TSL - Cease and Desist
Started by Foamybrew, July 12, 2006, 11:29:32 PM
Quote from: Rosedragon on July 18, 2006, 03:07:13 PMLOL! Moe was a stupid game. I thought about rewriting moe and making it be more of an adventure game, writing a story for it and giving it substance. I think Connor is an interesting character, moe would have been a lot better have they given it a deeper plot, made it more difficult to defeat Lucreto, etc. Connor's character needs lots of work.
Quote"'Tis beyond my reach."Repeat?
QuoteYes, this was the only KQ game that was not fully developed at one location. The idea was to leverage the 3D engine Dynamic was building in Eugene. We were to use their engine and focus mostly on content. The problem was that the engine work ended up WAY behind schedule and that had disastrous results on our content development. To make a long story short, we finally took what they had and finished it ourselves. Unfortunately, by the time we did this the project was way behind schedule, way over budget, and we still didn't have an engine. We scrambled to complete the project and it unfortunately showed. It saddens me to have had the King's Quest series end with a product that suffered so.So yes, many things were cut - the leprechaun, the Red Capped goblin, I think two complete levels, and then MANY major cutbacks on what is there. As you point out, a good example is the Swamp Witch. In the original script as it was developing, her part was much larger. But as we had to devote time to technical issues, the esthetic issues and the amount of detail and breadth of content continued to get chopped. Remember, this was also right at the time the industry was saying that "Adventure gaming is dead." It was not easy to convince marketing to invest more to develop an adventure game. The end result was that we shipped what we could, and it was a pretty sad showing for such a great series.
QuoteI have played both of those, but I totally forgot about Alexander and Rosella using the mirror (besides that the prime minister guy saw it in Mask of Eternity.
Quoteas he is the sole creator (past and present), whereas the KQ series had several different ones.
QuoteHad MoE done its job plot-wise (at least), our game would not exist and the series would possibly still be thriving
Quote from: Baggins on August 14, 2006, 10:54:57 AMHad Havas Interactive let the MoE team do its job, and what it had planned. We probably would have seen Roberta go on to make an official King's Quest IX, years ago.By Roberta I mean she would have made her next basic outline of where she wanted the plot direction to go, and then had some other people flesh out the story.
QuoteActually, given all interviews I've read from Roberta, her role in MoE was miniscule at best.
Quote from: Baggins on August 14, 2006, 10:54:57 AMCastle Daventry? Well I wouldn't be suprised of TSL shows some parts of the castle, just not the parts seen in MoE.
QuoteIf you compare the "action/adventure" in that to MoE, you'll see a clear class distinction, even though Connor uses knives instead of guns.