Author Topic: Music of morbidity.  (Read 1713 times)

Offline Sslaxx

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Music of morbidity.
« on: October 10, 2010, 03:39:49 PM »
Yup, I'm referring to the music that plays when Graham (or Alexander, or Rosella, or...) carks it. So far, there only appears to be the one tune when you peg it. I like the way that AGDI's King's Quest II (and maybe I) remake has some different tunes when you leave for the choir invisible. Any chance of more music to die listening to?
Stuart "Sslaxx" Moore.

Offline shadyparadox

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Re: Music of morbidity.
« Reply #1 on: October 10, 2010, 03:43:14 PM »
They also need to fix the problem where the narrator reads the death message aloud even when the narrator voice is turned off. That would give the music a little more attention.