You might be surprised - quite a few people have played KQ6 and not all of the others, but very few people have played other games in the series but never 6. I have yet to speak with anybody who has only played 6, but I have chatted with a number of people who have only played 6 and one or two of the others.
That doesn't surprise me at all actually, I was just playing devil's advocate.

And yes we could have come up with an entirely new location, but that would make even less sense for the wedding (why are they getting married someplace nobody in the family has ever been before??) and using an existing location that people are familiar with gives us a basic outline of areas to work with from a game design standpoint. At least we picked what most would likely agree is the best game in the series to build on.
I don't think anyone's suggesting that it would make sense for Rosella and Edgar to get married in an entirely new location, just that it would make a lot more sense for them to get married in one of their respective kingdoms, and that it would be more in keeping with the formula of the series if from there, the game moved on to an entirely original land. Design choices aside, you can't really deny that it presents something of a plot oddity, if not a hole.
(Posted on: August 08, 2010, 10:28:40 PM)
You are so right. This was one of my biggest concerns when I first played the demo. I felt like I was playing KQ6... total deja vu... but a KQ6 with more limited gameplay. Let's hope future eipsodes have more new characters and locations to explore.
I understand why they chose to do it this way, I just think that there is a very fine line between homage and unoriginality. If it's just a few scenes, it's a nice homage. If you recreate 90% of the Green Isles exactly as it was shown in KQ6, I think it jumps over the line and starts to be uninspired. I mean, if I wanted to explore the Green Isles I saw in KQ6, I'd just play KQ6. I want to see new locations, or, if they have to be old locations, I want to see them from different angles and in entirely new ways. So far, the Isle of the Crown in particular feels like an exact copy of KQ6, even with the few additional "new" areas.