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KQ fangames?

Started by scintilla77, August 16, 2010, 01:34:30 AM

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Lambonius

Quote from: snabbott on August 30, 2010, 04:58:40 PM
So maybe they don't have anybody with the patience... (or the commitment).

Heh, yeah--I CAN do spriting, and I have done some for SQ2 and KOS, but I STRONGLY dislike it, and it takes me forever.  Our other main artist, Jerminator, is lightning quick at it.  I don't know how he does it.  But I'm darn glad he does, if for no other reason than it keeps me from having to do more of it.  Most of our programmers/project directors also sprite--we're actually fairly lucky to have several jacks-of-all-trades at IA.  :)

atec123

you should send him in the direction of MMG if he ever has any free time!

I hate making sprites.  absolutely hate it.  takes forever and you don't even get that much out of it.
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snabbott

Because I'm sure IA isn't keeping him busy! :P

(Posted on: August 30, 2010, 10:18:54 PM)


Quote from: Lambonius on August 30, 2010, 06:51:03 PM
Our other main artist, Jerminator, is lightning quick at it.
Is he the one who did that really cool video of the Labion Terror Beast animation?

Steve Abbott | Beta Tester | The Silver Lining

Lambonius

Quote from: snabbott on August 30, 2010, 09:20:23 PM
Because I'm sure IA isn't keeping him busy! :P

(Posted on: August 30, 2010, 10:18:54 PM)


Quote from: Lambonius on August 30, 2010, 06:51:03 PM
Our other main artist, Jerminator, is lightning quick at it.
Is he the one who did that really cool video of the Labion Terror Beast animation?

No, that was Rich Eter--he worked a lot on KQ3 and SQ2 in its early days.  Jerm and I came on towards the end of the resource creation process of SQ2, after most of the earlier artists had come and gone their separate ways.  We're pretty much all there is now.  But we're devoted so it's okay.  :)  The majority of our work has gone towards KOS, but I did a number of close-up cutscenes for SQ2 and and a handful of backgrounds for it as well.  Jerm and I also did all of the Death GUI artwork for the various SQ2 deaths, which was a fun little side project.  :)

snabbott

Ah. That has to be one of the more frustrating things about doing a fan game - people quitting and then the learning curve of getting someone new up to speed. I'm glad to hear you're dedicated. :) Is SQ2 largely done except for fixes (considering that you're starting beta testing)? TSL wasn't when I started beta testing it. I've never beta tested anything before, so I don't have a reference point. It seemed more like alpha testing, though (not that I minded - it was fun seeing the game progress).

I'm looking forward to KoS. :D I haven't read any of the novelizations, but it looks pretty cool. I'm guessing a question about the status would yield :suffer:?

Steve Abbott | Beta Tester | The Silver Lining

Lambonius

#65
SQ2 is playable from beginning to end, but to be honest, it's still very buggy--in fact, had it been up to me, I probably wouldn't have opened up beta testing just yet.  We're in the process of reviewing the build in-house to make sure all resources have been implemented (we've come across a few graphics that were made but somehow missed and not put in the build), and of course we have the testers coming across new bugs each day.  The main factor in the delay has been the project lead (and only) programmer getting married and going through some major life changes, which put off work on the game (from his end--the voicework and other things were still being worked on) for the better part of a year.  In that time we've shifted a lot of our focus as a group towards the KOS project, and made leaps and bounds worth of progress on that.  At the moment, we're rounding out the resource creation stage and implementing game events--it's seen loads of constant progress in the last 5 or 6 months, which is exciting, to say the least.  :)  We are currently shifting focus again to try and finish up SQ2 and finally get it out the door--so hopefully the momentum will keep up and we'll get it out there sooner rather than later.  There's still quite a few bugs to iron out though, unfortunately, even with the game fairly complete.  If I had to estimate, I'd say that you won't see it in bug-free form til early next year.  But don't quote me on that.  ;)

snabbott

TSL wasn't quite play-through-able when I started beta testing. There were a number of places where you had to give yourself an item because the way of getting it hadn't been implemented yet. And then there was the falling through the ground thing... That one still happens in a few places - I think it's only in Episode 3+ at this point, though. ;D

(Posted on: August 31, 2010, 04:41:41 PM)


Quote from: Lambonius on August 31, 2010, 03:35:53 PM
If I had to estimate, I'd say that you won't see it in bug-free form til early next year.  But don't quote me on that.  ;)
I don't think there is such a thing as bug-free. :P

Steve Abbott | Beta Tester | The Silver Lining

B'rrr

There is one error every 1000 lines of code?  ::)
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~Legend~

TheReturnofDMD

So, are there any KQ fan games (OUTSIDE OF EXISTING ONES) that you guys would love to see?
What kind of stories? What's your vision of what a KQ10, 11 or 12 should be? What sort of tone?
Visiting new lands or going back to old ones?

What, TSL fans, is your own personal vision of a KQ sequel?

scintilla77

I like your idea, Allonrix. Sounds like it would make a pretty cool game. I wonder if that setup could somhow have ALL the Sierra adventure series be connected in some way (with only SQ and KQ actually merging)

Allronix

Thank you. I have 13 chapters done so far, but could honestly use another partner in crime/beta/sounding board. So far, I've got the makings for some decent puzzles (Roger and Alex tricking the Latex Babes, Stellar escaping prison with a rock, a broom, and a janitor's uniform), maybe an arcade sequence or two was well (Graham and Beatrice escaping a Sequel Police death trap), and even a few ideas on creative deaths (failing to escape the Mallard as it's sinking, drinking the wrong thing at the Universe End Cantina).
Old Adventure Gamers never die - they've always saved first.