TSL - Cease and Desist
Started by sahara, July 18, 2010, 08:31:15 PM
QuoteIn the kingdom of Daventry, King Edward is dying. Although his kingdom had been wealthy in the past, recent disasters and have brought hardship to his loyal subjects. To make matters worse, the king has no wife, children, or relatives to inherit the throne. Unless the king's quest is fulfilled, the country will be doomed. King Edward calls his bravest knight, Sir Grahame, to he throne. The noble knight bows before the king and asks, "Your Royal Highness, what may I do for you?" File:Edwardthrone.jpg The weakened king answers, "Sir Grahame, Daventry is now a poor country desperately in need of help to overcome its misfortunes. Recently, I have heard tales of three magical objects that would end Daventry's troubles. I am an old man, Sir Grahame, and my death is near. I am depending on you to search the countryside and find three objects. If you do, the throne will be yours." Sir Grahame eagerly questions the king, "Please, Your Magesty, what are these objects?" King Edward wearily looks at the knight and says "You need to find a jewel-inlaid treasure chest that refills with gold coins every time it is emptied. Also, an enchanted mirror exists revealing the future to the beholder. Finally, there is a magic shield that fends off all enemies. With these objects, Daventry will never be poor again!" The knight declares, "Nothing would give me more pleasure, my King, than to capture these items. Where do I start?" "That, Sir Grahame, is what you must find out. I only know they are in the kingdom of Daventry and are guarded by dangerous characters. It's an extremely risky task that could be fatal. Go now, Sir Grahame but be careful. Please do not fail me or your kingdom." Quietly, Sir Grahame leaves the room and hurries down the hallway of the Royal Palace. "A jewel-inlaid treasure chest, an enchanted mirror, and a magic shield," he murmurs, "but where to find them?" Sir Grahame promises himself that he will not return to the king until has found the magical objects. With deterimination, he leaves the castle and begins the quest. File:RoyalPalace.jpg  Helpful and Dangerous CreaturesDangerous creatures roam the mystical land of Daventry, trying to end your quest. Fortunately, a few kindly characters try to help you. You can avoid the dangerous characters in several ways by finding out their weaknesses. The Dangerous CharactersYou must think and act quickly when you meet the dangerous characters of Daventry. The dangerous characters include a sorcerer, dwarfs, ogres, a hungry wolf, and an airborne wicked witch. Helpful charactersHelpful characters in the kingdom want to aid you in your quest. You must take advantage of their help to successfully complete your quest. Some of these characters include an elf, a fairy godmother, and a large condor. Retrieved from "http://kingsquest.wikia.com/wiki/The_King%27s_Appeal"
QuoteThere's no introduction *at all*
QuoteNarrator (KQ1AGI): "It's a witch swooping through the sky... She's trying to catch you! Look out!", "The wicked witch is not interested in chitchat.", "This is not your friendly-type witch.", "The witch swoops down, grabs you by the neck, and carries you off to a fate worse than death". "As the wicked witch flew over her house, she dropped you... in her cage! If you can't get out, you may become the secret ingredient in this witches' brew!", "There is no way to kill a flying witch.", "The witch mutters, "I am going to get my oven ready to cook someone for dinner (yum).", "The old witch is one of the most hideous sights you have ever seen. I would never trust her.", "Courageously, you manage to push the witch into the oven where she flashes and melts into a harmless blob. Congratulations! This little house is surprisingly considerably neat considering that a wicked witch lives here.", "Rats! She has cast some spell to keep you from escaping!. The witch remarks "Oh, how nice of you to come for dinner (cackle, cackle)"
Quote from: crayauchtin on July 22, 2010, 12:05:13 AMQuote from: shadyparadox on July 21, 2010, 08:47:02 PMNot only is it possible to beat the game without ever using the talk icon, but I can't even think of a single example of it providing a marginally useful hint.I'm fine with having "fluff" in the game, conversationally speaking. I'm NOT fine with that fluff replacing narration. I'm also not fine with making someone a companion that is in nearly every screen and does absolutely NOTHING. And I'm CERTAINLY not fine with a big ol' red "x" coming up on the screen! It's not just that he's useless, it's that he's *important* and useless!
Quote from: shadyparadox on July 21, 2010, 08:47:02 PMNot only is it possible to beat the game without ever using the talk icon, but I can't even think of a single example of it providing a marginally useful hint.
QuoteAnd past Kings Quest narrators were self-aware at times as well. You got a whole response on the stuffed bear in Kings Quest VI.
QuoteNarrator (KQ6): The world-famous talking bear has been sulking ever since his abduction from a small mountain community in California. He refuses to discuss real estate.
Quoteou're told that the mountain spring in Kings Quest III tastes like Sierra water. And of course you got the blatant plug for Space Quest I on the mountain top in Kings Quest II. And a sign for Kings Quest III in the forest. And a plug for Kings Quest IV in Kings Quest III.
QuoteNarrator (KQ2): "Briefly befuddled by this bizarre event, you brace yourself and continue with the Quest before you." Narrator (KQ2): "You are in a grove of giant trees. A sign appears attached to the back of one of the trees.", "King Graham scratches his head in puzzlement at this confusing message. It doesn't appear to be a part of his quest."
QuoteNarrator (KQ3): You lift the bottom of tapestry and peer behind it. The wall is filled with cracks. You can see why Manannan would hang a tapestry here. (There are also dozens of charcoal-scribbled drawings, diagrams, maps, and notes to programmers, with the legend "King's Quest IV," but you're uninterested in this, since you presently have your hands full with "King's Quest III".) You lower the tapestry and smooth out the wrinkles."
QuoteOnly you, my bold adventurer have the power to finish this tale. Accompany King Graham on his quest to find the magic keys. Encounter characters of legend, folklore and fantasy. Explore underground caverns, eerie towers, and ocean wonderlands. Help him rescue the enchanted maiden, so he can lay his kingdom and his heart at her feet. You will be faced with challenges that would intimidate those of lesser timbre. Summon all your strength and courage. Leave no stone unturned, no avenue unexplored, and your perseverance will be richly rewarded. It may be possible to find each key through more than one avenue. The more imaginative your solutions, the greater you reward. Study all the ancient lores for clues. Along the way collect as many treasures as you can - treasures fit for a queen. You and King Graham will not be able to fulfill the prophecy without mapping your progress. Draw a map showing what different directions lead where, objects found, dangerous areas -- any and every landmark you see along the way. And don't think that because you've been through an area once, that it will always be the same. The population of Kolyma is anything but stationary!
Quote from: Lambonius on July 27, 2010, 02:11:03 AMAlso agree. BTW, what a post, Baggins! Very informative and well put together.