{"id":2618,"date":"2013-03-12T07:57:56","date_gmt":"2013-03-12T14:57:56","guid":{"rendered":"http:\/\/www.postudios.com\/blog\/?p=2618"},"modified":"2013-03-12T07:57:56","modified_gmt":"2013-03-12T14:57:56","slug":"developer-diary-all-about-animation","status":"publish","type":"post","link":"https:\/\/www.postudios.com\/blog\/developer-diary-all-about-animation\/","title":{"rendered":"Developer Diary: All About Animation"},"content":{"rendered":"<p>The way a person moves, stands, and talks is part of who they are. It can be an essential part of making observations and judgments about their character&#8211;in fact, doing just that is a trick actors have been using for centuries! That&#8217;s why animations are such an important part of a video game like Cognition.<\/p>\n<p>Not being an animator myself, when I stepped into directing Episode 2, I was surprised by how much I had never thought about in terms of animations. Every single unique movement that a character makes has to be animated through several stages of revision. Picking up a pen might seem like a simple thing, but it&#8217;s not. You&#8217;ve probably never thought about just how many parts of your body move when you pick up that pen: your head turns over and down to look at it. Your arm reaches out, and chances are your back bends towards it as well. Your fingers&#8211;all <em>five<\/em>\u00a0of them, don&#8217;t forget&#8211;move as you open your hand and then close them around the object. You&#8217;ve got the pen! Congratulations. Now move all those parts of your body back into <em>exactly<\/em>\u00a0the same position they were in before, plus one pen poised for use.<\/p>\n<p>Oh, did you want to <em>use<\/em>\u00a0that pen, too? Well, roll up your sleeves, folks, we&#8217;re gonna be here for a while!<\/p>\n<p>Being a part of the daily animation meetings, I quickly appreciated just how much detailed work our animators do, and I also saw as they got better and better over time. Someone might forget to animate the spine for one animation, but the next time around they&#8217;d remember to incorporate that into their work. I also learned about the stages of an animation as it progresses. Below are two of the earlier passes on a much more complex action, where Erica jumps out of the way of a speeding car, done by animator <a href=\"https:\/\/twitter.com\/xxdanlongxx\">Dan Long<\/a>:<\/p>\n<p><iframe loading=\"lazy\" height=\"365\" width=\"450\" src=\"https:\/\/www.youtube.com\/embed\/g7zsM5NtSus\" allowfullscreen><\/iframe><\/p>\n<p>This video shows the blocking pass&#8211;in this early stage, the animation is &#8220;blocked out&#8221; into its main, basic components.<\/p>\n<p><iframe loading=\"lazy\" height=\"281\" width=\"450\" src=\"https:\/\/www.youtube.com\/embed\/PXbWJL1qllo\" allowfullscreen><\/iframe><\/p>\n<p>Here you can see a more polished version of the animation. After blocking, details are added into the animation. From here, the animation is polished until it&#8217;s approved as final, and then added to the game. Where we may discover it&#8217;s so final after all and send it back for more polish!<\/p>\n<p>These are only 2 passes, but it gives you an idea for how much detail and work goes into animations. After sitting in on these meetings for just a few weeks, I had a new appreciation for custom animations&#8211;even in older games! Next time you&#8217;re playing a game, take a moment to think about all the tiny moving details of every character, every aspect of the game, and just how much work someone put into an animation that lasts only a few seconds on your screen!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A non-animator learns about the detailed world of animations. <\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,35],"tags":[],"_links":{"self":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/2618"}],"collection":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/comments?post=2618"}],"version-history":[{"count":1,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/2618\/revisions"}],"predecessor-version":[{"id":2621,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/2618\/revisions\/2621"}],"wp:attachment":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/media?parent=2618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/categories?post=2618"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/tags?post=2618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}