Author Topic: MOE in TSL  (Read 33043 times)

Offline daventry

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Re: MOE in TSL
« Reply #40 on: September 13, 2010, 02:49:01 AM »
Why is TSL referred as KQ9 If there wont be any mention about MoE in the rest of the Episodes, maybe in Ep2 when we see a Cutscene of Rosella and Alexander being taken to Daventry we will see Connor.

Offline koko_99_2001

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Re: MOE in TSL
« Reply #41 on: September 13, 2010, 04:34:06 AM »
TSL is no longer referred to as KQ9. And I know that at least in the previous scripts, Conner was mentioned.
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Offline crayauchtin

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Re: MOE in TSL
« Reply #42 on: September 13, 2010, 05:07:42 AM »
As Cat said, it isn't called KQ9 anymore but when it was, it was because there were eight official games and this one is an unofficial sequel.... which would make it the ninth game. :P
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Offline KQ5Fan

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Re: MOE in TSL
« Reply #43 on: September 13, 2010, 10:04:26 AM »
Regardless of your opinions of MoE, the fact is that TSL is a continuation of the story of the Royal Family, a story which really was only touched on for about 10 seconds in MoE, which makes it fairly irrelevant. We've already seen a couple of little references in Chapter 1, and I'm sure we'll see more, but I doubt there'll be any more than little references, as there's really not much from MoE that can be used story-wise.

Only touched on for 10 seconds? I'd have to disagree. Although Graham was only shown for about that time, the whole story of MoE affects the entire royal family. Connor is, in a sense, the new hero of Daventry (the first being Graham). Without him, everyone would still be stuck as a stone statue and there'd be no possibility of TSL existing.

Offline maharg

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Re: MOE in TSL
« Reply #44 on: September 13, 2010, 12:12:22 PM »
That's a good point, and I agree. I liked MoE. It's sad many people seem to not have liked it, or even tried it.

Offline atec123

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Re: MOE in TSL
« Reply #45 on: September 13, 2010, 12:26:55 PM »
That's a good point, and I agree. I liked MoE. It's sad many people seem to not have liked it, or even tried it.
I love it.

I seem to be one of the only ones.  DMD and Baggins both seem to be into it.

and I have been wanting to make a VGA remake for about 2 years now....
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Offline duke

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Re: MOE in TSL
« Reply #46 on: September 13, 2010, 04:43:49 PM »
Regardless of your opinions of MoE, the fact is that TSL is a continuation of the story of the Royal Family, a story which really was only touched on for about 10 seconds in MoE, which makes it fairly irrelevant. We've already seen a couple of little references in Chapter 1, and I'm sure we'll see more, but I doubt there'll be any more than little references, as there's really not much from MoE that can be used story-wise.

Only touched on for 10 seconds? I'd have to disagree. Although Graham was only shown for about that time, the whole story of MoE affects the entire royal family. Connor is, in a sense, the new hero of Daventry (the first being Graham). Without him, everyone would still be stuck as a stone statue and there'd be no possibility of TSL existing.

Yes that's true, I just meant that in terms of actual plot points, there's not very much that could be used in TSL beyond making little references.

Also, just for the record, my comments aren't meant to be anything against MoE, when it came out I was 9 or 10 years old and had many many happy hours playing it, have revisited it several times in the years since and probably will want to play it again some day. So I do like the game, all I was saying was that story-wise I don't think there's much that could be used in TSL.

Offline Enchantermon

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Re: MOE in TSL
« Reply #47 on: September 13, 2010, 11:03:46 PM »
MoE isn't anything particularly wonderful, but it wasn't that horrible either. It suffered from a couple of awkward controls and didn't seem to be quite as fun as the previous games had been, but cutting the design some slack because of it's age, it's really not that bad.
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Offline KQ5Fan

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Re: MOE in TSL
« Reply #48 on: September 13, 2010, 11:20:48 PM »
I thought the ending was neither satisfying or rewarding. To go through all that crap just to have this stupid little 30 second ending video where everything comes back to life was pretty dumb imo

Offline Fierce Deity

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Re: MOE in TSL
« Reply #49 on: September 14, 2010, 01:51:45 AM »
I thought the ending was neither satisfying or rewarding. To go through all that crap just to have this stupid little 30 second ending video where everything comes back to life was pretty dumb imo

This is entirely why I would like to see more fan-fiction for MoE. It was a good game, but it didn't actually end. I would like to see how Connor's adventure affected Daventry, beyond the standard reanimation of its citizens. 
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Offline Baggins

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Re: MOE in TSL
« Reply #50 on: September 14, 2010, 02:36:44 AM »
Yes, I do like MOE. I enjoyed going through it back in the day. The only thing that disappointed me was the ending due to how anti-climactic was. I actually did like the battle with Lucreto itself though (reminded me of the tiny bit of combat at the end of KQ6.

Is the game perfect? No, but there were alot of things that made it charming adventure. It had alot of little nods to previous games in the series in way it incorporated legends, and such.

I found it more interesting than the Tomb Raider games of that era. I really dug the combination of Lara Croft style puzzles with classic inventory point and click puzzles as well. Its a shame we'll never see what Roberta would have done if she could have created a KQ9 with improved technology (that would have allowed for some of the ambitious ideas she had to cut from KQ8). Roberta btw would sometimes have to cut ideas from KQ games, and those ideas would be reincorporated into a later game. Like many of the puzzles and encoutners in KQ2 were actually ideas from KQ that were cut and she recycled the ideas in the sequel.

Infact I'd say that while I had some disappointment from the game on initial playing, the game has actually grown on me with time. Especially now that I'm older and can pick up on many of the subtle themes and messages hidden in the game's world. Infact there are alot of symbols hidden in the game's architecture, mosaics/hieroglyphics etc, that tie into the the game's use of mythology and christian lore. You can really tell that Roberta et al had really put alot of effort into creating the world.

Is  MOE my favorite KQ? No, but there is to like about it if you understand what its trying to be.
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Offline Delling

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Re: MOE in TSL
« Reply #51 on: September 14, 2010, 04:28:18 AM »
Like many of the puzzles and encoutners in KQ2 were actually ideas from KQ that were cut and she recycled the ideas in the sequel.

Out of curiosity: would you happen to know which ones?
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Offline atec123

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Re: MOE in TSL
« Reply #52 on: September 14, 2010, 06:25:58 AM »
I thought the ending was neither satisfying or rewarding. To go through all that crap just to have this stupid little 30 second ending video where everything comes back to life was pretty dumb imo

This is entirely why I would like to see more fan-fiction for MoE. It was a good game, but it didn't actually end. I would like to see how Connor's adventure affected Daventry, beyond the standard reanimation of its citizens. 
^^one reason for me wanting to remake it actually.

Agreed.  although I loved the game and thought it was one of my most favoriteist KQ games. (although 5 probably wins for the nostalgia, followed by 6 because it's a brilliant game)
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Offline Delling

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Re: MOE in TSL
« Reply #53 on: September 14, 2010, 06:42:36 AM »
Like many of the puzzles and encoutners in KQ2 were actually ideas from KQ that were cut and she recycled the ideas in the sequel.

Out of curiosity: would you happen to know which ones?
Wait... *wanders over to the KQ Omnipedia* ... nevermind. :P
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Offline Baggins

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Re: MOE in TSL
« Reply #54 on: September 14, 2010, 10:36:58 AM »
I think she mentioned the bridge was one, probably some of the other fairy tale related stuff.

It reminds me a bit of how Lucas and Spielburg had the idea to have the mine cart ride in Raiders of the Lost Ark, but it was cut and then the idea was reused for Temple of Doom.
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Re: MOE in TSL
« Reply #55 on: September 14, 2010, 12:54:46 PM »
Roberta kind of reminds of Lucas actually.
Alone, Lucas is good--Star Wars episode IV and I-III are pretty good. But when he works with other people, like he did with The Empire Strikes Back and Return of the Jedi, it's even better.
Similarly, KQ 1-4 are excellent, and they are standalone Roberta games. 5-8, which incorporate other visions besides Roberta's (6 and 7 were not even really Roberta games at all outside of the general storyline) were even better.

Offline Fierce Deity

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Re: MOE in TSL
« Reply #56 on: September 14, 2010, 01:41:28 PM »
Roberta kind of reminds of Lucas actually.
Alone, Lucas is good--Star Wars episode IV and I-III are pretty good. But when he works with other people, like he did with The Empire Strikes Back and Return of the Jedi, it's even better.
Similarly, KQ 1-4 are excellent, and they are standalone Roberta games. 5-8, which incorporate other visions besides Roberta's (6 and 7 were not even really Roberta games at all outside of the general storyline) were even better.

Two heads are better than one, I suppose. Collaborating is always a good way to let the creative juices flow. You're constantly brainstorming, and constantly revising old work. It makes sense that teamwork would prevail each and every time. 
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Offline Jujuba

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Re: MOE in TSL
« Reply #57 on: September 17, 2010, 09:50:59 PM »


KQ VIII VGA...

Great idea!  ;D

Offline atec123

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Re: MOE in TSL
« Reply #58 on: September 18, 2010, 07:56:26 AM »


KQ VIII VGA...

Great idea!  ;D
Yeah.

I think if we end up doing it though, it will be a bit more 3Dish, but still using AGS and the classic KQV interface.

I would love to see it in VGA too though, but the 3d in ags idea sounds good to me as well.
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Offline Jujuba

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Re: MOE in TSL
« Reply #59 on: September 18, 2010, 08:05:49 AM »


KQ VIII VGA...

Great idea!  ;D
Yeah.

I think if we end up doing it though, it will be a bit more 3Dish, but still using AGS and the classic KQV interface.

I would love to see it in VGA too though, but the 3d in ags idea sounds good to me as well.

Yup!

Speaking about VGA, I would like a KQIV VGA...
 

anything