I dunno... the castle , the kingdom, everything just didn't look right to me. Good point about it changing in the other games though. also there was nothing really to be seen in daventry that was seen in previous games that I can think of... it was essentially a totally different place and I didn't like the changes. in the other games, I didn't mind them.
Well like I said the only really weird bit was the castle on the mountain where it seemed to be on flat land in previous games (even if surrounding lands changed every other game). Coincidently the castle throne room looks quite a bit like an artwork of the throne room in the King's Quest Companion. The novels actually talk about Daventry castle having two throne rooms. Actually there is some similarity to the throne room from KQ1 sega as well.
There were nods to village/s of Daventry in the King's Quest Companion 1st and 2nd Edition, and the novels. So if you at least read those the existence of a village in MOE wasn't really all that strange. Ya I know there is no evidence of the village being seen or existing back in KQI-7. But still it only makes sense that Daventry would have towns and villages around the kingdom. It would be strange if the only inhabitants lived in the castle, a gingerbread house, a woodcuter's shack, and the gnome's hut :p....
On a related note Peter Spear (I.E. Derek Karlavaegen) just chalked up the various differences in Daventry's geography in each game to world being in magical flux, and changing shape on whim. That's how Derek gets away with printing at least three completely different maps for Daventry, and explain why they are different. AS well as explain why the chart back in KQ3 doesn't conform to bird's eye views and addition of Serenia in KQV.
Seriously though Castle Daventry itself is another landmark that changes with each game... and has different portrayals in the artwork :p...