If that is so, I'll just pretend the confidentiality barrier does not exist and post some more potential questions without taking into account what can and cannot be said.
- Are you guys still actively taking steps to try and either salvage the project or convince Activision to retract their C&D? Or are you currently stuck hoping the fanbase can somehow make a difference? I realize that C&D's are specifically designed to discourage any further activity regarding the things they're meant to stop, but still...it's a question.
- If TSL remains in its current state, are there chances that people will get to read the story anyway? I don't think I'd really enjoy reading through a 5000-page screenplay that's more intended to help programmers piece the game together than to draw readers into the story the way a novel was, but maybe if it was truncated and released as a fanfic, I'd read it.
- Any details about the negotiations mentioned in the press release? Did you guys try to pitch the game as a commercial option?
- Any details about the exact reason given for the shutdown? (other than a "we're not interested in granting you a fan license") It was mentioned before in another thread, but a C&D is kinda overkill if you already have a license that demands production or distribution to stop immediately upon termination. Were there circumstances that caused the license given in 2005 to expire or something?
- Have you heard anything from Activision after the initial press release was put on the site?
- Kinda morbid, but if you had a one-time-only time machine that could be used to change a single event/decision/process in the game's history, what would you do differently?
