Author Topic: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)  (Read 57308 times)

Offline wilco64256

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #60 on: September 20, 2010, 04:43:26 PM »
I mean, that in Ep3 when we go to the Isle of the Beast, we wont jump through Hot Water to First Cool it Down with some Ice or Avoid the Archer, we will probably just Arrive at the Isle and end up right Inside the Beast Castle.

We arent even Exploring the Isle of the Mist, everything is Cutscenes or Cut Out Places.

You do realize that on the Isle of Wonder there are two fewer scenes but there are also two new scenes at the same time right?  It's not like we just cut things out and made the game smaller overall.
Weldon Hathaway

Offline daventry

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #61 on: September 20, 2010, 04:43:55 PM »
Its no fun when you Cut Out Scenes by Adding New Scenes,
who said we are going to the Isle of the Beast in ep3. Did you see the preview video of Ep3? That should give you a good idea of what Isle is the main new thing of the next episode.
Aw dang it, in the Very Old Trailer we saw Scenes of the Tower with Valanice being dragged by the Hair and Graham being on the Beast Isle with a Howling Beast, guess that will happen in Ep4 then.  ::)
« Last Edit: September 20, 2010, 04:57:04 PM by daventry »

Offline Lambonius

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #62 on: September 20, 2010, 04:58:26 PM »
I mean, that in Ep3 when we go to the Isle of the Beast, we wont jump through Hot Water to First Cool it Down with some Ice or Avoid the Archer, we will probably just Arrive at the Isle and end up right Inside the Beast Castle.

We're already exploring the same locations as KQ6, and now you want to solve all the same puzzles, too?  Just play KQ6.

Offline daventry

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #63 on: September 20, 2010, 05:09:30 PM »
Hmm, good point  ;D

By the way, i kind of find it weird for Graham to go back to the Isle of Sacred Mountain just for him to Climb the Stairs and have the Hole in the Wall hitch a Ride with Graham.

In a Preview Trailer, this was shown as a Cheat so we Deliberately Have to go back to the Isle of Sacred Mountain

What would've Happend if Graham goes Into Chessboard Land with an Invisibility Cloak that Only works Once and he doesent have his Companion.

I think that After Graham read the Book and about the Nightshade, we would go Back to the Isle and pick up the Flower, then the Hole in the Wall would Fall Down the Stairs and Beg Graham to take him along. ;)
« Last Edit: September 20, 2010, 05:28:48 PM by daventry »

Offline Enchantermon

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #64 on: September 20, 2010, 05:44:58 PM »
What would've Happend if Graham goes Into Chessboard Land with an Invisibility Cloak that Only works Once and he doesent have his Companion.
If you're asking this, you haven't tried going back to Chessboard land after sneaking past the guards.
So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him and saaaaaaaaaay, "Hey! Bad guy! You're not s'posed to be here! Go home or I'll stick you with my sword 'til you go, 'Ouch! I'm dead!' Ah-ha-ha!" Ha-ha. *hic* See? Ain't no one gonna be messin' wit' ol', Benny!

Offline wilco64256

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #65 on: September 20, 2010, 05:59:06 PM »
Even if we did have Graham collecting Hole in the Wall at the bottom of the stairs people would still go up them.  There's no reason to not have that happen at the top of the stairs.
Weldon Hathaway

Offline Jujuba

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #66 on: September 20, 2010, 07:00:39 PM »
Well, I'm happy just to play King's Quest again. It was a loooooooong wait for The Silver Lining.

Yes, for Episode 3, 4 and 5 I want more puzzles, more hours spend, more interactive, sidequests, itens, alternative solutions...

And, and... yes... yeeeeees! YEEEEEEEEEEEES!!! I want King's Quest 10!!!
King's Quest 1.5 (Valanice Quest)!!!
King's Quest 2.5 http://www.infamous-adventures.com/home/index.php?page=kos !!!
The Silver Lining II!!!
King's Quest XXV!!!

... but...


I'm happy with the few I do have! :)

« Last Edit: September 20, 2010, 07:02:29 PM by Jujuba »

Offline hrpeanut

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #67 on: September 20, 2010, 07:02:58 PM »
Just finished EP2.

I just wanted to say you guys are doing a great job.  So far it's a pretty intriguing story with some heart-felt twists.

Dont lose momentum, keep doing what you're doing.  I look forward to EP3.

Offline mataku

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #68 on: September 20, 2010, 07:24:49 PM »
i know you're probably aren't gonna change this, but... remove the conversation trees? I mean, no KQ game ever had convo trees. in fact, except for GK1 and maybe LSL7, I don't think any sierra game had anything resembling a convo tree. Convo trees are overused as it is in adv. games.  :-\

Offline Lambonius

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #69 on: September 20, 2010, 07:27:38 PM »
i know you're probably aren't gonna change this, but... remove the conversation trees? I mean, no KQ game ever had convo trees. in fact, except for GK1 and maybe LSL7, I don't think any sierra game had anything resembling a convo tree. Convo trees are overused as it is in adv. games.  :-\

The QFG games were built around conversation trees.  And the convo trees in those games were WAY more overblown than they are in TSL.  This is one area where I think it's a nice change for the series, personally.  A few of the conversations go on a bit long here, I think, but overall the tree system works pretty well, I'd say.

Offline mataku

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #70 on: September 20, 2010, 07:38:28 PM »
well yea but they don't really produce anything. It's one thing if the convo tree is some sort of puzzle, where you have to choose the right answers to get something, but with what's done here, it's basically just like pressing "next page" every few sentences.

Offline wilco64256

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #71 on: September 20, 2010, 07:40:54 PM »
Same with the QFG conversations, and some of the conversation topics in this game are actually required in order to trigger something else happening or becoming possible.  i.e. Ask Hassan about the Isle of the Crown and then about the Magic Bag and you'll get a hint about where to go.
Weldon Hathaway

Offline mataku

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #72 on: September 20, 2010, 07:43:55 PM »
but you have no choice other then to ask him about the isle and bag. there's basically like, what... one or 2 topics at every stop? it's either that or "goodbye". so what's the point? I think the old kq had it right. that the character was smart enough on his own to ask the right questions. and if you wanted something specific you just used an object to represent that topic, like you did with the bookshop keeper when you used the scroll on him.
« Last Edit: September 20, 2010, 07:45:38 PM by mataku »

Offline wilco64256

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #73 on: September 20, 2010, 07:46:10 PM »
but you have no choice other then to ask him about the isle and bag. there's basically like, what... one or 2 topics at every stop? it's either that or "goodbye". so what's the point?

Well you're not forced to talk to most of the characters about anything, a lot of the conversation topics are just story development which is optional.  You can also just show Hassan the scroll to get the same information, and if you do you won't ever get that conversation topic.

In future episodes you'll actually get far more conversation topics with some characters to get more information about specific aspects of your quest and things you're trying to accomplish that you can't get any other way.
Weldon Hathaway

Offline kindofdoon

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #74 on: September 20, 2010, 07:47:39 PM »
I personally like the the conversation trees. It's a nice touch. On an unrelated note, I also love the camera's angles when you're selecting an option from the conversation tree. For example, Graham sitting on the bench next to Edgar or Hassan looking down at Graham in the water.

Daniel Dichter, Production/PR
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Offline Cez

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #75 on: September 20, 2010, 08:17:46 PM »
yeah, that's one thing that wouldn't change. I can't imagine the 10 minutes conversation with Edgar on just one go. And I like the idea of giving the option to people to explore things that add to the depth of the characters and story.


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Offline kyranthia

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #76 on: September 20, 2010, 09:22:47 PM »
I think (and this is somewhat a minor quibble) that when areas are removed, it seems to work better if there's a reason why.  Like - we can't go to the beach at the Isle of the Crown since the large tree is in the way.  There's a reason why it's not accessible.

But to cut out an area with just an ending screen seems a tad frustrating.  I kept trying to go to the right on the Isle of Wonder (to where the Bookworm area would have been) and was wondering if there was a glitch as to why Graham wasn't going anywhere. 

I get that due to time and resources, everything can't be there though.

Offline wilco64256

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #77 on: September 20, 2010, 09:30:41 PM »
We didn't really provide an explanation for that part because you can actually see the entire rest of the beach when you walk over there and he's clearly not there, and when you visit the Four Winds office in town you can see Bookworm and all his friends hanging around inside.  So we didn't really feel it was necessary to actually physically block Graham from being able to go in that direction.
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Offline kyranthia

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #78 on: September 20, 2010, 09:36:21 PM »
It didn't look that way on my screen, but maybe I had the resolution a bit off.  I saw the beach stretch out beyond the active area and was moving Graham to the right only to have him just walk in place.

After a a couple of tries, I gave up since I did figure that with the characters from that area in the Four Winds, they weren't there.

Offline Lambonius

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Re: Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)
« Reply #79 on: September 20, 2010, 10:22:14 PM »
I definitely don't have a problem with the missing areas from KQ6.  In fact, I'd like to see fewer and fewer areas from KQ6 in subsequent episodes!   ;D  More original material, please!  Thanks!  ;)
 

anything