If TSL was sold in stores and not a free download, would you buy it?

No, sorry
6 (19.4%)
Only if it included bonus materials not available online
1 (3.2%)
Yes, up to $25
8 (25.8%)
Yes, up to $50
7 (22.6%)
Yes, any amount
9 (29%)

Total Members Voted: 28

Author Topic: Would TSL Do Well In A Store?  (Read 10970 times)

Offline dark-daventry

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Re: Would TSL Do Well In A Store?
« Reply #40 on: January 02, 2011, 05:05:48 PM »
I'd buy it. But that doesn't mean it would do well in stores.  ;)

I suppose if you had a huge advertising budget it might make a profit with the old school crowd.

That's good point. I think the digital download space has been one of the greatest things to happen to the video game industry, especially for adventure games. If retail doesn't work, digital distribution most certainly will.
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Offline Baggins

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Re: Would TSL Do Well In A Store?
« Reply #41 on: January 03, 2011, 11:24:37 AM »
Well, I have to say I have reservations... If I had bought episode 1, at full price I would have probably felt gipped and it would probably have had impact on future decisions to buy later episodes. If Telltale games pulled that kind of thing, I'd probably not buy their games  either.

As its free, it neither hurt me nor affected my decision to try later episodes.

If it was one single game, released at one time, then maybe I'd have payed between $20 and $30 dollars for it. comparable to what I'm willing to pay for Telletale and other company's adventure games currently. This is contrast to the fact that I'm far more willing to pay $40-$50 for well developed action or FPS games. The latter offer far better replayability than traditional adventure games. My tastes in gaming and what I want in games has evolved over time. I do not feel willing to pay over $30 for limitations in adventure games anymore.

The only exception, that I've payed up to $45, is perhaps buying exclusive adventure games on old GBA, and Nintendo DS. Because those are portable, and its nice having a fun adventure on the road.

Even KQ8 imo has better replayability, as I've mixed it up a bit by making things more challenging, by changing the difficulty, and avoiding armor, and certain weapons upgrades. So there is more variety in ways of beating the game. Unfortunately its game ending bugs, hurt its replayability... I was wiling to pay $50 bucks for it back then, and if it was made today, with today's bells and whistles of today's technology, I'd still be willing to pay $50. I wouldn't be willing to pay $60 for kQ6 if it was made today, unless it was substantially modernized and that would probably mean action elements of some kind.
« Last Edit: January 04, 2011, 09:07:23 AM by Baggins »
Well, ya, King's Quest is on Earth. Daventry is very old city from a long time ago. It's in ruins now and people aren't quite sure exactly where it used to be. There are some archaeologists searching through the ruins, they think they know its Daventry. But its somewhere on Earth."-Roberta Williams http://kingsquest.wikia.com/wiki/File:Daventryisearth.ogg