Author Topic: Writing Quality in TSL Feedback  (Read 10841 times)

Offline Damar

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Re: Writing Quality in TSL Feedback
« Reply #60 on: October 02, 2010, 10:53:04 PM »
Yeah, I recognize that it's tough to meet Alexander and Rosella at this point since they're unconscious, but we've got an introduction to Alexander, and that's going a ways to underlining the damage that Manannan did, even though the scene was relatively short.  Seeing it is much stronger than hearing about it from others.  In fact, I would say that even though hearing about Alex's scars from Edgar is technically bringing up a more traumatic issue, hearing Manannan call Alexander "Gwydion" and seeing Alexander's reaction was infinitely more emotional because now it's the character reacting to emotional pain, not two people talking about it.  But like I said, the verbal exposition versus actually seeing it may not be as much of an issue simply because the game is still getting started.  Still, I'm hoping that we get to see some of Rosella in her dream world as that would go a long way to building more of an emotional connection with the character than the exposition does.  Ironically enough, as much exposition as there's been on Rosella, I still feel that the most important things about her, her strength, her willfulness, and so on, I'm picking up from having played KQ4 as opposed to the verbal exposition in TSL.

Anyway, like I said, I don't want to call it a writing issue at this point.  Now if Episode 3 is released and there's no scenes with Rosella or Alexander, then I'd say it's a problem.  We've got to get scenes with these characters to give us full development, even if it's just a cut scene.  But I have no doubt that those scenes are coming.  There's just been too much juxtaposition of Rosella's light versus Alexander's darkness for there not to be.

Offline Deloria

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Re: Writing Quality in TSL Feedback
« Reply #61 on: October 04, 2010, 04:17:30 AM »
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Then again, since King's Quest takes place in what we believe is the same time period (or actually, earlier),


Than qhi, min hlaford, speketh they not inne this maner?  :suffer:
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I was going to point out that, in that case, she would have used "nimen". :P
 
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Offline darthkiwi

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Re: Writing Quality in TSL Feedback
« Reply #62 on: October 04, 2010, 08:15:56 AM »
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Yeah, I recognize that it's tough to meet Alexander and Rosella at this point since they're unconscious, but we've got an introduction to Alexander, and that's going a ways to underlining the damage that Manannan did, even though the scene was relatively short.  Seeing it is much stronger than hearing about it from others.  In fact, I would say that even though hearing about Alex's scars from Edgar is technically bringing up a more traumatic issue, hearing Manannan call Alexander "Gwydion" and seeing Alexander's reaction was infinitely more emotional because now it's the character reacting to emotional pain, not two people talking about it.  But like I said, the verbal exposition versus actually seeing it may not be as much of an issue simply because the game is still getting started.  Still, I'm hoping that we get to see some of Rosella in her dream world as that would go a long way to building more of an emotional connection with the character than the exposition does.  Ironically enough, as much exposition as there's been on Rosella, I still feel that the most important things about her, her strength, her willfulness, and so on, I'm picking up from having played KQ4 as opposed to the verbal exposition in TSL.

I kind of agree. But I really liked the dialogue with Edgar, because it reinforced Edgar's character, pointed out similarities between him and Alexander, and gave us a taste - third-hand, but still a taste - of the brutality of Manannan which had not been touched on since KQ3. Then that small anecdote primed us for the dream sequence, where it was explored more immediately and more personally. This formed a narrative and emotional peak which also coincided with Valanice's distress. So from a technical standpoint I think the writing was very well structured. Plus, this is a video game: ideally you should be able to explore and find sections of the story that are not obligatory but which reward you for trying.

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I was going to point out that, in that case, she would have used "nimen". 
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Offline Cez

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Re: Writing Quality in TSL Feedback
« Reply #63 on: October 04, 2010, 09:29:48 AM »
Quote
Then again, since King's Quest takes place in what we believe is the same time period (or actually, earlier),


Than qhi, min hlaford, speketh they not inne this maner?  :suffer:

Actually, some of they did. Alas, they are characters you won't meet now. But the residents of the Land of Dragons spoke in this manner.

Also, I just did a search through all the conversation files, and there's not one single instance where "have took" is used. I really need you to point me to that one if you expect an honest answer.
« Last Edit: October 04, 2010, 09:53:47 AM by Cez »


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