location through puzzles and what not...but if we would need to go back there later in the game...it might be nice if there was a way to "skip" some of the not needed stuff.

An example of this would be in KQ6 when Alex is going up the stairs of logic.  Once you complete that puzzle, if you wanted to go to the top again, all you needed to do was go up the first set of stairs and you would instantly be at the top.

The programming team seems to have a lot of the bases covered...but like I said, you will probially get more suggestions once you start doing a beta testing thing.

Yonkey

Quote from: Eros4tw on May 13, 2006, 06:45:47 PM
Well, I think a lot more of the "suggestions" will come out whenever you guys start doing beta testing.  Its hard to know what to suggest without having played the game yet.
Actually, that would be too late.  During beta testing, we'll just be ironing out any last minute bugs, not implementing new features.  That's why it's better for you to suggest stuff now, rather than later.

Quote from: Eros4tw on May 13, 2006, 06:45:47 PM
I have no idea how you guys plan to do travel in the game (I would guess mostly by Magic Map)...i dont mind spending 15-30min to get to a new location through puzzles and what not...but if we would need to go back there later in the game...it might be nice if there was a way to "skip" some of the not needed stuff.
I believe Green Isle travel will be similar to the KQVI Magic Map, but I'm not sure if you must on a beach or dock to activate it.

Quote from: Eros4tw on May 13, 2006, 06:45:47 PM
An example of this would be in KQ6 when Alex is going up the stairs of logic.  Once you complete that puzzle, if you wanted to go to the top again, all you needed to do was go up the first set of stairs and you would instantly be at the top.
Well, there isn't any copy protection in our game (since it's free), so that's actually how the Logic Cliff stairs will work. :)
"A wish changes nothing. A decision changes everything."

Eros4tw

In that case:

- A feature that will autosave/shut down the game if left unattended for, say 30min?  Or maybe a fail-safe feature that will autosave the game if your computer crashes or the power goes out?

- An option to make the character dance!


Thats all i can think of...

maestro

Quote from: Yonkey on May 13, 2006, 08:37:04 PM
I believe Green Isle travel will be similar to the KQVI Magic Map, but I'm not sure if you must on a beach or dock to activate it.
The Making of the Silver Lining at 4:37 shows the "magic" map with a ship sailing around it.  The ship is being led by a pair of footsteps, which Yonkey pointed out earlier is the walk cursor.  So it appears that, in this game, the map is not magic at all, but is being used for continuity only.  Since a ship is required to navigate the Green Isles, it seems reasonable that one would have to be at the shore or a dock in order to use the map.

Quote from: Eros4tw on May 14, 2006, 12:11:41 PM
[M]aybe a fail-safe feature that will autosave the game if your computer crashes or the power goes out?
If the power goes out, then it's too late to save.  What you need in that case is a back-up power supply.

But if you're looking for suggestions now, here's one:  Have slow, medium, fast, and running speeds for the main character.  Slow speed would be for solving puzzles that require dexterity.  Medium speed would be used for walking.  Running speed would be used when you wanted to escape an enemy.  Fast speed would be the same speed as running speed, except that the player would not be huffing and puffing, and would be moving his arms in a walking manner, rather than a running manner.  It would be used to get through the game faster without making the player appear to run.  It got annoying in KQ-8 to use the run mode, with the sound of heavy footsteps coming through the speakers, just to get through the game faster.

Or better yet, have a separate player speed and game speed.  That way, you could have the player run, to escape an enemy, but at the same time have the game on slow, to maneuver the player better.  Or you could have the player walk but have the game on fast, to get through the game faster.

Deloria

Silly Clowns? :P (What did those do anyway?)
 
Holy Roman Empress
Queen of *all* Albion
Précieuse and salonnière! :D
"In cases of doubt about language, it is ordinarily best to consult women."-Vaugelas
Space! :D Extraterrestrium! :D Espace! :D