Here. You have many fans here that say that. You could crap on the floor and they would say it was true to King's Quest. Oh yes, I really see Roberta receiving a fanmade game that was 10 years in development, and then sending you a bunch of negatives about it. This is a woman who made nursery rhyme games for children. She's not going to be overly critical.
u mad?
No, it's because J.K. Rowling is a hell of a writer. She writes creative characters and dialog that sounds extremely natural and is easily relatable to just about anyone at any age. She does NOT write overly wordy sappy romance novel bulls*** dialogue and turn stoic heroes into spineless wimps.
I'd beg to differ. J.K. Rowling wasn't creative or original. She struck gold by composing an idea that was redundantly cliched but was in dire need of a rehash. Also, the Harry Potter series was directed towards a specific demographic. I would hardly say that the series was "relatable" (not a real word by the way) to any age range, as you said. Another side note; near the end of the series, the books were chock full of "overly wordy sappy romance novel bulls*** dialogue and turn stoic heroes into spineless wimps". Read all seven books again if you want to clarify so. There was a definitive reason why I boycotted the franchise.
So there's a bit for everyone.
Except fans of King's Quest.
That's strange. I could swear there was an abundance of "Save TSL", "Down with the C&D", and "&@$# off, Activision" movements all around the web when this project was facing its darker days. If this game doesn't appeal to King's Quest fans, then why did King's Quest fans go out of their way to preserve the project? Normally, I would go along with what you say and play the Devil's Advocate, but in this case, you are ill-informed.
(Posted on: August 17, 2010, 08:15:45 PM)
Not only fans here say that. Go and read some reviews. There's two things you can get from the reviews overall: 1) It's a very short game 2) It's very true to the King's Quest series. --Roberta didn't have to play the game and give comments either, since I'm sure you know she's never played any other fangame or given comments about any other fangame. Why did she decide to play ours and give comments? I don't know, but she did. And they were extremely good comments. She did say that the game was too short.
We are not arrogant. We just decided to do our take on King's Quest. If you don't like it, that's fine. Like you there are many that don't like it, probably. We don't expect everyone to like it. I welcome you to go and do your own game where you hold your vision of what King's Quest should be. This is our vision, we stand by it, and we are very proud of it --and that's not going to change.
Cesar, the problem isn't so much the direction as the fact that you've stated a goal of yours is to get a commercial license for all of Sierra's franchises. That's going beyond a subjective fan project where it's your vision, and making your ''take'' into an official sequel. As someone who grew up with these games, who has loved these games since I was 4 years old, I find that a bit insulting to myself and other fans.
To me, the only ''official'' version of King's Quest would be one written by Roberta, Josh, or Jane; the only official SQ would be one written by Scott, Mark or Josh, etc. No fan game is the official continuation of the story, nor should it attempt to be--It's insulting to other fans, and to the worlds the original creators created. Regardless of how many people support TSL, that still does not make it King's Quest IX. As you said, it's your take--It's in essence as much a reboot as it is a 'sequel.' My problem is with your plan to try and become the official sequel designers. That's where fan-game freedom ends and something else begins.
You want to have your own vision of KQ? That's fine, everyone is entitled to their own dreams, and visions of the future of the series. But don't call it or attempt to make legally the official KQIX, thereby making other's views something inferior.
I may be missing something (I tend to do that), but I personally have never witnessed anybody from Phoenix Online declare The Silver Lining to be an official sequel to the King's Quest series, nor consider it a canonical installment. All I've ever seen is them explaining how The Silver Lining is their "take", "vision", "fan-fiction", etc. Once again, I may have missed a comment that might have leaned in favor of what you're saying, but as far as I've seen, they've been nothing but professional when discussing their positions in this project. Also, when they are saying that TSL is "true to the series", I think they are referring to the content being integral to the King's Quest story. They aren't insinuating that it is a "true King's Quest". Clearly, that would be up for debate, as it is right now.
As to your last point: Cesar in quite a few interviews during the release of Episode I stated his intention was, probably after Corridor 9, to negotiate with Activision to get a commercial license to develop commercial sequels to Sierra franchises. He even hinted at making another King's Quest game if they got a commercial license:
http://www.smh.com.au/digital-life/games/blogs/screenplay/fit-for-a-king/20100713-10858.html"Did you want to be able to charge for it? (TSL)
CB: Like Katie said, not for this one.
However, we would like to be able to produce games from the rest of the Sierra catalogue in a commercial way. If we were able to pull this off without a dime, imagine what this team could pull off with a commercial license! And so, we are looking forward to speaking with Activision in the future and see if we can make a deal so that we can bring back series like Space Quest, Gabriel Knight, and, why not, another entry in the King’s Quest series."
http://www.digitalspy.com/gaming/levelup/a235841/kings-quest-silver-lining-off-cuts.htmlShould The Silver Lining prove popular, would you consider developing a fan-made sequel to any of the other Sierra franchises, such as Space Quest?
[CB]: "Corridor 9 is our next big project and although is not a Sierra franchise but a completely original one, we at Phoenix Online Studios want to be able to bring the glory days of Sierra back. Our games will always carry with them the Sierra philosophy of making games, because Sierra On-Line and its team of amazing people shaped us into who we are today. So, like Katie said, no, we would not do another fan sequel,
but we would definitely do a commercial sequel to any of those games, and it would be a dream come true (I'd personally give anything to help Jane Jensen create a new Gabriel Knight). Hopefully, the world will see what we've done with King's Quest in The Silver Lining, and see that those other franchises would be in great hands if developed by Phoenix Online."http://www.gamasutra.com/view/news/29291/Interview_Phoenix_Online_Studios_Talks_Kings_Quest_Sequel_Whats_Next.phpAnd the fan project has become part of bigger goals for Phoenix Online Studios:
"In the same way Telltale has been bringing back the LucasArts magic, we want to do the same with the Sierra magic," says Bittar. "We would love to work on the Sierra franchises -- all those great games from the past that have been forgotten. There's so much history."http://www.honestgamers.com/news/5765/article.htmlHG: It seems that a lot of your team had worked on The Silver Lining around other careers. Based on the experience that you had working on this project, is game design something that most or all of your team would like to do full-time if gamers or publishers like what they see and ask for more?
Of course! That's our goal at Phoenix Online Studios. We spent all this time creating great relations among the team members, and
we now feel as a family ready to take a bigger challenge, and to start creating our own original IP and, also, hopefully, being able to work out something with Activision, the owners of the Sierra IP, to bring some of those franchises back into the market. We are very interested in doing something with IP such as Gabriel Knight, Space Quest, Quest for Glory, and all the other great Sierra franchises.
On the other hand, we also have an upcoming commercial project that is now on pre-production stage. It's a fully original story and it's called Corridor 9, and it revolves around the story of a scientist, a woman called Faith, who is looking for the cure to death in an post-apocalyptic world. It's a story that poses questions of religion vs science, and man vs machine. We have taken all that we have learned about what worked on The Silver Lining, and we are currently constructing our production plans based on that. It will be a very atmospheric game, a sci-fi story with hints of horror, and everyone in the team is very excited about it!"