Author Topic: KQ1 & KQ2 stories  (Read 14016 times)

Offline Baggins

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Re: KQ1 & KQ2 stories
« Reply #40 on: August 05, 2010, 01:55:12 PM »
Except by definition fan fiction "isn't authorized" by the company in any official capacity.

King's Quest Companion, always had Ken Williams approval, as well as directly researched, with various Sierra staff, and to a lesser degree Roberta herself (thus she actually was able to read the First Edition before it went to print, and was able to give her review of it, and that was printed on the cover). Sierra News Magazine printed an article which included a chapter from the book, before the book was even published (showing more ties to the fact that it was being developed under Sierra's guidence and approval).

A fan fic writer doesn't get that luxury. The average person can't just "call up Ken", and get facts and details from the the missus. I'm curious what else the Acknowledgements page in the book states about this connection.

You also don't just write "fan fiction" based on someone's copyrighted IP, publish it commercially, and attempt to make a profit off it... (not unless you want the company's lawyers on your back). It was published "officially" thus making it 'profic' (professional fiction), Sierra got to earn some money out of it.

You also don't just republish the spells from the Sorcery of Old without permission of the company (considering its a potential breach that would allow piracy). Sierra would have sued his butt off, if they hadn't been part of that decision...
 
The main reason why he could get access to Ken, and other Sierra officials? He was working directly with Sierra On-line in some capacity (probably through connections to Questbusters magazine).

By the 3rd Edition, it became even closer tied to Sierra, with Jane Jensen directly offering input in the KQ6 material's design, working with eluki be shahar to develop the follow up to the Guidebook (plus including some of the behind the scenes development material from KQ6).

A huge difference between fan fiction and pro fic, is that fan fiction writers practice copyright infringement... Copyright holders often will turn a blind eye to fan fiction (its usually too much trouble to persue legal action against individual writers), except if the one infringing on the copyright is trying to make a profit from it's distribution.

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Uhm, so, there's one life boat per person? Or did they leave him alone on the boat? Think about it. In order for that to be remotely plausible, Alexander was abandoned by his crew. And, it would be extremely difficult for him to paddle a life boat by himself (unless they're built one per person) in which case he would have probably died anyways. And, if it was one boat per person, nearly the entire space of the boat would have had to have been taken up by lifeboats.

I'll look up the quotes for you from the game. Pretty sure that the lifeboats could hold more than one person. Alexander was washed overboard and thus wasn't in any of the life boats. But he was able to help the rest of his crew into them, before he was washed overboard.

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Day turns to night and the ship nears the shore. As the sky blackens, so too, does the sea. The ship is tossed amidst monstrous currents and whirlpools, as though the land itself were shoving the vessel away.

The battle is courageous, but the ship, and the prince, are drawn down and down....

Down into the sea....

...the shipwreck… the sea… Just as he had seen his men safely into the lifeboats, a gigantic wave picked him up, and tossed him overboard into the churning sea. That was the last he had seen of his crew. Debris from the shipwreck is scattered along the shore, but of the lifeboats and his men there is thankfully no trace. He can only hope and pray that the lifeboats survived the currents and that his men made it safely back to Daventry."

Whereas in the Roberta's version, everyone got washed overboard from the ship before they could get to any lifeboats. The ship was pretty much smashed to pieces instantly, exploding might be a fair description, although I'm exageratting (completely different than of what is actually shown in the game). The currents pulled them further away from what was left of the ship. Alexander lucked out had a chunk of mast next to him, he was able to grab ahold of. His men weren't so lucky. Even then he lost his strength. The funny bit is Roberta says the crew jumped off the ship.

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Eye to spyglass, sweeping it accross the vast ocean, Prince Alexander desperately scans the distant horizon as his sailing ship, the Valanice, drunkenly rolls through heavy seas. Drat! nothing but distant whitecaps! He thinks of giving up when, out of the blue, a small speck is revealed within the lens. Could it be?--the Land of the Green Isles? Alexander's Heart beats harder as visions of a beautiful, raven-haired girl flood his memories.

A sharp cry shatters Alexander's reverie, "Ahoy! Reef to starboard!" Suddenly--CRASH!!--the wooden ship rams the edge of the unforgiving reef and begins to list crazily to one side. Huge groans and creaks rip through the splintering wood as the ship begins to break apart and sink slowly into the sea. Panicked, Alexander drops the spyglass and stumbles toward the lifeboats, the cries of his frenzied crew piercing his heart...

Too late! Men jump frantically into the pounding surf as the ship groans one last time, raises her bow straight out of the water as if to take one last breath--and then gives herself up, slipping silently into cold, blue deep. The sea reaches Alexander, grabbing him, and dragging him into its watery posession. He valiently struggles to stay afloat in heavy waterlogged clothing--while, all around him, lose their battle and slip, one by one, under the sea. A piece of forward mast bobs nearby and Alexander swims toward it, desperate to reach it before an uncoming swell sweeps it further out of his grasp. His fingertips touch the mast--the swell is upon them--there, got it! Gratefully, he wraps his weakening arms around the wreckage and hangs on for dear life...

After what seems a bone-chilling eternity, Alexander begins to lose strength. His body, numb from the cold, will obey him no longer. His hold on the bobbing mast loosens. His mind wanders. He feels himself edging towards the blackness...

I typed up the whole story by the way you can read it for yourself, over on the omnipedia.

Actually come to think of it he didn't have a large crew in KQ6, we are only shown that he had 4-5 men total in the game (Companion confirms that number as well IIRC). So that's 2-3 lifeboats at the most. I'm curious though how the Companion portrays the event. I wouldn't be surprised if its slightly different telling as well. Well it at least had a different name for the ship, Johannes Bey (than Roberta's version). But since its based on early KQ6 design documents I wouldn't be surprised if the crew didn't make it in the companion. The "dead crew" plot line was actually originally part of the KQ6 design document, a copy of which appears in the Inside the Chest. It seems it was something that Jane Jensen dropped in her final version of the storyline.

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"Ship's Voyage" screen. The boat rocks and gets caught in the strong currents, reefs, and rocks that surround the island. They are obviously struggling.

Overlaid over this screen as we watch the ship struggle, we see text. A crewman shouts "Prince Alexander! We're barely holding against the currents! It's like a whirlpool here!" Another crewman shouts "Sir, the rocks!" Just then, use a screen shake to imply that the ship hits something. Show the boat start to sink. Iris to message screen. "...The next morning."

Fade to a shot of a beach. Alexander is lying face down on the sand, alone. It is morning. Slowly Alexander rises, staggers, and rights himself. He looks around. We'll print some text here about Alexander mourning the loss of his crew.

The game is now under player control.

An interesting bit of trivia about the introduction, and the details surrounding the crash, actually differs somewhat in each version of the game (PC-VGA/floppy, PC-CD, PC-EGA, Amiga, and MAC), sometimes in the order of the events leading up to the crash, and the crash itself.

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Perhaps the other two types are not called "genies", in actuality, it's simply that Graham doesn't know the racial names.
You know its that "all-knowing" narrator that claims they are "genies" :p... Graham never states what he thinks they are, LOL. Plus Roberta says the "Genie from the Bottle" is a Genie in the KQ5 hintbook. The character's name in the credits, is the "The Genie", as well, LOL.

BTW, we are told in KQ6 Guidebook that Djinn and Genie mean the same thing, and are interchangeable for the Mellin/Shamir genies.

In King's Ques Companion 2nd Edition, the book classifies the genies under "Djinn" in the "An Encyclopedia of Daventry", as an alternate name for the same creature. Though the book does state that there are different types, some grant three wishes, some are vengeful. But all are called Djinn/Genies.

So its rather weird though how the Guidebook states that all genie/djinn are the same, and can be kept for life.
« Last Edit: August 06, 2010, 01:57:32 AM by Baggins »
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline crayauchtin

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Re: KQ1 & KQ2 stories
« Reply #41 on: August 06, 2010, 10:22:36 AM »
A huge difference between fan fiction and pro fic, is that fan fiction writers practice copyright infringement... Copyright holders often will turn a blind eye to fan fiction (its usually too much trouble to persue legal action against individual writers), except if the one infringing on the copyright is trying to make a profit from it's distribution.
Fan fiction is actually permitted by copyright laws as long as the author doesn't make a profit -- to make a profit, the author must have permission from the copyright holder.

Now, as I said.... I know the Companion is not fan fiction. I really don't need it defined over and over to get that. :P What I said was, Peter Spear probably initially started it out as fan fiction then decided to get in touch with Sierra to see if he could publish it and viola, just like that it became pro-fic. Otherwise, a Companion probably would have been written by someone on the game's team, if there was one, like with most other games. He was probably asked to write the Space Quest Companion based on the popularity of the King's Quest one.

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I'll look up the quotes for you from the game. Pretty sure that the lifeboats could hold more than one person. Alexander was washed overboard and thus wasn't in any of the life boats. But he was able to help the rest of his crew into them, before he was washed overboard.
Obviously the life boats could hold more than one person. I was being sarcastic.
So, with Alexander being the ONLY person left on the ship? That means the sailors left their prince to die. It makes ZERO sense.
It also doesn't make much sense that they got washed overboard before anyone could get in the lifeboats -- there's a storm going on, you're telling me no one tried to get off the boat? I mean, it's plausible... it's just not very likely.
So, I would say what makes the most sense is that some of the crew managed to escape and the rest were washed overboard before they could. Which would be a combination of both versions.

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Actually come to think of it he didn't have a large crew in KQ6, we are only shown that he had 4-5 men total in the game (Companion confirms that number as well IIRC). So that's 2-3 lifeboats at the most. I'm curious though how the Companion portrays the event. I wouldn't be surprised if its slightly different telling as well. Well it at least had a different name for the ship, Johannes Bey (than Roberta's version). But since its based on early KQ6 design documents I wouldn't be surprised if the crew didn't make it in the companion. The "dead crew" plot line was actually originally part of the KQ6 design document, a copy of which appears in the Inside the Chest. It seems it was something that Jane Jensen dropped in her final version of the storyline.

4-5 men is an awful small crew for the size of the boat we're shown in the game though.

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BTW, we are told in KQ6 Guidebook that Djinn and Genie mean the same thing, and are interchangeable for the Mellin/Shamir genies.
Maybe "genie" or "djinn" is the umbrella term, and then there's various types -- one of which is also called "djinn" or "genie". That's how it worked in QfG2!
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Offline Allronix

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Re: KQ1 & KQ2 stories
« Reply #42 on: August 06, 2010, 11:34:08 AM »
As Fanfic and fan works (such as Silver Lining) become better developed and more widespread with the proliferation of the internet, some scholars, like Henry Jenkins, have argued the works are a form of criticism and fall under "fair use." (http://www.henryjenkins.org/archives.html is a good way to blow a few afternoons). Part of his argument rests on the fact that corporate entities, not individual creators, are holding the rights, calling the shots (the former Sierra crew being great examples - ask Al Lowe about the Larry remakes). Worse, the Clinton era updates to copyright has virtually ensured nothing will fall into the public domain.

Fanfic's come a long way from being fandom's dirty little secret. When I started in fandom, it was the early 90's, the net wasn't widespread, and fanfic was still that stuff passed around in dingy hotel rooms with a bottle of cheap booze by filthy-minded, middle-aged women. It was pretty easy for C&Ds to hit the small networks and shut a fandom or sub-fandom down. George Lucas was infamous in the 80's for going ballistic on any Star Wars fic that broke a PG barrier, and double it if you dared pull slash. (It took until 2003 for a lesbian to show up in the GFFA, and only because Bioware sneaked her under the radar). He tried the same tactic in 1999 when the Obi-Wan/Qui-Gon stuff hit the net, only to find it was like playing whack-a-mole, especially in countries like Japan, who have looser laws and attitudes about this sort of thing. (See doujinshi).

As for the Johannes Bey (Alex's ship)? It's unreasonable for there not to be casualties or those lost at sea, but it's also not unreasonable that most of those who made to to lifeboats made it to Daventry. If I'm remembering my piracy research right (Three cheers for Sid Meir), a sloop had 20-70 crew. Alex, being the sort who isn't the type to risk men needlessly...let's put his crew at about 35. On the low end, but not a skeleton.  I'll be willing to buy that about 20-30 men made it back to Daventry. Most, but not all.
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Offline Baggins

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Re: KQ1 & KQ2 stories
« Reply #43 on: August 06, 2010, 11:40:02 AM »
Actually, Peter Spear explains how he started the King's Quest Companion in the acknowledgements page IIRC (also in the Introduction chapter). Be interesting if someone could post up the exact details. I barely remember, but I seem to recall it had something do with Sierra being pleased with his reviews on the early King's Quest games and he was allowed into sierra to write some of the behind the scenes making of games articles. I'm referring to the articles he did for Questbusters magazine (he does also mentions having been at several video game expos/conferences where he met Roberta Williams). He had already gotten a backdoor press pass with Sierra in the past. I think it said Ken was the one who initially came up to him to do something. But I don't remember the exact details.

Some of the history is meddled by the fact that he wrote the book as a "non-fiction" (ya I kid you not that's what the book is classified as), so he blends real developmental history with his fictional "letters from Derek" material as well.
 
As for the ship's crew, the problem I mention is that we are told that the whole crew made it at the end of KQ6 (no casualties), :p... There is a 1 minute or so diologue in the ending between Graham, Valanice, and Alexander on the topic.

Its a bit pointless to discuss "combinations of both versions", as my point is there are two different versions and they aren't consistent with each other. You might not think what was stated in KQ6 makes sense to you, but that's what was said in the game... Go ahead and try to tweak it to work in your mind if you like, whatever floats your boat... so to speak... But anyone who reads both obviously see they aren't consistent.

While I do agree with you in real life that a ship of that type should have at least a crew of 20 if it was real life... However, speaking of large ships with small crews, case in point KQ3 (do you remember how many crew members it had?) erm 6-7...

I'm curious how Companion portrayed it though. I'm sure it has the scene where Valanice, Graham, and Alexander talk on the subject. I honestly can't remember if she went hte route, of "they never returned", or that "they all survived".

As for "sloop" I think its a rather poor description for the boat in the game (it also represents prototype version of the game's story, or eluki bes shahar doesn't know her ship types). Its a term that refers to the type of sails on the boat, IIRC (basically each mast has two verticle triangular sails). It doesn't really have anything to do with "ship size". There are large sloops (2 or more masts) and smaller sloops (single masted) :p... There are also "sloops-of-war" but that's something entirely different, huge ships three masts (doesn't actually have sloop rigging).

What's seen in the game is probably closer to a carrack or a galleon. It has double masted, trapezoidal parallel sails. Although what's in the game is probably too small for a galleon, and galleons have three or more masts? I think.
« Last Edit: August 06, 2010, 12:41:40 PM by Baggins »
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline crayauchtin

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Re: KQ1 & KQ2 stories
« Reply #44 on: August 07, 2010, 01:44:38 AM »
Ah, okay. I didn't realize he'd been asked to write it initially, I assumed that he had begun writing a novelization and the Sierra people liked it.

You mean in this ending?
I don't think it's necessarily implied that it's the WHOLE crew. No, they don't really say if there's casualties (they certainly don't say no casualties either though!) but if most of the crew made it home safe (which is what we're saying) I think they'd use the same language they use in that ending. If Valanice said "We were so worried when every single one of your men returned except you..." that would be a different story. And, again, that would make no sense.

The boat in the game is definitely too small to be a galleon -- galleons are *big* boats, aren't they?
While the boat in game isn't, I don't think, quite up to galleon size it's definitely big enough to need a minimum of 15 (mayyyyybe 10, but that's pushing it) people to operate it. It would probably do better with somewhere around 25/30 to be on the safe side.
Of course, in the intro you don't see any life boats leaving the ship so....

PS I just watched the introduction on YouTube and is it just me or are the 3-D graphics *better* than the ones in MoE? Look at the fires! SO MUCH realer looking!
« Last Edit: August 09, 2010, 08:32:41 AM by crayauchtin »
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you’re not sure. Unfortunately, your fluency in griffin-speak is too low."

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Offline B'rrr

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Re: KQ1 & KQ2 stories
« Reply #45 on: August 07, 2010, 02:15:53 AM »
messed up link?  ::)
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Offline Baggins

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Re: KQ1 & KQ2 stories
« Reply #46 on: August 07, 2010, 04:32:41 AM »
Cray, I think this discussion has really run its course, so I'm really not going to say much more about this.

However, I would point out that you are committing a logical fallacy, you are trying to prove a negative, I.E. "argumentum ad ignorantiam".

I.E. if it doesn't say that people died, then it's still possible some must have died. or even though the other says says that they drowned one by one, some must have survived.

Yet, neither of those propositions are supported in the individual texts by themselves. I.E. Roberta's doesn't talk about any survivors, and KQ6 doesn't talk about any that died. However, there are quite a few other differences between the two accounts besides the survivor's issues, however. Anyone who is truly paying attention knows that they quite different versions of the story. For example, how and "when" Alexander ends up overboard in both versions differs, Alexander doesn't help anyone into any lifeboats in one version, since he fell overboard almost instantly at the moment the ship crashed,  he didn't have a chance to help anyone (and never even got near the lifeboats), while in the other we are told he did have plenty of time to help people into the lifeboats.

From a encyclopedic standpoint when writing up an encyclopedic article, I can only go with what is actually stated in the game itself, I.E. if it says "the crew survived", that's what I have to write up in the omnipedia.

I can point out where the other version differs from the game's version. But I would be dishonest in picking and choosing elements from both accounts while ignoring other aspects where they completely differ from each other. I can't just "pick and choose" bits of what I like about one version, while ignoring bits I think are "ridiculous".

They have to be seperated and considered seperate entities. In I usually take the stance that the game's account takes precedence over any outside account. So for example the Companion is nice and all, if something appears differently in the game, that will be focused on, while Companion's version is treated as an alternate account.

For example, take Companion's account of the Drink Me potion. In the book its an empty bottle, in the game its filled with a liquid that makes the heart appear to have stopped. In the book Alexander and Hakim, act together to trick Shamir into thinking Alexander dies.

In the game however, the Alexander's heart literally does appear to stop, and the Pawn Shoppe owner literally thinks Alexander committed suicide, and is shocked when he comes back to life.

So in the omnipedia I list both accounts, showing people that its been told in two seperate ways.

I can only just point out the differences.

Yes have fun with your little fanon games, but I tend to try to stick to more credible writing modus operandi used in research.
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline Allronix

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Re: KQ1 & KQ2 stories
« Reply #47 on: August 07, 2010, 05:11:18 AM »
Cray, I think this discussion has really run its course, so I'm really not going to say much more about this.

However, I would point out that you are committing a logical fallacy, you are trying to prove a negative, I.E. "argumentum ad ignorantiam".

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Yes have fun with your little fanon games, but I tend to try to stick to more credible writing modus operandi used in research.

Baggins, it's one thing to call Cray's and my bluff when it comes to canon poker. It's an entirely different matter to be rude about it.

TSL opens with an act of fanon, for crying out loud. The games themselves end with Rosella agreeing to date Edgar. Doesn't mean it's not reasonable to run with the idea they eventually get hitched, but it's not canon.

Sometimes, you get ambiguous or conflicting source material, such as the incidents you're mentioning in KQ6. The dialogue is a bit vague. Yes, Alex's men were loaded into lifeboats. Yes, the lifeboats made it to Daventry. Nowhere does it say that all the men survived. Sometimes the source material is has more holes than a fishing net, like in King's Quest 2. Canonically, we have no idea why Granny's got the vampire's ring and cloak. Canonically, we have no idea where Valanice was being held, or why the atmosphere was so surreal.

On another favorite game of mine? The lead is "canonically" male. Does it stop half the fandom from referring to the lead character as "she?" Hell no. We know the difference, we know what's canon. We're consciously choosing the alternate route.
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Offline Baggins

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Re: KQ1 & KQ2 stories
« Reply #48 on: August 07, 2010, 05:29:49 AM »
Pointing out a logical fallacy is not meant to be 'rude', just to point out what generally isn't allowed in Wikipedia, Manual of Style rules (avoiding original research and that like). Thus is generally the mind set I tend to follow in discussions. Fan fiction and speculation are generally frowned upon as well. Which is why I tend to try to avoid it.

My original point was that two accounts are different, they aren't consistent. Its not just about "how many crew members were saved". it much more complicated than that. Anything you try to do with them will essentially be a b******ized frankenstein's monster and not resemble either account (material from one or both has to be ignored to force them together).

Yes, TSL is a work of fan fiction. I don't think we were talking about that were we? Fan writers do what fan writers do.

As for a wedding, its interesting bit of trivia in KQ7 Authorized guide, there are rumors of their "wedding" was soon to take place in Daventry. Derek didn't believe those rumors, nor the rumors that they were even dating were true, but what can you do, hah hah. That is the limits to official reference to a "wedding" as anything :p... Although no official game had actually ever shown the wedding take place.

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we have no idea why Granny's got the vampire's ring and cloak.
Actually there was an idea postulated by the Companion, that's about the only official explanation that exists.
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Canonically, we have no idea where Valanice was being held, or why the atmosphere was so surreal.

Depends on what you want to follow, in KQ2, it could be implied to be another world (early KQ2 box implied that it could be another dimension). Actually some of the later games summaries (see "about screen" buttons in either KQ5 or KQ6), describes it as a remote part of the world, or some such, as do some of the later manuals. In another source by Roberta herself, she said that the quart tower was in another part of Kolyma itself... Unless of course you consider those various and conflicting sources "non-canon".

This is pretty much why I hate the term "canon", because people pick and choose what they want to ignore, what they want to follow. If they disagree with something they seem to treat what they disagree with as "non-canon". You have created your own personal concept of "canon". I don't know if the developers actually had a straight idea of any "canon".
« Last Edit: August 07, 2010, 05:52:53 AM by Baggins »
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg

Offline crayauchtin

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Re: KQ1 & KQ2 stories
« Reply #49 on: August 09, 2010, 08:45:11 AM »
Pointing out a logical fallacy is not meant to be 'rude', just to point out what generally isn't allowed in Wikipedia, Manual of Style rules (avoiding original research and that like). Thus is generally the mind set I tend to follow in discussions. Fan fiction and speculation are generally frowned upon as well. Which is why I tend to try to avoid it.
But this isn't Wikipedia, and I'm not writing this on a page of the Omnipedia. If I were, I could understand your concerns with what I'm saying but I haven't. It's a discussion on a forum completely unconnected to Wiki. Yes, I know your background is more encyclopedic in nature but, as we've discussed, that's not mine. So why, in discussions on these forums, am I going to act like it is? :\

And, no, I'm not committing a logical fallacy, but the way. Listen to the dialogue. They do not say all. They do not say some. However, given the storm, the reef, the size of the boat, how quickly the boat sank, etc -- all things we witnessed in the introduction -- it would not be logical for everyone but one person to have escaped. That's a logical fallacy. We know there were survivors, yes, who made it back to Daventry is deluding themselves.
(But I don't think Allronix was concerned so much with pointing out a logical fallacy as your saying "Yes have fun with your little fanon games, but I tend to try to stick to more credible writing modus operandi used in research.")

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My original point was that two accounts are different, they aren't consistent. Its not just about "how many crew members were saved". it much more complicated than that. Anything you try to do with them will essentially be a b******ized frankenstein's monster and not resemble either account (material from one or both has to be ignored to force them together).
Right. You were, as per usual, pointing out inconsistencies. I haven't argued that there are no inconsistencies with the canon of KQ. What I'm saying is that there are ways, as a fan writer, to make things more consistent.

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As for a wedding, its interesting bit of trivia in KQ7 Authorized guide, there are rumors of their "wedding" was soon to take place in Daventry. Derek didn't believe those rumors, nor the rumors that they were even dating were true, but what can you do, hah hah. That is the limits to official reference to a "wedding" as anything :p... Although no official game had actually ever shown the wedding take place.

 there was an idea postulated by the Companion, that's about the only official explanation that exists.

Depends on what you want to follow, in KQ2, it could be implied to be another world (early KQ2 box implied that it could be another dimension). Actually some of the later games summaries (see "about screen" buttons in either KQ5 or KQ6), describes it as a remote part of the world, or some such, as do some of the later manuals. In another source by Roberta herself, she said that the quart tower was in another part of Kolyma itself... Unless of course you consider those various and conflicting sources "non-canon".
Oh, and look at that -- *two* examples of the Companion contradicting the games/game creator sandwiching an example of where the Companion offers the only explanation there is. This is precisely why you need speculation with this series.

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This is pretty much why I hate the term "canon", because people pick and choose what they want to ignore, what they want to follow. If they disagree with something they seem to treat what they disagree with as "non-canon". You have created your own personal concept of "canon". I don't know if the developers actually had a straight idea of any "canon".
Apparently they didn't. :P But just because we're picking one thing and not something else, doesn't mean making something non-canon. Part of this whole attempt at combining the two versions of the storm in KQ6 is to include as many things that are considered canon as possible. It's all part of "canon poker".
"If your translation is correct, that was 'May a sleepy hippopotamus lie down on your house keys,' but you’re not sure. Unfortunately, your fluency in griffin-speak is too low."

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