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Per capita GDP in Daventry, aka Petra strikes again

Started by Petra Rocks, August 30, 2006, 04:25:53 PM

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Yonkey

#20
Quote from: Baggins on August 30, 2006, 09:22:17 PM
If Alexander has not shown up to save Rosella, its possible Graham might have had the heart attack anyways and he would have had no one to save him.
I'm not sure if we're talking about the same things here. :P  Alexander and Rosella are two separate individuals, and Alex wasn't involved with the heart attack. ;P  I'd say it was more like some kind of curse, like The Father defined in KQ2+.  Only problem is, The Father isn't officially part of the series.  And certainly not KQ Canon. ;)
"A wish changes nothing. A decision changes everything."

Baggins

#21
No it wasn't a curse in the original storyline... I mentioned all the reasons that lead to his heart attack in my previous posts according to the King's Quest Companion and the KQ4 itself, as well as the later manuals...

The loss of his son Alexander broke his heart, I.E. weakened his heart. All the troubles that hit the land between the loss of his son and later the loss of his daughter also weakened his heart due the stress he went through. The fact that he had to decided to give up his daughter and take her to the dragon also caused guilt which weakened his heart, and the fact he had thought he lost his daughter for good. Finally the pure shock of happiness of his return of his children proved to be too much for his already weakened heart.

Its literally a heart attack of a broken heart and purely stress related issues. Literally things that can actually cause heart attacks in real life, no curses needed.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Yonkey

Quote from: Baggins on August 30, 2006, 10:47:21 PM
The loss of his son Alexander broke his heart, I.E. weakened his heart. All the troubles tha the land between the loss of his son and later the loss of his daughter also weakened his heart. The fact that he had to decided to give up his daughter and take her to the dragon also caused guilt which weakened his heart, and the fact he had thought he lost his daughter for good. Finally the pure shock of happiness of his return of his children proved to be too much for his already weakened heart.
Funny thing is, it wasn't too much, because whether you see this or not, Graham is the main character in Shadows.  Alexander and Rosella are both part of TSL, now and forever.  As for the weakened heart, it's all history.  Which you and Petra seem to enjoy reliving, but the fact is, we live in the present, and look towards the future.

Thanks for the info, Baggins. ;)

:angel:
"A wish changes nothing. A decision changes everything."

Baggins

#23
I'm not sure what you are getting at?

It was too much for his heart, that's why he had a heart attack, joy of seeing his returning family was the proverbial straw. He wouldn't have had a heart attack if all those factors hadn't affected his heart. Hell without the fruit graham dies in the bad ending.

All I did was bring up how the companion(and manuals and strategy guides) kept on repeatably bringing up how the heart attack affected his life and why it happened to him.

The companion makes a big deal about during the KQ3, KQ4, KQ5 and maybe even in KQ5 sections of the book. As well as how he was healed by the fruit and his life strengthened... I was just posting information for anyone who cared... Various members of the Royal family, and Derek make it a matter to bring it up and give their thoughts about it in the book.

It is also stated right in the intro that Graham's heart attack is caused by the return of his children... The shock of pure joy.

To quote Valanice in the companion;

"...too many strong emotions in too short a time are what felled him".

...or to quote Lorelei Shannon, writing under the character of, "Bryanne Eriphidel", in the official King's Quest 6 strategy guide;

"The days events had been too much for his stout heart to take.", pg 13.

...or Lorelei Shannon in the official KQ7 strat guide;

"Watching his daughter almost get turned into Dragon Flambe and then suddenly finding his long lost son was too much for his heart to handle.", pg. 15.

So the figure of speech, of it being "too much for his heart" is not my words or my opinion, but the words of the official manuals, and other sources of backstory.

If it bothers you didn't have to read it... No reason to get so defensive... wow...

I doubt the heart attack has any bearing in the plot of your game.. that wasn't the point.

I'm sorry I have to point this out. Historians do not live in the past. They just like looking at the big picture. How things in the the past influenced the present. By doing that we have a better idea of who we are and what we will be come, or we are likely to repeat ourselves.

However saying historians live in the past, that's rather offensive.

Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Petra Rocks

Woah, woah, calm down people.  ;D  This is supposed to be interesting context for Kings Quests and for me at least little fun reveling in my own weirdness.  :P  And Graham's heart is beside the point mostly.  Nor do I really look mostly at the past, (though I do that a lot) I'm just not allowed to talk about the present or the future that way here, so it just looks like it.  :P

Back to topic. If Graham's heart failed due to emotional reasons that would explain the (relatively) young age it happened at. But actually infant mortality is a large part of the reason for lower life expectancies, a healthy 40 year old would probably not keel over and die anywhere.  So it does not have to mean that the life expectancy is well over 40.  :)

Baggins

#25
Well, one of the first lines in KQ4, the narrator calls him "Old King Graham", he's 42 in the game(according to Lorelei Shannon's official notes in the KQ6, and KQ7 strategy guides).

It would appear that the narrator considers 42 to be old age in daventry (noting he's called old before he even has the heart attack).

However, on the other hand in the same game Rosella says he shouldn't have to die, "he's still young, and should have many years ahead of him". So in her point of view apparently he might be considered old by some standards, but he's still young enougn that he should have had many years ahead of him, without the heart attack.

KQ5 narrator apparently still considers him an "old man" though, he's 43 in that game.

So it would mean range of old age must be somewhere betwen 40-60 years. 60 being considered venerable, and close to death (as I believe I brought up iin an earlier thread, Master Rokaill, Rosella's tutor as an example).

So even with life style the way it is in Daventry comparible to medieval standards, and its level of medicine(taking into account occasional magical remedies) they seem to live upwards to 50-60, maybe 70.

Anycase I've just added in the Fisherman's Shack in Tamir to the omnipedia, here's some screenshots of it;



Take into consideration that the people are incredibly poor. Rosella helps them out later by:

[spoiler] giving them diamonds. [/spoiler]


Here is a shot of outside of Whateley Manor(AKA Haunted House)


The inside will be added later.

Here is Grandma's House in Kolyma;


I've already shown the outside of the Monastery of the Blessed Wilbury, here is the inside of the chapel;





Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Petra Rocks

Interesting.  If people survive childhood their life expectancies grow, so a life expectency at birth of 35 means a higher one if one makes it past ten.  Thus people who make it to adulthood could easily live to 50-70. 

  The iron heater is late 18thc technology, though that does not mean it couldn't have been around sooner in theory.  They do look poor certainly, though the presence of rugs with the old lady suggests good textile production, and the paintings on the walls are also probably above serf level. The fisherman's house looks like a pioneers house, with practically no decorations and minimal furnishings.  Still if they are very poor as you say that just means it isn't now.  ;)

Baggins

#27
The twins were born to Valanice when Graham was about 24 years old. We have no idea exact age of Valanice, but she is apparently younger than Graham.

As I've mentioned before 20 is considered the start of marriagable age apparently(according to MOE manual) at least for nobles. King Graham married at 22, btw.

However, there may be examples of some characters being married before 20. Rosella's  friend Hesthia apparently (she isn't a noble however, and is married to the Town of Daventry's village baker), and even Alexander(though technically he was almost 20).

Hesthia married and had her first child when she was about 15 btw, she is three years older than Rosella.

Well textile production certainly isn't an issue. Looms have been around for thousands of years :), and were used back in medieval times as well.  Of course spinning wheel is seen throughout the King's Quest series in various games.

Widow Burke is apparently Connor's town weaver and has a loom and spinning wheel in her house. It can be seen she knows how to make carpets with her loom as well.

It should also be noted that houses in Daventry based on descriptions in KQ1, MoE, and novels tend to have cobble stone or wooden floors, but all roads are dirt. Other than that most houses are very spartan and appear mainly medieval in nature, and quite simple.

But ya King's Quest games are kind of funny in that there are occasionally refrences to historical events, people or places on earth. Yet certain technologies and architecture tends to be anachronistic to technology seen in other lands in other games in the series.

Apparently planet Jupiter exists in the same solar system as the "earth" in King's Quest games as well, according to MOE. Just to point out another element that the King's Quest world shares with ours.

As for the fisherman and his wife, the game actually makes a point out that they are incredibly poor as they do not have enough money to buy any food, except "cheap cans of food", and they aren't doing well fishing. They are beginning to starve.

Canned food in actual cans is a product of the 19th century(around 1810 or so) and up.

Anycase here is the three official versions of Woodcutter's cottage...

Original storyline AGI version (the one the companion refrences);



The KQ1 EGA remake;


The Sega Master System remake;


Oh, I looked into Master Rokaill again, he was considered venerable at 60, but he actually lived to the age of 78 (he's considered rightfully ancient) last time we hear about him. No telling how old he was when he dies. But granted he had a very long life, especially if we consider that Graham was considered old at age 42.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Petra Rocks

Well I guessed textile production was around, I mean, they are all wearing clothes.  ;D  But people didn't (usually) put cloth on the floor to be stepped on in the Middle ages. Cloth was valuable and even scraps were used to make paper or patches more often than to wipe the dirt off your feet IIRC. Wall drapes were common in castles as insulation, so I guess you could say people back then put the carpet on the walls.  ;D Putting them on the floor usually came after mass production IIRC (all those dark satanic mills produced more that smoke ;)).

And I think marrigable age is more of a culture thing than a life expectancy thing.  Don't quote me on that though, I'm not at all sure.  Paved roads were rare until quite recently. I would think cans would probably be impossible to make economically without some sort of large industrial press but I'm no factory foreman either.  ;)

Baggins

#29
Like I said the series is filled with anachronistic material. Hell going by certain dates, in the games the series can be set some time after the 1700's based on grave stones in Tamir (coincidently carpets used as ground covering became more common in europe in the 1700's) :D.

However, carpets of a sort were used on floors in medieval times, however it tended to be more of the flax or straw mats type. This was usually in locations where the ground was more muddy than normal, if they only had packed floors.

Persians had ground carpets as far back as the 1500's. Often used to sit on.

Middle class could often afford to have floor carpets.

More on actual history of carpets can be found here; here

Most people in connor's village do not have carpets. Its telling that weaver, Widow Burke chose to put that kind of luxery between her bed near the fireplace, when most people in her village do not have that kind of frivalty. On the other hand there are only 2 beds in the home, and they aren't big enough for three people,  Sarah, her mother, and her dead father... Either they got rid of a third bed, when Jonathan Burke died, or carpet was used as a third bed...

We also know that carpets (often red ones) have been in Daventry's throne room since the very first game in the series.

Yes marriage age is often cultural or may be based on financial factors.

A rich noble might be able to afford waiting to marry, where as a peasent often marries younger in order to start a family early to help support whatever business the family is in.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Petra Rocks

Well, yes but Middle Eastern rugs were used in lieu of furniture in the west IIRC. And some sort of floor covering was certainly used in the Middle ages, just usually not cloth.  :)  But yes, 1700's is about when I remember reading carpets went to floor use as well.  By then the first industrial revolution was underway, manufacturing a lot of textiles. But not all people used them, the pioneer and other poorer houses didn't have them.  Thus I thought there use in poorer houses indicated a higher level of level than the Middle ages.  That does not mean modern standards, 1700's was a lot better than 1000's but still not what we would call modern.  ;D

And in the real Middle ages financial and political considerations were paramount in choosing a spouse, but I doubt Kings quest is interested in marrying Rosella off to a merchant for her weight in gold.  ;D

Baggins

#31
I think they just added a carpet in the KQ1 remake cause it looked good with the new highres EGA graphics at the time heh heh. It added more contrast. If you look at the rug it's called a "threadbare carpet".

Even in original KQ1, that "blue floor" is just called a "wooden floor" IIRC, no mention of a rug, and mentions how they couldn't even fix the floor. So its likely just a limitation with the graphics system at the time.

Now the Whately Manor in Tamir almost all furnishings in it look victorian, late 1800's.

A look into weapon technology found in the world of Daventry might also be useful; Here. I can't remember if any weapons that used black powder shows up in the games or not, however. Weapon technology appears mainly to be stuck back at sword, maces, hammers, crossbow and plate armor levels...

It might also be telling to look at some of the clothes warn by priests in Daventry;



Judging by what you can see on his priestly vestage, it would seem that church in Daventry is of Eastern Orthodox denomination.



Gingerbread House in Daventry;







Ok here is the inside of the mansion in tamir;


Here is the Ogre's House in Tamir;




Here is the Seven Dwarfs' house in Tamir;


The three bear's home in Llewdor;


Port Bruce in Llewdor;


As it is it seems that world of Daventry has a level of pseudo-fantasy medieval. In fantasy medieval its ok to have carpets, but practically all other technology is limited to what existed in medieval times(though not necessarily the Dark Ages period of middle ages).

Though occasionally steampunk fantasy elements where you have something akin to industrial revolution happening back in medieval times.

Granted so called "ages" periods are not always start or end at the same time in all regions of the world. Which might explain some of the varying use of technology seen in the games(some locations seemingly at an industrial level, while other areas are at much lower standards).
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Petra Rocks

Odd how many of those weapons came from MoE.  :suffer:  And while that priest has a semi-orthodox look to him, that Monk in KQII means other branches much also be present.  :) While all the devices do not come from a unified period, that is to be expected, in another world we cannot expect to see exactly the same devices at exactly the same time, especially if the people's lives are predicated on a totally differant ideal. (Magic as opposed to science)

The manor is much better furnished than the Witch's house, to use extremes, so it is hard to say anything general.  Add to that the fact that I am really not all knowing about interiors of peoples house over the last 300 years either.  ::) Still, I would say they live better than tribal peoples or fellaheen in the time of Ramases but probably not so well as we do.  Say first industrial revolution 1750-1850 as a rough guess.  :)

Baggins

#33
Well you asked how many of the weapons came from MOE? Most of them LOL. Obviously the Magic Shield, Slingshot, Dagger, Axe, Shining Sword, and a few other items are in other games in the series.

Well actually the victorian era furnishings, and William Shakespeare book makes sense if you consider the fact it was lived in by people of Innsmouth, Massachusetts, as early as the 1500's or so (going by dates on the gravestones) and they lived in it until around the late 1800s or early 20th century, before it was abandoned except by ghosts.

One of the earliest gravestones mentions a date of 1546. It is for a small boy named Willy, and he is infact one of the ghosts that haunts the mansion.

Granted that date makes an issue with Lovecraft's history for insmouth in that he had the founding of the town in 1643, so the house or at least the graveyard predates founding of the town.

Granted its possible that the mansion was built before the founding of the town proper, or that the ghost is haunting the mansion but not necessarily ever lived there.

Its also anachronistic in that the date predates all the major settlements by colonists in new world by at least 100 years. However its possible that the mansion had been built in england before being moved to the Colonies at a later time. Which might make sense since several people in the graveyard had died in England.

A noteable unnamed individual buried in the graveyard includes a man who died from a fight with the famous irish boxer, Simon Byrne (historically the gravestone matches the one for Alexander McKay). According to the companion the gravestone was written for a man in his strength.

In another grave was a woman and her daughters that died after drinking Chelt'nam waters(Chelt'nam, or Cheltenham is a location in england), she believed if they had only used Epsom salts they woudn't have died (Epsom salt derives its name from a town in England of the same name, where the salts were originally prepared).

Yet another person died by bursting from use of Seidlitz powder(Seidlitz is a village in Bohemia, and the powder is named after the natural water found near there).

Now in King's Quest companion, we learn oddly enough that Mr. Kurtz from the story Heart of Darkness who died in Africa, was ultimately buried in one of the Ooga Booga cementaries. His famous line, "The Horror The Horror" engraved on his epitaph.

Remember its essentially our world, just our world where magic has existed. Like our world it shares all of our same planets as well. Everything that has happened in our history is part of their history as well(don't ask me to explain how that works out exactly, but historical events and inviduals get mentioned throughout the series).

People from ancient Egypt built a crypt in Tamir, in order to hide Pandora's Box, and bury a mummy. The Innsmouth citizens found the key and hid it in the mansion.

Manannan has a copy of Philosophies of Socrates, and Ancient Arabic Mythology in his library :).

Cleopatra's soul was taken before Samhain.

Roberta once said in a chat I was part of that her games happen in our world but at some distant period in the past...

Granted it appears she never really thought about how they fit historically, so anachronisms exist, and there are obviously geography issues. But eh we are supposed to have a certain suspension of disbelief.

I also don't know if she intended for Daventry and Kolyma of the games to be the locations of the same name that exist in our world or not, but who knows.

If she intended Kolyma to be the same place, then it would have to be in a time when that part of the eurasian continent was located in a tropical latitude before it drifted to the current location where we see it today. On the other hand the concept that world or weather can be altered or controlled through magical means also exists, which could also explain Kolyma's "tropical setting".

On the other hand KQ3 kind of implies that Daventry is in the Sierra Mountain range, somewhere near Yosemite valley, as Half-Dome can be seen, and Alexander comments on seeing it(granted he also admits its probably because he's in a "sierra game"). Breaking the 4th wall and all that...

As a side note its not uncommon for authors to take the idea that magic exists in our world, just most people have forgotten how to use it, or because it can't be tested people deny its existence.

H.P. Lovecraft wrote his books as if they were set during early 20th century in our world. In his stories magic exists in our world as well, but usually magic of the darker sort derived from dark beings from the cosmos, called the Old Gods.

Of course Harry Potter also has the idea that magic exists in contempory times, but people who deny the existence of Magic, or cannot use magic are muggles. Magical beings and most magic users have moved to remote places of the Earth to practice their crafts.

I don't know if you have played Gabriel Knight series, but it also is a story where magic and the darker creatures of myth exists on earth.

The Princess Bride was supposed to have taken place on our world, in some little known kingdom of Florin. However refrences to real world locations are made in the story, such as Sicily, England, and America.

Its literally quite common to have magic, and monsters take place on earth in stories. As well as claiming the existence of "little known nations" or towns. The authors just expect the audience to have a willing suspension of disbelief.

Even in political thriller shows and movies its often common for some ficitonal, so called, "little known third world south-american, european, or african nation" to be mentioned as the plot of the story. As well as in other stories.

Princess Diaries has "Genovia" for example.

Here is a shot of the outside of the Old Gnome's Shack in Daventry(sorry there are no inside shots in the game);


Here are some outsides of locations in Serenia, I'll add inside shots later(when possible);

Swarthy Hog/North Inn;




Baker Bros. Bake House;




Serenia Towne;




Crispin's House;


Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Petra Rocks

Actually I was noting that practically all the weapons came from MOE.  ;)  Funny how that works.  ;D 

Wherever Daventry exists in time and place, the people there obviously would have to have some contact with earth to explain all the earth references.  I guess you can say it part of earth, hidden from the rest by magic as well as anything else.  ;) I never really liked the obscure nation gig, partly because I can tell its wrong ( I know Malawi and Uzbekistan are real nations and "genovia" isn't  ;P) but magic works.  :)

  But while certainly not late 20thc standards, the houses do look better than a fellahs hovel, with paintings and rugs not just a stick table and shelf with a few pots.   Of course economic conditions may change between Connors village and some other parts of the nation, and between differant classes in the same area as well but it is still a possibly useful guideline.  :)

Yonkey

It's about as useful as an 8 year old game can get. ;)  Although, most fans don't consider MoE to have any value, due to its complete and utter disrespect to the King's Quest series. ;P Even on this forum, we automatically replace its attempt at following in suit with its actual name. :) It's actually a lot of fun exposing that game for what it truly is, rather than allowing it to hide behind some facade and continue to disguise the truth. 8)
"A wish changes nothing. A decision changes everything."

Petra Rocks

Err, were you trying to post in the why should I like or hate conner thread?  ;)  I actually thought it was rather amusing that you censored K Q 8 as if it were some sort of taboo word that must not be spoken while we shoved pins into a voodoo doll of an MoE box.  ;D  Sorry, I get these weird mental pictures sometimes.  ::)

Anyhow, yes MoE was bad. It is not the first series to be destroyed like that and I daresay it will not be the last. Plenty of good series went that way, like MOO. Kings quest is fortunate though.  This is the first time I have heard of fans trying to revive an old game by something other that griping.  I've heard a lot of griping in that line about all sorts of games, but you are the first I know of to get up and do something, which is why I respect this team so much.  :)

Baggins

#37
Oddly there were alot of people that complained about KQ7 as not being KQ enough, and being "disrespectful" to King's Quest. Lots of people who hated its disneyesque style, and not being as epic or "realistic" as KQ5 and 6 were. Even Peter Spear used Derek Karlavaegen to sorta write it out of existence. Derek coudn't for the life of him believe the story, believing it to only be tabloid drivel. That saying Derek admitted he might be wrong (however having Derek deny the game's existence came off sounding as if Peter Spear didn't like the game as well as previous games in the series). Reviewers were mixed on KQ7 and gave it varied ratings similar to what MOE received(some either liked it or were turned off by its style).

I don't think Roberta and those involved could make everyone happy if they tried. There were people that disliked nearly every game. MOE sold as well as the previous game in the series(which would have been enough for old Sierra standards). Unfortunately it wasn't enough for Havas Interactive(a company that was more bent on profit) to support another game in the series.

Hell even Gabriel Knight 3 a more traditional adventure game didn't even sell well enough for a 4th game in the series to be made, even though it sold well for its genre(and matched or exceeded previous sales figures for earlier games in the series).

Obviously the same occured with QF5.

Adventure games just weren't marketable at that time. They couldn't compete with other genres, and simply didn't sell as much.

I seem to recall reading an interview with Ken Williams where he was sad he sold the company and what later companies did to his company. He essentially said if he had the chance to make the decision again he would have kept Sierra, and continued to allow its designers to make the games they enjoyed. Even if they weren't big sellers like FPS were. His personal sales goals weren't nearly as high as other companies wanted games to sell.

According to Josh Mandel, the downfall of Sierra came when;

"innovation [gave] way to emulation. Whereas Sierra's management once strove to make it solid, profitable, and yet fun, they now strive to dominate other companies, force annual growth in the double digits, and (like so many other companies) cut jobs mercilessly to improve the bottom line and thrill the stockholders."
-Source
, read the article for more information on limited success of both Gabriel Knight, and King's Quest MOE.

P.S. as a note of trivia even KQ7 was released with some material cut out that would have increased the backstory to the game(loss of a scene with King Graham, and extension to the plot of Gargoyle, and Boogeyman, and refrences to a war that occured and how Vlad became headless). I'm sure if that material could have made it into the game the story might have been considered a bit more epic.

Anycase back to the screenshots of pictures from the games;

Here is outside of Manannan's house, I'll post the inside later.

Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Yonkey

#38
I was talking about MoE as a whole, since the majority of people detest it, myself included. XD  I see Connor more of a victim of circumstance than the reason for MoE's failure.  MoE itself might have been a nice game standalone.  If MoE was a song, it could have been a one-hit-wonder, but considering how it was sub-par even for its genre, it would have failed regardless of its title containing the words King's Quest or not. :P 

The reason we censored K-Q-8 is because there is none.  That roman numeral doesn't appear on the box (at least, not on the North American ones) but Mask of Eternity does on all.  So, rather than further allowing people to believe MoE is a King's Quest game created with the same quality and effort as other games, we decided to allow it to remain standalone.  Whether it's good enough to stand alone or not, well, that could be debated.  In my opinion, as well as that of the majority of KQ fans, it's not.  But, censoring/replacing the title is not as bad as banning all discussion of the game (which is what Vivendi had done for our project).  Does anyone know if they allow our game to be discussed on their site now, since we're legal? ;)

Quote from: Baggins on September 06, 2006, 09:08:53 PM
Oddly there were alot of people that complained about KQ7 as not being KQ enough, and being "disrespectful" to King's Quest.
That's not so odd.  Every game in the series can both be bashed and praised for different aspects.  You could bash them on individual mistakes, or bash them by comparing them with the rest of the series as well.  That's just human nature.  People make the active choice to say what they love and what they hate, and they have every right to do so.  However, our forum and this world doesn't allow hatred, so as long as you separate your dislike for a game from personal attacks, you'll be fine. :)

Josh's quote is correct, that Sierra was focused more on RoI and RoE than their customers.  Obviously, taking that route will guarantee bankruptcy, since your customers and potential customers are what will keep your company alive.  Stocks aren't 100% reliable and if you make a bad move that damages your goodwill and reputation (i.e. sending a non-profit group a C&D ;)) you're jepoardizing more than you think.

With that said, I'm fairly certain Phoenix Online Studios won't persue the same path that Sierra did.  If fans want to make a KQX or TSL2, we'd most likely allow them, but they would need both our permission and that of Vivendi's.  They only reason we'd say no is if the game is defamatory, illegal, obscene, etc.  We also have quality standards, just like VU does.  I'm not going to say the next game must be 3D and must be better than ours.  As someone that's been in this team for years, I already know what people are capable of, and how being non-profit limits your time & resources.

Our game is certainly not the best possible game out there, and everyone in our team acknowledges this too, but still, we are trying our best with the resources available (i.e. $0 budget).  You could say that MoE tried its best, and Sierra tried its best, etc.  But, I could have told you back in 1996 or 1997 that MoE would have been a failure, the moment my cousin said "It's gonna be like an RPG".  I believe my exact words were "RPG? For a King's Quest game?".  I didn't bash it right off the bat or anything, I was just confused.  It had potential in its conceptual phase, and had it been done well, it would have succeeded and the series would not have needed a TSL. :)
"A wish changes nothing. A decision changes everything."

Baggins

#39
QuoteI was talking about MoE as a whole, since the majority of people detest it, myself included

Actually its more likely majority of people in your forum dislike it. Outside of this forum its more like a 50/50 thing. 50% of people like it, or 50% people hated it. This is reflected in the reviews. Obviously there are alot of people that never played it either, and know nothing about it.

Granted the reviews were about the same for KQ7 as well. But when KQ7 was made, Sierra wasn't so much into the whole profit margin thing, unlike when Havas Interactive was in charge of the company. The disney style animation thing however was done in order to try to catch in on the popularity of the Disney movies that had done well in the theaters at the time(it was reflected in nearly every sierra adventure game at the time). So there were just as many bad reviews as there were good reviews for the game from those that liked the Animation style or didn't.

Quotesub-par even for its genre
Actually for the 50% of reviewers who played it. It was actually literally praised for being next level of evolution for adventure games, combining aspects of traditional intelligent adventure puzzles, and Action-Adventure(I.E tombraider) elements. These reviewers are/were/became "King's Quest Fans".

Granted one of the only things early reviewers complained about was the infusion of "QFG/Diablo" style rpg elements, which they believed actually slowed the game down, since it forced you to "level" or you couldn't get past certain obstacles.

MOE did its job, it actually did create new King's Quest fans, and lead them to buy or play earlier games in the series. Unfortunately King's Quest(or I should say "Adventure Games) had more or less of a cult following, and simply didn't sell as well as a "Half-life" or a "Doom" style game.

MOE might have sold as well or exceeded KQ7, but Havas Interactive was more interested in the profit margin. So selling a million copies or 2 wasn't enough for them, they wanted to sell more, they wanted it to reach or exceed other games on the market at the time. But adventure games just didn't sell.

Roberta Williams once said;
If I had created King's Quest 8 exactly the same as the other prior seven, it might have gotten great reviews and kudos from its biggest fans, but it wouldn't have sold as many copies as it has ... I'm sure of that.

From her POV she felt it was the way she wanted to tell the story, and she wanted to bring King's Quest to more people, create new "King's Quest Fans". The fact is she did, many of those new  fans went on to play earlier games in the series, and wish there were new games in the series.

As a point of note, Roberta said that MOE outsold Grim Fandango another great adventure game at the time two to one.

That is if old Sierra had still been in charge, and not Havas it would have likely been considered enough for them to create yet another sequel.

Here is KQ5 Nes Shoestore;



Toy Shop;


Tailor;
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg