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is the adveure game finaly reborn

Started by The Hero, June 30, 2010, 05:25:46 PM

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The Hero

TSL
sam and max
Tales of Monkey Island
Monkey Island SE)s)
Gray Matter
just a few examples of huge titles
heck actavison even cracked which is in its own right a legendary milestone

KITTY EDIT: Edited for language :cat:

kindofdoon

I don't really think so. Most of the games you mentioned are low-profile type games (TSL, Gray Matter, etc.) - the general gaming public doesn't really know about or care about retro adventure games.

Until adventure gaming goes mainstream, I don't think there will be a true rebirth.

Don't get me wrong, though. I love the fact that adventure gaming is sort of underground.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

I_am_so_nifty

Ooh, we're part of an underground secret society. While the modern gamers play on the surface, we live beneath them, waiting for a chance to come back up...  :sneaky:
This is Nifty, Royal Heir.

I'm like, an adult now or something? Sounds fake, but okay.

Enchantermon

Quote from: kindofdoon on June 30, 2010, 05:29:55 PMUntil adventure gaming goes mainstream, I don't think there will be a true rebirth.
Adventure gaming has gone mainstream. You've got big developers like TTG and Lucasarts delving back into the adventure gaming genre and making good money doing it. It may not be quite as popular as it was back in the days of King's Quest and the original Monkey Island, but back then they didn't have as much to compete with as they do now. More people prefer stuff like Call of Duty and Halo, but that doesn't change the fact that adventure games are back. With everything else that is grabbing the attention of gamers, I don't think adventure games will ever enjoy the success that they once had, but they have returned to the mainstream market. Heck, they're available on Steam. You don't get much more mainstream than that in today's booming digital distribution market.
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

Haids1987

I think perhaps we just notice it more because we're adventure game groupies.  :)
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Perpetually. ;D
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Enchantermon

Yes; we're part of the niche market, so we are more likely to notice the adventure games, but still.
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

Ellyk

yes I hope so........but  I think it goes slowly, the  new adventures keep coming, but not a lot   over here in Holland.

I hope that ever King;s quest former  parts  come, to play with   OS XP/Vista or 7.
I love adventures

tessspoon

From the Runaway: A Road Adventure Wikipedia page:
Quote... in countries like Germany and France, where the adventure genre is still very much alive.
True more so than the US?

Animan

I guess the question is where Adventure Games end and some of the MMORPG games begin.

Runescape .... though i loathe it fits the mold somewhat.

Eternal Lands ... more like a social version of Hero's Quest fits much better. Free as well.

World of Dork-Craft ... not so much.

I adore the old Sierra model, especially The hero's quest character trait transfer bit. I realize you could tamper with the file, but actually never did. Paladin Heroes that became Thieves in the next game ... such depth of character development ... or corruption... simply divine or demonic as you will it.

Storm

Quote from: tessspoon on July 06, 2010, 08:04:24 PM
From the Runaway: A Road Adventure Wikipedia page:
Quote... in countries like Germany and France, where the adventure genre is still very much alive.
True more so than the US?


Adventure games seem to be really big in Europe lately, especially in Germany, with games like The Whispered World (demo) and Book of Unwritten Tales (trailer), to name a couple.
"Never argue with idiots. They'll drag you down to their level and beat you with experience."

Haseth

#10
Actually adventure games could have quite an audience in today's gamers IF they were publicized and shown in the correct way. In other words the adventure games of today certainly cannot be the same as yesterday. They need to answer the needs of today's gamers and be intriguing for them.(For example the 3D can't control camera that has been done so well in TSL and can be an example for future adventure games)

One of the reason adventure games aren't in the mainstream is because either gamers don't know about them OR the old graphics repel these new gamers.

You wouldn't believe how many people are out there who would be interested in these mind boggling adventure games if only they were introduced to them correctly. One of the reasons people would be interested is because adventure games are like a novel, and each puzzle you solve is a page you turn, and like a good novel you can't put the book down and want to finish as soon as possible.

This simple property - not being able to stop playing(um, reading...  :) ) - is what has always made games enter the mainstream. All they need is just to be intriguing enough to attract the average gamer.

For example Machinarium http://www.mobygames.com/game/machinarium which ws recieved very well although it didn't have any dialogue but still it was a point and click adventure game and had some interesting features I hadn't seen before.

Like when you could't solve a puzzle you could play a minigame and get some hints and ...

I just mentioned this to show an example of how advenure games can enter the mainstream.

It's quite similar to these short arcade games that had been long forgotten but have now returned in the form of mobile games.

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