{"id":4625,"date":"2014-06-03T05:51:39","date_gmt":"2014-06-03T12:51:39","guid":{"rendered":"http:\/\/www.postudios.com\/blog\/?p=4625"},"modified":"2014-06-03T05:51:39","modified_gmt":"2014-06-03T12:51:39","slug":"quest-for-infamy-dev-diary-the-rogue","status":"publish","type":"post","link":"https:\/\/www.postudios.com\/blog\/quest-for-infamy-dev-diary-the-rogue\/","title":{"rendered":"Quest For Infamy Dev Diary: The Rogue"},"content":{"rendered":"<p><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/24.media.tumblr.com\/320ee7ed8e8eda1d0b9baad1dca6c251\/tumblr_n616j0Vhpl1s62qbzo1_500.png\" alt=\"Quest For Infamy brings an interesting question to gaming: What defines an &amp;#8216;evil&amp;#8217; character? Moreover, can you create a game in which the player feels like a villain while still making it a fun experience? If one crosses certain boundaries then gamers will lose all sympathy for Roehm.\nThe idea was to add a twist to the original adventure gaming formula, as Roehm isn&amp;#8217;t a hero by any means, but he doesn&amp;#8217;t quite fit with standard videogame definition of evil. For one thing, Roehm isn&amp;#8217;t trying to take over the world, rather, he&amp;#8217;s simply looking out for number one.\n\nQuest For Infamy creators discuss the main character\n\nOf course the player is given a choice of how Rohem can will act and whether or not the main character can be redeemed will largely depend on how these actions play out. After all, even a rogue can use his skills for good.\n\nQuest For Infamy was mainly inspired by Sierra&amp;#8217;s classic series, Quest For Glory, originally, the project even began as a fan-sequel to the adventure gaming classic. The title however has grown so much that it has now become its own, stand-alone entity.\nGon\u00e7alo Gon\u00e7alvesSocial Media AssociatePhoenix Online Studios\" \/><\/p>\n<p>Quest For Infamy brings an interesting question to gaming: What defines an \u2018evil\u2019 character? Moreover, can you create a game in which the player feels like a villain while still making it a fun experience? If one crosses certain boundaries then gamers will lose all sympathy for Roehm.<!--more--><\/p>\n<p>The idea was to add a twist to the original adventure gaming formula, as Roehm isn\u2019t a hero by any means, but he doesn\u2019t quite fit with standard videogame definition of evil. For one thing, Roehm isn\u2019t trying to take over the world, rather, he\u2019s simply looking out for number one.<\/p>\n<div id=\"EmbedCodeBottom1_boxGetCode\" style=\"text-align: center;\"><iframe loading=\"lazy\" height=\"350\" width=\"450\" src=\"https:\/\/www.youtube.com\/embed\/q8UUNe9-D70\" allowfullscreen><\/iframe><\/div>\n<div align=\"center\">\n<p><em>Quest For Infamy creators discuss the main character<\/em><\/p>\n<\/div>\n<p>Of course the player is given a choice of how Rohem can will act and whether or not the main character can be redeemed will largely depend on how these actions play out. After all, even a rogue can use his skills for good.<\/p>\n<div align=\"center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/s3.postimg.org\/msqhursur\/2014_03_02_00009.jpg\" alt=\"\" width=\"553\" height=\"415\" \/><\/div>\n<p>Quest For Infamy was mainly inspired by Sierra\u2019s classic series, Quest For Glory, originally, the project even began as a fan-sequel to the adventure gaming classic. The title however has grown so much that it has now become its own, stand-alone entity.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/media.tumblr.com\/5396da495486ca0ba29022f71617b270\/tumblr_inline_n30n94fQBM1rg3rvd.png\" alt=\"image\" \/><br \/>\n<a href=\"http:&#x2f;&#x2f;&#x67;&#x6f;&#110;&#99;&#97;&#108;o&#46;g&#x6f;&#x6e;&#x63;&#x61;&#x6c;&#118;&#101;&#115;&#64;po&#x73;&#x74;&#x75;&#x64;&#x69;&#111;&#115;&#46;com\/\" target=\"_blank\">Gon\u00e7alo Gon\u00e7alves<\/a><br \/>\nSocial Media Associate<br \/>\nPhoenix Online Studios<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first of four video Dev Diaries by the Quest For Infamy Creators<\/p>\n","protected":false},"author":35036,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35,36,44],"tags":[],"_links":{"self":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/4625"}],"collection":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/users\/35036"}],"replies":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/comments?post=4625"}],"version-history":[{"count":7,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/4625\/revisions"}],"predecessor-version":[{"id":4632,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/4625\/revisions\/4632"}],"wp:attachment":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/media?parent=4625"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/categories?post=4625"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/tags?post=4625"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}