Its so hard to judge a full game when the full hasn't been released. As far as episode 2 and critique, the only thing that comes to mind is more complicated puzzles. I talked about this somewhere else as well. The puzzles were OK, I'm in this more for the story. But having something BIG like cliffs of logic, that one huge stump. But again, I havent played future episodes, and with episodic release you cant see the full game. For all I know there is more waiting. Plus, when you play the game as a whole, it could make a huge difference.
Again, episode 2 did have puzzles, and I did get stumped at isle of wonder for a while and some with the sea nymphs. As far as episode 2 gos, I would say that the coin bag is used a lot. I really wouldn't use it any more in future episodes. What would be cool is to find another way to get items that would usually require gold, almost more into trading like in the pawn shop, or just some other way. Maybe having the vendors sending you on miniquests, indirectly of course. They might mention something in conversation about something they want, then you got to go figure out were and how to get it. This could lead to this separate adventures that really add to depth.
Also, Cassimas necklace and the water shooter placement seemed kind of random. I would have put the water shooter in a cabinet, in the kitchen perhaps, just a way to make me search for it. And Cassimas necklace, I probably would have made it Valanices. Since she was so distraught, it could have fallen off her in her madness and been left maybe outside the room. Then graham could have wondered "Valanices earring? hmmm.." and that would set it up better. Then the player would think what happened to Valanice? It is more believable in this way then cassima leaving a full necklace on the ground,considering it wasnt there in the first episode.
The Isle of wonder gate was a good puzzle. I got stumped for a while on that. It was kind of a shout out to the witch in KQ5 and the emeralds. Very nicely done. With the sea nymphs, maybe there could have been a seen where they give you the ability to breathe underwater and you go search for the bag. Again, a miniquest, multi-step problem, kind of like lollote in kq4 sending you out.
In total, I loved it. I actually wrote a review in another thread. Episode 2 definitely stepped it up a notch. The changes made did make a huge difference. Never had problems in general, but wow. It's good.
I am happy to contribute to this project in my own way, and I think feedback is essential for any project.
Man, now I've got half a million ideas in my head...... This was really the only thing close to a criticism I could give, because I was blown away by the atmosphere of the game, it was really brought alive.
So yea, in conclusion, that's it. More of the multi-step puzzles or mini-quests. But again, you guys have played the FULL game. I have not. For all I know, this is all waiting around the corner.