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"The Coin"...

Started by beernutts, July 16, 2010, 01:01:06 PM

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beernutts

So, like many here, I was stuck because i didn't find the coin.  I went out onto the balcony, and look around, thinking there was something to do there, and it seemed there wasn't.  Walked around a while, was stuck, checked the forums, and realized i had to get a coin from the balcony (as i read that, I thought to myself, "geez, I've already checked the balcony, must have missed something").

I go back to the balcony, and look around a bit, and still don't see it, initially.  Finally, I happen to see a sparkle from a bowl, and I realize it must be the coin.  But, just looking at it, it looks like it's part of the decoration, and not a separate object.  Only because I knew to look in that room, and I knew to look for a coin, and because I caught the sparkle (which, because it was raining, wasn't the only thing on the screen to move, which is how other games can bring attention to an object).

The only other complaint I had about the game was the load time between screens, but the coin really bothered me.

I would suggest showing the edges of the coin, and make it so it's an object separate object from the balcony bowl-thingy.

Oh, and after 10+ years of following this project, finally something tangible.  My initial predictions of "never" have been partially refuted, but, there is still much left for this game before it's finished.  GL on the rest of the project.  Where is Say to argue with me anyway?

wilco64256

Personally I saw the coin sticking out from the rest of the scenery the instant I stepped out onto the balcony.  That torch didn't look like the others so my immediate reaction was to click on it.
Weldon Hathaway

B'rrr

Same kind of. can compare if with the coin in KQ6 at the beach, if you don't notice the sparkle you won't find it either.

And Say left the team a few years ago.
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~Legend~

I_am_so_nifty

*shrugs* I found the coin right away, but I suppose I just as easily could have missed it.

Was the coin even in the demo? I don't remember it being there then.
This is Nifty, Royal Heir.

I'm like, an adult now or something? Sounds fake, but okay.

Rosella

I think the coin was picked up with the Green Isles coins or something. I'm not sure, but it wasn't where it is now.

And I personally found the coin very obvious. We're taught to pay attention to anything that sparkles in an adventure game and even though I'd call the coin more glowing than sparkling, I had my attention immediately drawn to it.
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megluc

Quote from: Rosella on July 16, 2010, 02:43:03 PM
I think the coin was picked up with the Green Isles coins or something. I'm not sure, but it wasn't where it is now.

And I personally found the coin very obvious. We're taught to pay attention to anything that sparkles in an adventure game and even though I'd call the coin more glowing than sparkling, I had my attention immediately drawn to it.


I agree.

MangoMercury

How did I miss a post by everyone's favourite pessimist?  Say left nearly three years back; in fact, your last post before this one was you posting in her farewell thread!  But at least with the release of the first episode, you seem to have toned down.  Well done!

I was actually going to say, but B'rrr covered it already, that the coin is comparable to the shiny objects on the beach on the Isle of the Crown; you don't see it right off, but then you see a small glint.  It's definitely not the first King's Quest to do so.

As for the loading times, they're really quite quick on my laptop; it may just be a case of turning the quality/resolution down a bit to get it to load a bit quicker.
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tessspoon

Yep, my loading screen times are a matter of seconds.

dark-daventry

Welcome back, Beernuts! It's been a while since I've seen you around these parts.
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rev79

The coin was hard to find?

Ebenezer

I found the coin the first time too.  It definitely stood out.  I wouldn't be opposed to seeing an old school sparkle added to it though.

And while you're at it add some puzzles and gameplay.  I couldn't find those anywhere.

wilco64256

Eb you've got nothing to worry about there, plenty of puzzling and adventuring in coming episodes.

And it's funny to note that the coin does actually sparkle or glow or whatever you want to call it.  I just noticed it so quickly the first time I went out there that I snagged it right away.  But if you go out on the balcony and just stand there it starts to sort of pulsate and makes itself pretty obvious.
Weldon Hathaway

MusicallyInspired

I don't know why I didn't notice it the first time. But it seemed both obvious and hidden enough to me as a puzzle. I thought it was ok.

crayauchtin

I thought the coin was great the way it was, I spotted it the first time (though almost by accident, I was looking around and it zoomed in on it!)
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you're not sure. Unfortunately, your fluency in griffin-speak is too low."

We're roleplaying in the King's Quest world: come join in the fun!

Kimmie

See this is the great thing about KQ! In some cases you'll spot something straight away, other time you'll be stumped for days!

General rule; click on anything and everything, especially things that may look strange!

If it was meant to be easy then it wouldnt be as fun!  :D
Shimmy to the Kimmie



I <3 Connor but he is beyond my reach!

liggy002

That's what I did, I clicked on everything!  It wasn't long, however, before the narrator was accusing me of being a Klepto  ;D

kindofdoon

I agree. The coin took up about 5 pixels on my screen.

Perhaps TSL is taking after the beginning of KQVI, where Alexander finds a coin on the beach, but that coin sparkles very obviously and frequently.

The TSL coin is practically invisible!

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

wilco64256

If you can stand out there on the balcony for more than 10 seconds and not notice the pulsating yellow spot right in the middle of the screen then there's not much else they could've done to make the coin noticeable.
Weldon Hathaway

sahara

Since the coin was a big part of what was really the only "puzzle" in all of Episode 1, I was disappointed that it was just plopped there in an almost lazy way.  It seemed like an afterthought... "oh, where will we put the coin for him to pick up?  well, let's put it out on the balcony so the player will be forced to come outside and see more of our great graphics."  I couldn't see any other reason for leaving it there to be found in that way.  I have no doubt that meticulous detail was put into the graphics and music, let's hope the same attention to detail with regard to puzzles will also be obvious in future episodes.   

darthkiwi

I missed the coin when I went onto the balcony, but then re-explored everywhere when I got stuck. When I took a second look at that screen, the coin was glaringly obvious.

QuoteSince the coin was a big part of what was really the only "puzzle" in all of Episode 1, I was disappointed that it was just plopped there in an almost lazy way.  It seemed like an afterthought... "oh, where will we put the coin for him to pick up?  well, let's put it out on the balcony so the player will be forced to come outside and see more of our great graphics."  I couldn't see any other reason for leaving it there to be found in that way.  I have no doubt that meticulous detail was put into the graphics and music, let's hope the same attention to detail with regard to puzzles will also be obvious in future episodes. 
I can see what you're getting at, but isn't object placement always a little bit random in most adventure games? I've always thought that the chain of "get object > use object > get new object > repeat" can seem a little arbitrary at times, compared to, say, a novel where every object that is picked up is probably relevant to the plot, themes and characterisation.
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