New TSL Screenshots!
Started by Yonkey, February 27, 2010, 08:59:56 PM
Quote from: Loigan on May 23, 2010, 07:23:25 PMNews? News?
Quote from: Cvmaas on May 29, 2010, 12:00:14 PMIf I can pirate any game I want . . .
Quote from: Cvmaas on May 29, 2010, 12:00:14 PMKq1vga is allowed to live on because its already all over the net, and one team or group could clean it off if they wanted to.
Quote from: Cvmaas on May 29, 2010, 02:00:50 PMWe both said the same thing about kq1vga, it's too wide spread to get rid of, and hence not worth Activisions time to even try it.
Quote from: Cvmaas on May 29, 2010, 02:00:50 PMIt started off illegal, and it's being ruined trying to pretend it was anything different when the project started.
QuoteWithout permission and against permission are both the same in the eyes of the law! If it makes you feel better to try and make that distinction go ahead, but in court it won't stick.
QuoteIf the owner of the ip wanted to, they could bring the same legal troubles to AGD as you fear them bringing to TSL. Just because they haven't doesn't make it a legal distinction between the two.
Quote from: Erpy on May 30, 2010, 07:43:51 AMIf the IP holder wanted AGDI to stop their activities, they'd terminate the contract we have with them, which they are legally entitled to.
QuoteWoah, AGDI has a contract? With Activision? I didn't realize that.
Quote from: Erpy on May 30, 2010, 03:49:34 PMThis is generally how things go with contracts...certainly you don't think that when merging with a multinational like VU Games, all legal agreements which they ever went into (thousands upon thousands with such a large company) are automatically voided and have to be manually renewed?
Quote from: oberonqa on May 30, 2010, 01:21:52 PMThis has been hashed and rehashed so many times my head spins at merely trying to add up the number of times it's been hashed and rehashed (all in the 40+ pages of this very thread, I might add).But what it really boils down to is we're going to this the right way. If we can't do it the right way, then we won't do it at all. Simply releasing the game as open-source isn't even remotely possible, as the game utilizes TorqueEngine, which is NOT applicable to open-source. And even if TSL was built around a non-licensed engine, there's still the matter of the C&D to contend with. We're not going to ignore that C&D. We are still talking with Activision and that is good. We won't do anything to jeapordize on-going talks with Activision. About the only thing I can suggest the fans do is be patient and continue taking part in the Save TSL Movement. Rome was not built in a day and so too TSL will not be released in a day.
QuoteI was just surprised because I wasn't aware that there was any contract at all. In fact, until you mentioned it in this thread, I didn't know that AGDI had even been in contact with Vivendi and Activision about the remakes.I never spent much time in the Tierra/AGDI forums, though, which is probably why I was clueless.Also, sorry, this is off topic but it's been bugging me for a while now...what anime is your avatar from, Erpy?
Quote from: Erpy on May 30, 2010, 11:31:23 PMMy signature pics are from Lunar:Silver Star Story Complete for the PSX.
Quote from: Erpy on May 30, 2010, 11:31:23 PMAGDI was the first fan group to be offered a fan license, actually. (it's why we changed our name from Tierra to AGD Interactive in 2003)
Quote from: Erpy on May 30, 2010, 11:31:23 PMWe were contacted late 2003 and a fan license was hammered out in secret behind the scenes. The whole thing took nearly a year to finalize (what's said about the corporate world moving slowly is absolutely correct, especially on non-profit cases) and after it was done we were allowed to put a disclaimer on our site, but they preferred if we didn't make a publicity stunt out of it.