TSL - Cease and Desist
Started by names_are_useless, September 27, 2007, 01:16:02 PM
Quote from: Adventure DivisionIf you were at today's meeting, we talked about interest genre divisions. Of course we'll have our FPS, RTS, RPG, etc. Divisions, but what about an Adventure one? I'd really like to start up a division in the Adventure genre.Did anyone here grow up with this genre? I remember my very first game when I was 5 yrs old, back in '92: King's Quest 5. You played the role of King Graham, who (in the fifth game) has to track down the evil wizard that shrunk your castle and kidnapped your family. You really had to use your wits: find everyday objects and use them in sometimes unexpected ways to progress in your quest, treck through a neverending desert that you could die from thirst, and learn magic to combat the wizard Mordack.Of course, Adventure games were born way before '92. According to wikipedia, they can even be tracked back to the early '70s, being one of the earliest genres in gaming. Back then, they were simply Text Adventures. From there, they would evolve into Text Parsers (basically graphic adventures where the user would input what he wanted to do), and eventually Point-and-Click (which took out the need for the user to type anything at all).However, the genre basically died in the late 90s, as FPSs and RPGs started to take over.Here is a list of some famous ones:Sierra:- King's Quest 1-8- Space Quest 1-6- Police Quest 1-4- The Myst series- Maniac Mansion- Monkey Island 1-4- Indiana Jones and the Fate of Atlantis- Sam & Max: Hit the Road- Full ThrottleIn case anyone is curious of this long-forgotten genre, here are a number of sites with some Adventure games:AGDI Interactive: http://www.agdinteractive.com/This devoted group of Sierra fans have recreated King's Quest 1-2 and are currently recreating Quest for Glory 2. These games are completely free!Telltale Games: http://www.telltalegames.com/Once a part of the Lucas Arts Adventure Dept, they left the company after the unfortunate cancellation of the sequel to Sam & Max. They went and bought the rights for the copyright and became Telltale.The Silver Linning: http://www.tsl-game.com/A group of King's Quest fans are in development of the fan sequel KQ9. Vivendi Universal (who bought Sierra) thought that it was so good, they have granted permission to the developers of this fan sequel to continue their work. For a fan-game, that is an amazing accomplishment.If anyone is interested in this game division for the Umbrella Organization, post your interest here!
Quote from: Say on September 27, 2007, 05:05:21 PMYou need someone who is proficient in Marketing, most likely brand management. When people read "Marketing" they assume money or commercial gain, even non-profit organizations need marketing in order to survive or self invest to be able to produce. And for this kind of project it's not even just marketing, it's e-marketing, the resources you work with are entirely different.You need someone who knows how to gather a study of the niche you are approaching. As Neil said, you need to know that younger people might not be your large % of the whole, since KQ is not a game that was born in the 90's. You'd have to aim (at least) for 20 to 30 most likely, but don't be surprised that you get a whole different small demographic into 40 to 60 (we do in TSL community). You need to know who you want to aim in order to work to attract that people for whatever purpose you want. You need to define that and work towards that. Once you know who you are working for it's a lot easier to break it down in tasks to achieve what you want.Example: You want discussions, then you need to have at least a forum of sorts and have open discussions for everyone to participate in. You want to create some sort of buzz into the adventure world, then you will have to step it up further than just conversations in a forum. Like events, and any kind of interactivity that will help you bring people together. But just to even know what you could be talking with all those you already have, you need to study them and understand them, just to be able to reach them and have them be part of your project. You are not looking to promote a production but instead a community, so the best way to do so is working with "word of mouth" which is thriving into fan's participation in order for you to have anyone attentive and participating in the community. You will also need others to help you organize efforts (from simple promotional posts to even perhaps a website or group maintenance) and usually someone who knows how to work with web is not good enough, but instead you will need someone who knows how to work FOR people. Most likely communities or large client field. One person will take time and not to mention that you would have to do absolutely everything on your own. Sometimes having 2 or 3 to discuss options with it's rather healthy.You could either study your resources and draft a plan to get a community active and going. Or just keep on doing everything yourself and hopefully in a couple years you might have folks participating... or not.Adventure genre is far from dead, as someone who has worked directly with part of the adventure community I can tell you we have had some large numbers. We thought they didn't even exist, at least for just the KQ franchise.