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Dialogue Logic

Started by Haseth, September 08, 2006, 06:09:19 AM

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Haseth

 I know you put up the demo up on a short time for vivendi and there will be many fixes until then.  But still this is feedback and so I'm posting it(don't worry, it's constructive...hopefully)

Some narrator dialogues just don't make sense and It seems as if not much attention was payed to it.  For example when you use the hand icon on the throne room door in the Castle of the Crown you get the message that the object doesn't respond or something like that when it should be the door is locked OR you don't want to go there OR you are forbidden to go there OR the programmers didn't want you to go there OR it will be included in the real game OR.................................

Also some of the voices were not included.  Did you miss that or was it on purpose? Basically if this is a point and click adventure game every single point of the background has to have some type of respone.  That way you can see the amount of detail included within the game.(it's part of the fun) 
About two years ago there was this thing about the iterface being like a globe and the cursors changing all within the globe. (Some guy gave it out on his site)  A bit different from the classic type.   You did say there was going to be and interesting interface. What happened?  Guess the old classic top tab was the best instead of some new one who no one would like...

;)
"Be kind to this gentle land, be open-hearted to her whimsy, and protect her, if you can, from the harsh winds which might wish to blow in from the sea to steal her soul.  She is unlike any place I have ever seen, and she has stolen my heart."

Yonkey

The throne door's collision mesh is a bit screwed up, which is why the narrator dialogue is giving you the default error message.  This issue has already been reported. :)  You're forbidden to go there because we decided to take out that scene since it wasn't important and we wanted to save time. XD

You pretty much answered your own question as to why certain voices are missing.  There wasn't enough time, and the Guard Dog voices weren't as important as the other characters.  Their text is still there, so you don't miss out on any information.  This too has already been reported as an issue. 8)

I'm not really sure what interface you're talking about, since the only screenshots we released in 2004 that contained the interface looked exactly like it does in-game now.  Are you sure you're talking about our game? ???
"A wish changes nothing. A decision changes everything."

Haseth

#2
 :)


Yeah, I meant this game.  You may not remember it was actually in one of these threads.  Not that important, but you see there seemed to be this person who was in the team but had gone off and leaked this piece of info on his site.  Then you guys also approved of the existence of such an interface but then you said you had changed it so it didn't matter. I think it was in 2003 that this happened.  Anybody remember?

Oh and about the missing conversations,  in the console log I also noticed errors mentioning the existence of lost dialogues.
"Be kind to this gentle land, be open-hearted to her whimsy, and protect her, if you can, from the harsh winds which might wish to blow in from the sea to steal her soul.  She is unlike any place I have ever seen, and she has stolen my heart."

Yonkey

Hmm 2003 we weren't using Torque as our engine, so it's possible, but I don't think we released any screenshots showing the interface until 2004, so it was most likely some outdated interface. :P I recall saying our interface was similar to KQVI in 2003, so I'm not sure where this globe thing comes in.  It was most likely a conceptual idea that was just a work in progress.  As far as I know, the interface won't change too much from the demo, in terms of functionality. :)

Regarding the conversations, I think those errors are coming up because the dialogue system is looking for the Goodbye topic in conversations that don't have one.  I believe I fixed some problem relating to this in Patch v.2.0 so if you haven't installed that already, please do so immediately. 8)
"A wish changes nothing. A decision changes everything."