Main Menu

Would TSL Do Well In A Store?

Started by C_Guy, December 13, 2010, 02:04:38 PM

Previous topic - Next topic

If TSL was sold in stores and not a free download, would you buy it?

No, sorry
6 (19.4%)
Only if it included bonus materials not available online
1 (3.2%)
Yes, up to $25
8 (25.8%)
Yes, up to $50
7 (22.6%)
Yes, any amount
9 (29%)

Total Members Voted: 31

Haids1987

STATUS:
-Drinking water
-Checking the forum. 

Perpetually. ;D
Erica Reed is Katie Hallahan.
Leader of the "I <3 Doon" Fanclub

kindofdoon

*returns the high five from 3,000 miles away*

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

dark-daventry

Yeah, if I weren't an employee, I'd gladly pay 300 bucks for this game. I realize that's REALLY stretching it, but the point is I'd pay for it any day, any time, at any price. I just love TSL. I also still believe that adventure games will have a resurgence in mainstream popularity. I know not when, but I feel it deep down. Something is telling me that the genre will come back, so long as we continue to support it. I've always envisioned Kinect as one of the greatest development tools for an adventure game. I've always wanted to be able to use my own voice in an adventure game. Think of it; we already have both the hardware and software neccesarry for such a game. All you need to do is build a database of words and phrases, and then have a speech recognition program thrown in to fetch said phrases. It's the next evolution of adventure games right there. I still want my myst on kinect though. I'm not departing this earth until that happens. And I want them to remake Myst V with live action video. I know I'm taking this very far and off topic, but I have a bit of a passion for adventure games. I love em to death.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Haids1987

Quote from: dark-daventry on December 13, 2010, 10:14:02 PM
I'd gladly pay 300 bucks for this game. I realize that's REALLY stretching it, but the point is I'd pay for it any day, any time, at any price. I just love TSL.
My sentiments exactly. :yes:  This game took so long to come to fruition, I'd pay anything for it.  The team AND the game deserve it.

Quote from: dark-daventryI know I'm taking this very far and off topic
Hahahaaaaaaa!  You know it's impossible to stay on-topic here! :rofl:
STATUS:
-Drinking water
-Checking the forum. 

Perpetually. ;D
Erica Reed is Katie Hallahan.
Leader of the "I <3 Doon" Fanclub

kindofdoon

I would never like a game with voice command.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

Lambonius

Quote from: dark-daventry on December 13, 2010, 10:14:02 PM
I'd gladly pay 300 bucks for this game...I'd pay for it any day, any time, at any price. I just love TSL.

Lol...you just made my point.  ;) 

Melook

Signature's are over-rated!

Big C from Cauney island

Quote from: dark-daventry on December 13, 2010, 10:14:02 PM
I've always envisioned Kinect as one of the greatest development tools for an adventure game. I've always wanted to be able to use my own voice in an adventure game. Think of it; we already have both the hardware and software neccesarry for such a game. All you need to do is build a database of words and phrases, and then have a speech recognition program thrown in to fetch said phrases. It's the next evolution of adventure games right there.

Precisely.  I think using Kinect similar to this could add new dimension and popularity to adventure games.

snabbott

#28
I would actually rather type than talk.

(Posted on: December 14, 2010, 10:49:28 AM)


Quote from: Lambonius on December 13, 2010, 04:54:19 PM
Quote from: snabbott on December 13, 2010, 04:12:28 PM
I could see it going for up to $50 - kind of like some of the Telltale games.
Except that none of the Telltale games cost 50 dollars.  ;)
TMI was officially $49.95 (I think), though I don't know how many people actually paid that much for it. I think I got it for $15. You're probably right that not many people would pay that much for TSL. As much as I like TSL, there's no way I'd pay $300 for it.

Steve Abbott | Beta Tester | The Silver Lining

kindofdoon

Any day, Snabbott. I don't especially like the sound of my voice, and I am not fond of new video game systems like the Wii, Kinect, and Move that attempt to bring actual physical motion into video games. I would rather press a button.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

Cez

I don't think ToMI was ever 49.95. iirc, the season sold for 35 something.

I would probably not pay 300 bucks for TSL to be honest, even if Roberta was attached to it. The highest I've paid for a game was 70 bucks for Phantasmagoria.


Cesar Bittar
CEO
Phoenix Online
cesar.bittar@postudios.com

dark-daventry

#31
Quote from: kindofdoon on December 14, 2010, 09:01:18 AM
Any day, Snabbott. I don't especially like the sound of my voice, and I am not fond of new video game systems like the Wii, Kinect, and Move that attempt to bring actual physical motion into video games. I would rather press a button.

For the record, neither Kinect nor Move are technically new systems. They are peripherals for currently in existence systems that merely the extent the life cylce of said systems. That being said, I'm on the fence with them. Move right now is technically the better option in terms of game available. Sony took a very smart route and decided against all casual games. They have both casual games and core games. Kinect on the otherhand, right now, appeals only to casual gamers. But I can envision kinect working very well for adventure games. The problem is that developers don't seem to realize that the potential is there. Someone has to take a risk and innovate, or else we aren't gonna go anywhere. Nintendo took a risk with motion control, and look where we are now. Whether you love or hate motion control, the fact is that if Nintendo hadn't done it first, we may not even have Kinect or move. When Roberta and Ken were making the KQ games, they pushed the envelope with almost every game released. The video game industry needs that right now. If no one takes risks in this industry, we aren't gonna go anywhere. Risks can always backfire, in which case you never try it again, and keep trying to do something new until you find the right thing. Are we going to be the innovators, or the adopters?

As for the price of TSL in a store, well, my point was that I'd pay any price for it. Obviously, $300 is a vast over-estimation (or a really good collectors edition), and I made that number up simply to make a point. Now I think I'm gonna go make a new thread for discussion of kinect and everything else to go into...

EDIT: For all discussion relating to the future of the adventure genre, including discussion of Kinect and Move, please go here. This thread is meant for discussion of TSL in a retail setting. Let's try to keep it on that, shall we?
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

snabbott

Quote from: Cez on December 14, 2010, 03:51:19 PM
I don't think ToMI was ever 49.95. iirc, the season sold for 35 something.
Yeah - I don't know where I got that idea. By the way, I love your new avatar! XD

Steve Abbott | Beta Tester | The Silver Lining

kindofdoon


Daniel Dichter, Production/PR
daniel.dichter@postudios.com

dark-daventry

Quote from: kindofdoon on December 14, 2010, 04:29:03 PM
Quote from: snabbott on December 14, 2010, 04:26:01 PM
By the way, I love your new avatar! XD

It makes me want to work harder. :yes:

XD I would work harder, if only I had a better internet connection to do it on. I can't really do much with the internet I have right now. But once my finals are over and my one week leave of absence is over, I'll be hunkering down and working until my brains explode. (And yes, for those wondering, I did take a temporary leave of absence to focus on my education. That was the beginning of this week. I halted all my work on TSL to do my finals. But I can still visit the forum in my off-time, which is great. Getting to interact with such an amazing community is just... Indescribable!)
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

kindofdoon

DD, I just realized: I have no idea what you do. Can you explain?

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

dark-daventry

Quote from: kindofdoon on December 14, 2010, 05:52:27 PM
DD, I just realized: I have no idea what you do. Can you explain?

Whatever they want me to do, really. I do PR work mostly, like being a mod on the forums, but I've got some FW articles in the works too. And when I'm back at my house for vacation, I'll hopefully be doing some beta-testing. Why do you ask? Does it seem like I do nothing? XD I'm just messin with ya. I do what I can when I have time, but with college eating away at my life, it's hard to find the time to even eat breakfast these days...
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

kindofdoon

No, I was just asking because I didn't know.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com

dark-daventry

Quote from: kindofdoon on December 14, 2010, 09:55:39 PM
No, I was just asking because I didn't know.

I figured. I was only joking anyway. The main reason I don't do much work for TSL at the moment is because of my internet connection. It simply does not allow for much work to be done. I can only browse the net with it really. Trying to download things is a nightmare. A 7 hour long nightmare. My house has faster internet, but I live at the dorms for the time being. But, let's try to keep this thread focused, alright? It isn't meant for this kind of discussion.
Founder of the (new) Left Handed Alliance Of Left Handed People (LHALHP)

Gay and proud of it!

Avid Adventure Game fan

Bludshot

I'd buy it. But that doesn't mean it would do well in stores.  ;)

I suppose if you had a huge advertising budget it might make a profit with the old school crowd.
Deep Thoughts with Connor Mac Lyrr
"Alack! The heads do not die!"