TSL - Cease and Desist
Started by Foamybrew, July 12, 2006, 11:29:32 PM
Quote from: Baggins on August 15, 2006, 12:54:03 PMMOE is not even called KQ-8. It was called King's Quest: Mask of Eternity. Roberta's reasoning? She didn't want to alienate new fans she thought she could bring in the series based on its tombraider style adventure and diablo style RPG. She didn't want people to feel obligated to having to play previous games in the series, so she didn't number it. But since it was tied to the King's Quest universe it retained the King's Quest title.
Quote from: Baggins on August 15, 2006, 01:40:49 PMWell KQ3 and KQ4 you do not play a king nor does it end in coronation ceremonies.
Quote from: Baggins on August 15, 2006, 01:40:49 PMAlso its a King's Quest because one of the major plot elements is Connor is out to save King Graham from having been turned to stone. Thus why graham is in the intro, shown to be turned to stone, Connor then tries to get into castle daventry to find Graham, and in the ending Graham is freed from the stone.
Quote from: Baggins on August 15, 2006, 01:40:49 PMIt was also still a King's Quest game because it was vision Roberta Williams had for her next installment (even if what was released was incomplete).Its very easy to discuss what could have been done in hindsight, but hindsight is 50/50. Its not like things could be changed, most of it had been set in stone by the time of its release.
Quote from: Baggins on August 15, 2006, 01:40:49 PMPlus it was highly anticipated, by King's Quest fans at the time. Many who were curious how she would combine action with her original adventure game puzzles.However it never brought in the new players like she wanted. Havas wanted it to make more profit than any previous King's Quest game.
Quote from: Baggins on August 15, 2006, 01:40:49 PMSad thing is even if she had gone and made it like the earlier King's Quest games, it probably still wouldn't have sold well enough at the time, for havas, OK another sequel.Adventure games simply didn't pull in the audiences that other action games brought in at the time.Even Gabriel Knight didn't make enough for Havas, as the series only had a cult following and didn't bring in new customers.
Quotebranded in the minds of fans for 4 years), they could have easily changed MoE's box art prior to release.
QuoteTheir main characters are still related to King Graham.Spoiler (mouse over to reveal):Alex discovers his royal lineage, implying that he will inherit the throne eventually (even though that doesn't happen). And Rosella's quest was to save the king.In other words, the subtitles "To Heir is Human" and "The Perils of Rosella" fit 100% with the games' outcome and relation to the KQ storyline, deserving of the KQ trademark. MoE on the other hand..
Quote from: Baggins on August 15, 2006, 02:24:37 PMWhile QF5 did a good job of tieing up the story... I really wasn't much of an adventure game. It was mostly a series of combat sequences all over the world... With some NPC conversations in between.
Quote from: Baggins on August 15, 2006, 02:18:51 PMI think that's the difference as a fan-game you make it as a labor of love, not for market. I'm a bit confused why you used the term your game has a "market". Since you technically aren't marketing it.Where as Sierra's intent was purely for monitory reasons, through the entire series.
Quote from: Baggins on August 15, 2006, 02:18:51 PMActually KQ3 was largely hated by many former King's Quest fans at the time and roberta received many hate letters, because they never caught the fact that "Gwydion" was related to royal family,(thinking he was just a peasent) and theirefore chose not to buy it, or play through it all the way.
QuoteActually we are marketting/promoting it; we're not "selling" it. There's a distinct difference between sales and marketing.
QuoteKQ5 for dead-ends
Quote from: Baggins on August 15, 2006, 02:44:13 PMSo by calling it "marketing" you are actually implying you are "selling" something on a "market".
Quote from: Baggins on August 15, 2006, 02:44:13 PMNow promoting something on the other hand you aren't necessarily "selling" something.