Author Topic: MOE in TSL  (Read 33011 times)

Offline MusicallyInspired

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MOE in TSL
« on: July 14, 2010, 12:49:57 PM »
I probably can already guess the answer, but will there be any material at all present in MOE that will show itself (or at least cameo an appearance) in any of the TSL episodes? I know a lot of people talk it down and therefore many would just assume it would rather just be forgotten about, but it is canon simply due to the fact that it was released and (partially) created by Roberta and some of the original Sierra staff.
« Last Edit: July 14, 2010, 12:52:11 PM by MusicallyInspired »

Offline Haids1987

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Re: MOE in TSL
« Reply #1 on: July 14, 2010, 12:50:27 PM »
"Tis beyond his reach!"

Enough said. ;)
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Offline wilco64256

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Re: MOE in TSL
« Reply #2 on: July 14, 2010, 01:00:30 PM »
Sadly yes.  While many of us try to sort of pretend like MoE isn't part of the family, it still is.  Not the ideal addition we would like to be proud (Connor's extra-secret armor anyone?) of, but it is still referenced in this game.
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Offline Cez

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Re: MOE in TSL
« Reply #3 on: July 14, 2010, 01:05:00 PM »
Sadly yes.  While many of us try to sort of pretend like MoE isn't part of the family, it still is.  Not the ideal addition we would like to be proud (Connor's extra-secret armor anyone?) of, but it is still referenced in this game.

If you look close in the wedding, you will notice a blond maid of honor ;)

as for the rest, The Mask of Eternity used to play a very important part in the original story, but was cut when condensed.


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Offline wilco64256

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Re: MOE in TSL
« Reply #4 on: July 14, 2010, 01:30:06 PM »
*Scrambles to replay wedding scene...*

.
.
.

Well would you look at that!  I was so busy looking at the group on the other side of the group and trying to identify them that I missed her.
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Offline KatieHal

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Re: MOE in TSL
« Reply #5 on: July 14, 2010, 01:47:50 PM »
LOL, you know I think even I missed that in that scene!

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Offline wilco64256

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Re: MOE in TSL
« Reply #6 on: July 14, 2010, 01:48:54 PM »
OK now I don't feel so bad.  You did however remember the Ted Danson thing first.
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Offline Enchantermon

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Re: MOE in TSL
« Reply #7 on: July 14, 2010, 02:14:13 PM »
Moe in TSL? Let's hope so. ;)
Sorry, I couldn't resist.

Anyway, I don't get all of the MoE hate. Maybe it wasn't the best game of the series, but neither was KQ2. Now, granted, I haven't yet played it (getting ready to; I may start it today), but come on. It's still a King's Quest game. Show it some love.
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Offline Cez

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Re: MOE in TSL
« Reply #8 on: July 14, 2010, 02:20:35 PM »
hmm,

I think that's the problem... The fact that it's really not a King's Quest game :)

Just a game (and a good game imo)with the King's Quest title attached to it.


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Offline kindofdoon

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Re: MOE in TSL
« Reply #9 on: July 14, 2010, 02:34:02 PM »
Cez, I disagree.

MoE was always a KQ game. It began development as KQVIII, and Roberta guided the team throughout the entire process. It's not like Sierra made a game and tacked on the KQ title. This was Roberta's creation, an official KQ game.

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Offline dark-daventry

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Re: MOE in TSL
« Reply #10 on: July 14, 2010, 02:52:51 PM »
The original concept for MoE was FAR different than the final product. The reason for this was that Roberta, to my knowledge, lost creative control of the game. Her vision was not fully realized for the finished product. MoE would probably have been much better if Roberta was allowed to have her way.
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Offline B'rrr

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Re: MOE in TSL
« Reply #11 on: July 14, 2010, 03:05:27 PM »
Lets put it to a test;

KQ1
KQ2
KQ3
KQ4
KQ5
KQ6
KQ7
KQ8

 :o  guess it isn't!
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Offline daventry

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Re: MOE in TSL
« Reply #12 on: July 14, 2010, 03:06:03 PM »
So MOE will not be mentioned in TSL and if i were to go Buy the KQ Collection again, must i Only get KQ 1-7  ???
« Last Edit: July 14, 2010, 03:08:49 PM by daventry »

Offline dark-daventry

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Re: MOE in TSL
« Reply #13 on: July 14, 2010, 03:13:46 PM »
Well at this point, there may still be some small mask references in TSL. Cesar is in a much better position to answer that than I am.

Unfortunately, the collection only goes up to 7.
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Offline daventry

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Re: MOE in TSL
« Reply #14 on: July 14, 2010, 03:17:34 PM »
There were 2 People at the Wedding of Rosella, the one guy had a Sun on his Shirt with a Girl next to him.

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Offline wilco64256

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Re: MOE in TSL
« Reply #15 on: July 14, 2010, 03:23:43 PM »
Yeah the surest sign that MoE isn't considered a proper King's Quest game is that is hasn't ever been included as part of a collection.  If it were just called Mask of Eternity it'd be a great standalone game, don't get me wrong I thought it was plenty fun in its own way, but it's SO far off the beaten King's Quest path that it's difficult to include it in the same category as the others.
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Offline Enchantermon

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Re: MOE in TSL
« Reply #16 on: July 14, 2010, 03:37:27 PM »
I think that's the problem... The fact that it's really not a King's Quest game :)

Just a game (and a good game imo)with the King's Quest title attached to it.
Respectfully, where is the factual basis for this statement? It played differently and looked different, but in the end, it still bears the King's Quest name.
System Shock, Looking Glass Studio's 1994 shooter, was an FPS. Five years later, Looking Glass and Irrational Studios released System Shock 2, an FPS/RPG hybrid. SS2 looked and played much different from the original System Shock, but both games exist in the same universe, share characters and share a name. Is System Shock 2 not a true System Shock game because it's different than the one that came before it? Of course not. MoE is no different.
The original concept for MoE was FAR different than the final product. The reason for this was that Roberta, to my knowledge, lost creative control of the game.
While this may be true, that doesn't make it any less of a King's Quest game.
Lets put it to a test;

KQ1
KQ2
KQ3
KQ4
KQ5
KQ6
KQ7
MoE

 :o  guess it isn't!
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

Offline KatieHal

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Re: MOE in TSL
« Reply #17 on: July 14, 2010, 04:01:09 PM »
The filter that turns KQ-8 without the hyphen to MoE is actually b/c it was never marketed with the 8. If you'll notice, the box cover there just says King's Quest: Mask of Eternity.

It IS a King's Quest game. What Cez meant was that, beyond the name, it really doesn't feel like one. No one's saying it wasn't one, obviously it has the title, but the rest of the correlations seem fairly incidental in the game itself.

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Offline daventry

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Re: MOE in TSL
« Reply #18 on: July 14, 2010, 04:08:37 PM »
I found Proof that MOE is Not KQ related, so we might Not see Connor in TSL   :o

http://www.youtube.com/watch?v=FOPd_wVpuqI
« Last Edit: July 14, 2010, 04:17:11 PM by daventry »

Offline Bad Asp

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Re: MOE in TSL
« Reply #19 on: July 14, 2010, 04:15:23 PM »
I think Mask of Eternity should be included in the King's Quest canon.  That way, the "black sheep" of the series can at least be acknowledged...

(Now if only Telltale and LucasArts would do the same thing for Sam and Max Hit the Road and Sam and Max: Freelance Police instead of pretending they don't exist...)