First up, I just want to say that this game is going to be EXCELLENT! Someone will have to take a sledgehammer to every computer within 20 miles of me and steal my car keys to stop me from playing this one.

I do have some comments on the material in the demo, though.
--The paths that Graham can walk on seem very limited, like straight lines from a main path to all the points of interest. Previous KQ games felt much less "on-rails" if you know what I mean.
--The faces on every model are gorgeous! Graham's looked especially nice when talking to the ship captain and in the end cutscene. However, most of the male models (Graham, the guard dogs, etc.) seem to have an odd construction in the shoulders. It's like the arms hang down from shoulders that are too broad for their bodies, and that the arms don't connect to the torso in any way (like through pectoral muscles).
--Likewise, the facial animations impressed me to no end for an amateur game! However, Graham's walking animation reminded one of my friends of a zombie shuffle. His walking in his court costume looked just fine, but why was the animation changed for his adventuring model?
To be more specific about the animation, I think a lot of it has to do how his arms just seem to hang and wobble, and how his torso doesnt move at all.
--The scenery is BEAUTIFUL, all the plants and trees blowing in the wind really catches the eye. The backdrops are also incredibly faithful to KQ6 (my first KQ by the way), and it was very impressive. The weather effects work well, too.
I only have on issue with the gameplay so far (assuming that the point system will be added later) is that the room with the cloak is kind of hard to come by. I missed it my first two times booting up the game. Basically, in the large staircase room in the castle, the first door I tried was naturally the big one in the middle. However, since that didn't get a response, I assumed that the smaller two weren't going to be used, either. Perhaps if you added another camera angle when the player gets close to that left door, it would make it easier to find.
I also noticed that it didn't really seem that you NEEDED to get that cloak, either. I didn't try going on the ferry without picking it up, but it seems like there's no "in-character" reason that Graham needs to pick it up. (obviously the cutscene does, but the player deserves a reason to do a task before he has to do it)
This is an awesome game, I hope I got some things in there that no one's brought up yet. Thanks for reading this, and thanks for making something that I can look foreward to. Best of luck to ya
