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Episode 2 - CONSTRUCTIVE feedback (No fighting, please!)

Started by snabbott, September 20, 2010, 09:39:50 AM

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KatieHal

The oysters do yawn a bit loudly, I've noticed that as well, and some people speak more loudly than others. We did set it up to lower the background and music when you were talking to someone, but it may need a little more fine tuning.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

wilco64256

I guess I've just grown used to loud Oysters yawning in the background where I work.
Weldon Hathaway

Fierce Deity

Quote from: wilco64256 on September 21, 2010, 01:48:38 PM
I guess I've just grown used to loud Oysters yawning in the background where I work.

Are you a fisherman who works on the Docks?
Freudian Slip - "When you say one thing, but mean your mother."

wilco64256

Weldon Hathaway

Fierce Deity

Freudian Slip - "When you say one thing, but mean your mother."

StormSpirit86

#105
Don't know if I have said this on this thread already, but my main concern is that I'm feeling the game is more like a KQ6 Remake (due to characters and locations) than a new installment, more original stuff is required! I hope we can explore both 'sides' of the Dreamworld. Also, the puzzles were quite easy, so it would be nice if you make them harder for future episodes, also, some Myst-like puzzles would be ok IMHO.

Other than that I like the game quite a lot, the graphics and music are great. I even like the darker tone that the game has.
Do you like retro games? If you do check my YouTube channel, you might like it! :)

http://www.youtube.com/user/StormSpirit86

daventry

That is exactly what i've been saying, instead of trying to Introduce KQ to New Players (witch it Doesent) we Re-Play KQ6 in a Diffrent Version, instead of Starting TSL In Daventry.

Big C from Cauney island

I have to say, green isles in 1080p widescreen is phenomenal.  Great color palette, like a commercial game.  Obviously, sound and music phenomenal as well. Phoenix has created the ultimate kings quest atmosphere in my opinion.  I still get wowed when I play it.  I had mentioned in another thread about having "mini-quests" like KQ4,  Definitely adds a lot of depth to the gameplay aspect.  To that effect, adding mini-stories within the story.   Now the main story in fascinating.  An epic story indeed.  This is pretty much everything I ever wanted to see for kings quest.  An ending to the story with updated technology, maybe even a more adult theme to signify its in a new age.  And of course to piece them all together in the end.  

Now as far as everything on KQ6, I'm OK with most of the game in the green isles because I think the story left off there.  And as far as I've heard in the forums there will be new locations. I wonder what they would do with the world of dreams? No idea. I would love to be able to travel back maybe to some previous locations.  I dont think the developers would leave everything Green Isles. But honestly, no matter what, I just want a fitting ending to the series. And it looks like I'll get that.



daventry

The Story or KQ8 left off with Mask of Eternity and we should've start off with the Celebration of Connor In Daventry (KQ2VGA Cloud Test)

snabbott

Quote from: Fierce Deity on September 21, 2010, 02:01:28 PM
Quote from: wilco64256 on September 21, 2010, 02:00:08 PM
Nope I'm a math teacher.

Ahh, makes sense.  ::)
Those oysters have a hard time focusing on math, huh? They don't even have fingers to count on. :P

Steve Abbott | Beta Tester | The Silver Lining

KatieHal

Well, we all saw how math knocked them right out back in KQ6. :)

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

kindofdoon

Two dulcimers raised to the the degree of one half-dulcimer, put over the result of several mackels, albeit fine mackels...

That's all I can remember.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

Big C from Cauney island

I only meant in my opinion it ended with me at KQ6. At that point, I was getting out of video games in general (aside from some N64 in high school and some Xbox/ps2 in college).  I saw KQ7 at best buy, but it looked cartoonish. When I saw 8, it looked more like an action game without a lead family member.  But again, I was way into video games until high school, and didn't even start playing some again until after college.  TSL was a surprise old school treat.

For me, I just felt the Black cloak thing needed more explanation, and it never got any.  No disrespect intended to MOE fans.  It was really my age and life at the time that shifted. I'm actually quite surprised I'm as excited about this project as I am.  The first "commercial" game I even bought these past few years was Crysis back in 2008  when I bought a new computer. Other than that, I saw TSL in 2005 and pretty much just played the old ones and followed the site.  Thats my gaming history since 1992.  So for me, I got a soft spot for KQ6.

I might try MoE though. I've seen it played on Youtube.  And I've watched the 7 playthrough. But, the only cartoonish game I REALLY got into was the Adventures of Willy Beamish. Now THAT was incredible. I still got the box in my shelf right now.

daventry

#113
Quote from: KatieHal on September 21, 2010, 03:07:39 PMWell, we all saw how math knocked them right out back in KQ6. :)
Quote from: kindofdoon on September 21, 2010, 03:09:27 PMTwo dulcimers raised to the the degree of one half-dulcimer, put over the result of several mackels, albeit fine mackels...

koko_99_2001

Quote from: KatieHal on September 21, 2010, 01:47:34 PM
The oysters do yawn a bit loudly, I've noticed that as well, and some people speak more loudly than others. We did set it up to lower the background and music when you were talking to someone, but it may need a little more fine tuning.

I noticed a couple things like that as well. The main one was in the cutscene with Shamir and Graham...the music was a bit overpowering. I was glad I had the subtitles on so that I could understand what was being said :)
<3 Happily married to FataliOmega since July 11, 2009 <3

The Unofficial The Silver Lining Official Sarcasm Cleaner Upper :cat:

Catherine DaCosta

Astor

Quote from: Astor on September 21, 2010, 06:03:06 AM
If possible, could some of the non-essential dialogue paths for a few of the characters be kept open, say asking Hassan what he thinks of the IoW? I mean once you're done talking they basically just stand there like drones with only the "Goodbye" option available.

Any thoughts on this? I really think it would add a great deal to the game.

StormSpirit86

Quote from: daventry on September 21, 2010, 03:01:37 PM
The Story or KQ8 left off with Mask of Eternity and we should've start off with the Celebration of Connor In Daventry (KQ2VGA Cloud Test)

Well, for that you have KQ2VGA already ;), at least the celebration is mentioned in Episode 2 of TSL :)
Do you like retro games? If you do check my YouTube channel, you might like it! :)

http://www.youtube.com/user/StormSpirit86

daventry

#117
If TSL had More Time withOut the Two C&D we would have a Longer Ep1 with a Longer Opening, instead of just Plunging the Player into the Game as if Expected to Know on what is going on and TSL has No Connection with the Three KQ VGA Games, the Episodes are Purely Based on the Original KQ Games ;)

KQ5Fan

Just throwing this out there - the review on the main page was incredibly biased, lol. They're judging the quality of the game based on their own moral views.

kindofdoon

I would like to see some reviews from actual gaming sites as well, but it's nice to read a review nonetheless.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com