Any day, Snabbott. I don't especially like the sound of my voice, and I am not fond of new video game systems like the Wii, Kinect, and Move that attempt to bring actual physical motion into video games. I would rather press a button.
For the record, neither Kinect nor Move are technically new systems. They are peripherals for currently in existence systems that merely the extent the life cylce of said systems. That being said, I'm on the fence with them. Move right now is technically the better option in terms of game available. Sony took a very smart route and decided against all casual games. They have both casual games and core games. Kinect on the otherhand, right now, appeals only to casual gamers. But I can envision kinect working very well for adventure games. The problem is that developers don't seem to realize that the potential is there. Someone has to take a risk and innovate, or else we aren't gonna go anywhere. Nintendo took a risk with motion control, and look where we are now. Whether you love or hate motion control, the fact is that if Nintendo hadn't done it first, we may not even have Kinect or move. When Roberta and Ken were making the KQ games, they pushed the envelope with almost every game released. The video game industry needs that right now. If no one takes risks in this industry, we aren't gonna go anywhere. Risks can always backfire, in which case you never try it again, and keep trying to do something new until you find the right thing. Are we going to be the innovators, or the adopters?
As for the price of TSL in a store, well, my point was that I'd pay any price for it. Obviously, $300 is a vast over-estimation (or a
really good collectors edition), and I made that number up simply to make a point. Now I think I'm gonna go make a new thread for discussion of kinect and everything else to go into...
EDIT: For all discussion relating to the future of the adventure genre, including discussion of Kinect and Move, please go
here. This thread is meant for discussion of TSL in a retail setting. Let's try to keep it on that, shall we?