You are missing my point
They say TSL's narrations don't look like other KQ games (which is true) but they don't want it to look like others, they want it to look like their idealised version of KQ.
No, the descriptions aren't four words or less, or anything close. Maybe you should play KQ6 again.
Ahh, but maybe you should play KQ1 again then, or KQ2 or KQ3 or... for every well written comment in KQ6 there is a short one that is much like mine (granted, better written, I was exaggerating 5-6 words usually though (that is close!)). hell, for every well written comment in KQ6 I can probably find an object in KQ5 that has no comment at all!
- this is a very beautiful tree
- this is your ordinairy rock
- the flowers are very beautiful
- this is a beautiful little lake
just start up KQ1 and walk one screen to the right and you can find the comments above.
So what is to say that your written lines are better, more kings quest like then for example the ones I wrote? why should your style be used over mine? is KQ6 more of a Kings Quest game then for example KQ1?

If the team suddenly got the time and recources to change the current narrations, why should they change it the way you proposed? True, it would make those that are a fan of the descriptions in KQ6 perhaps more pleased about the game, but not those that like it the way KQ1 was. It might even make others more angry, even with only one episode out there are people that think that this is going to be a KQ6 remake, wouldn't changing the narrating to be more like KQ6 strengthen their case? They can not please everyone sadly.
You guys aren't hearing us. Again--when we're talking about something being stylistically overwritten, we're not talking about JUST length. We're talking about the cases in which added length = redundant wording. I'm not even necessarily going to say it's purely a content issue either (since whether you like the amount of emotion and melodrama being expressed is really a matter of personal taste.) Like sahara said, getting backstory and internal monologue in the narrations can be great--it's the way these lines were put together here, often in multiple redundant sentences that take much longer than necessary to express the same sentiments, that we're discussing.
Are my examples not relevant? If so, could you provide one so I have a better idea of what you're referring to? To me, it sounds like we're talking about the same thing.
Actually, you two seem more on one line then many other people that complain about the narrating, but you have to see that not everyone that is unhappy with the current narrating is unhappy about the same thing or unhappy for the same reason, let alone that they are on one line about what the best solution is to fix it.
I am quite easy though, would probably enjoy the game as much as I am now if a different narrating style is used. I like the current one, I am not in a hurry (unlike graham maybe) so there is no need for me to rush things, I have time to listen to lengthy comments even if most they are irrelevant, redundant and could be said in a sentence or two less. I am also a big fan of KQ6 narrating, I can even smile at the old KQ1 narrating gives a nostalgic feeling.
For those that aren't happy with the current narrating style, just want to say that not every KQ game is alike, so don't expect TSL to be, think of the narrating as something that sets it apart from others. And to those that want changes, don't think that the changes you want are something that everyone(everyone that wants changes that is) wants.