I see. Well, that's fine. I'm glad they took the time to explain that.
One thing that it reminds me of, though, is a bit of a pattern I have noticed in some of the narration descriptions and character dialogue. Sometimes it seems like the narration and dialogue is used to cleverly explain something that is either seemingly illogical or that prevents the player from exploring an area he might be inclined to explore. For example, there is only one guard at the front door of the castle. The dog guard goes through a lengthy explanation of why he is the only one there, but I had the impression that there was only one guard there due to game design limitations, and that the designers decided to explain away this illogical situation with some dialogue. Also, the room under renovation comes to mind... we are given a somewhat long explanation for why Graham can't go through the doors, but it feels more like the designers never created the room and just used a quick and easy clever explanation to limit where Graham could explore.