TSL - Cease and Desist
Started by KuroShiro, July 13, 2010, 07:26:12 PM
Quote from: KuroShiro on July 13, 2010, 07:26:12 PMThe GoodThe backgrounds and objects in the world are absolutely beautiful. Wonderful art direction on those. A lot of the voice acting was very good. Particular standouts were Graham, and Hassan.The character models mostly looked good, though Graham's walking animation is a little robotic.There was a lot of nicely written dialogue, which brought to mind old games in the series.For the most part, the music was very nice and atmospheric.The BadContrary to the dialogue, the narrator descriptions were overly verbose and wordy. A narrator making bad jokes also doesn't seem right for a KQ game. Maybe you thought this was a SQ game? Continuing the above point, the descriptive writing was poor, and overdone. It brought to mind an amateurishly written melodrama or romance novel. Since I'm trying to keep this brief, I will point you towards an old aphorism: Less is more.Some of the voice acting was a bit robotic or nasal. I know this can't really be improved at this point.Obviously, the lack of content. I know there's a reason for it, but a lot of people are going to be disappointed nonetheless after 10 years.
Quote from: Rick_Florez on July 13, 2010, 10:21:16 AMIts funny that people keep complaining about there being 0 path finding in this game. As a matter of fact there is pathfinding in every screen except the IoC Mainhall and certain places in the innergarden due to technical issues caused by overlapping areas (places where you can walk under another level).If you'll notice Graham is fully capable of navigating benches in the garden, he knows how to walk around bushes in the castle entrance and crossroads and knows how to walk from 1 door to another without you telling him in the village if you click hand on the doors or any other things in that scene.Unfortunately the first scene you play is the Mainhall so people notice the glitches there and fail to notice that its not in the entire game.The path finding algorithm efficiency has always been an issue and one we want to try and improve at some point. We are also discussing implementing keyboard walking so make walking in the scenes a little easier
Quote from: RockNFknRoll on July 14, 2010, 03:53:27 PMI'm just really disappointed by how short it was, and the lack of gameplay. I mean there was virtually none. It was just walking into cut scene after cut scene. The only "puzzle" was giving money to the ferryman. There are more things that could be said, good and bad, about the game, but without there being any "game" to it it's all secondary.I've waited so long for these, and the marketing and presentation has been so exciting recently I just expected more I guess. Here's hoping for the next episodes.
Quote from: Cez on July 14, 2010, 02:42:30 AMThe truth of the matter is that to look at the tree in the crossroad and have a description that says "The tree is being tormented in the merciless weather". Well, duh, you can see that, so why have a narrator that says exactly that?
Quote from: Cez on July 14, 2010, 02:42:30 AMAs for the sassy narrator, yes, that was a very deliberate decision.
Quote from: Cez on July 14, 2010, 02:42:30 AM(I even make fun of them in one episode in an easter egg!)