New TSL Screenshots!
Started by Yonkey, February 27, 2010, 08:59:56 PM
Quote from: RollingStone on March 14, 2010, 11:38:27 AMA lot of people here have been suggesting an Activision boycott, and some have announced their own personal boycotts. (I am too, but I rarely buy anything from them anyway.) Those of you running the forum seem to be skeptical about them because you know how obsessed people are with Activision's bestsellers. You are probably right that not many people are going to be persuaded to give THEM up (although it never hurts to try) but Activision owns more than 200 games. And since the company also owns so many smaller game companies, most of the people who buy them probably aren't even aware that Activision owns the games. I can post a list of them here if no one minds the length.I'm also wondering if you think that a boycott would be inconsistent with the fact that Activision owns what is left of King's Quest, as well as the idea emphasized in the template letter that Activision could make money as a result of revived interest in the games. I don't think it would be counterproductive as long as we emphasized the point that although we are boycotting them as long as the C&D is in effect, we will happily buy from them if it is lifted. For example, I added the following paragraph to my letter:"I would also like to inform you that as long as the Cease and Desist order is in effect, I will not be buying anything from Activision, and I am advising others not to do so either. However, if the ban is lifted, I will be glad to buy and recommend your products, especially all things King's Quest-related." So far, we've been relying on persuasion, but I'm afraid it may take more than that to melt the heart of a giant corporation that only cares about money.
Quote from: oberonqa on March 12, 2010, 06:07:33 PMQuote from: Naruru on March 12, 2010, 05:36:54 PMIt was also naive if (if this was indeed the case) you believed that the fan license was indefinite. In this day and age, companies are constantly merging and being swallowed up, I am surprised if no one anticipated the possibility of this happening in the years that was spent developing the game. The thought of that should have lit a hellfire under the bottoms of the development team. I believe the reason for the long development cycle has been mostly due to the development teams desire for perfection. To create something truly memorable. To create something that wasn't just a fan tribute... but something that could join the other entries in the King's Quest series has a work of art... timeless.A lofty goal? Perhaps. Idle fancy of a hopeless romantic? Most definitely. But let me tell you this. The development team's passion for their project is beyond reproach......Would it have been able to withstand the test of time and become something timeless? More importantly, would it have even been remembered at all if it had been rushed out the door in an attempt to beat an invisible clock?Game companies should take a note out of POS's playbook as far as I'm concerned. Quality is always better than quantity. And if your making a quality product, people will wait.
Quote from: Naruru on March 12, 2010, 05:36:54 PMIt was also naive if (if this was indeed the case) you believed that the fan license was indefinite. In this day and age, companies are constantly merging and being swallowed up, I am surprised if no one anticipated the possibility of this happening in the years that was spent developing the game. The thought of that should have lit a hellfire under the bottoms of the development team.