{"id":5883,"date":"2015-02-12T05:50:26","date_gmt":"2015-02-12T13:50:26","guid":{"rendered":"http:\/\/www.postudios.com\/blog\/?p=5883"},"modified":"2015-02-12T05:50:26","modified_gmt":"2015-02-12T13:50:26","slug":"morningstar-alone-in-the-universe","status":"publish","type":"post","link":"https:\/\/www.postudios.com\/blog\/morningstar-alone-in-the-universe\/","title":{"rendered":"Morningstar: Alone In The Universe"},"content":{"rendered":"<p style=\"text-align: center;\" dir=\"ltr\"><a href=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Banner.png\" rel=\"lightbox[5883]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5899\" title=\"Banner\" src=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Banner.png\" alt=\"\" width=\"560\" height=\"280\" srcset=\"https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Banner.png 800w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Banner-300x150.png 300w\" sizes=\"(max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">Morningstar is what is known as an \u201cescape game\u201d. What this means is that you are trapped somewhere and your primary goal is to find a way to escape your current situation. In this case you\u2019re stranded on a deserted planet with no means of getting off it from the start. That\u2019s the catalyst for exploring your surroundings and figuring out what to do to get the ship back up and running. Otherwise there wouldn\u2019t be much of a story. What you do find out while wandering around, though, add significantly to the plot.<!--more--><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">As soon as you exit your craft you\u2019re immediately hit with the feeling of being alone and isolated from the rest of the universe. And not just because your ship is busted. Beyond the neverending sea of sand there are areas that you can explore that add to the feeling of abandonment. In particular you\u2019ll be forced to come upon an ancient alien ruin, devoid of life and any semblance of recent activity beyond the remains of another human crew stranded the same way as the Morningstar.<\/p>\n<p style=\"text-align: center;\" dir=\"ltr\"><a href=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_1.jpg\" rel=\"lightbox[5883]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5884\" title=\"alone_1\" src=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_1.jpg\" alt=\"\" width=\"545\" height=\"340\" srcset=\"https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_1.jpg 1680w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_1-300x187.jpg 300w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_1-1024x640.jpg 1024w\" sizes=\"(max-width: 545px) 100vw, 545px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">It leaves one to wonder what happened and why they left. Assuming they even left in the first place and weren\u2019t just wiped out in some way. Between the wreckage of the Armstrong and the ruins, it\u2019s almost like walking among a graveyard. Eerie and disturbing in its utter silence.<\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">It\u2019s pretty obvious that the majority of the influences in the game are taken from the science-fiction genre. Most notably the tales where being alone and isolated in a far off \u201cisland\u201d of space take place. For example, it takes some cues from the movies Aliens and Pitch Black, among others. Shots of the landscape and the obvious lack of people around add to the atmosphere of not knowing what\u2019s around the corner. The danger lies in the consciousness of the protagonist and their companions. Whether it\u2019s real or imagined usually doesn\u2019t matter as long as the feeling is being conveyed to the player\/watcher\/reader.<\/p>\n<p style=\"text-align: center;\" dir=\"ltr\"><a href=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_3.jpg\" rel=\"lightbox[5883]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5885\" title=\"alone_3\" src=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_3.jpg\" alt=\"\" width=\"545\" height=\"340\" srcset=\"https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_3.jpg 1680w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_3-300x187.jpg 300w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/alone_3-1024x640.jpg 1024w\" sizes=\"(max-width: 545px) 100vw, 545px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">Contrast this with the more shiny and modern universe filled with aliens of all sorts. A story taking place on a fully staffed research station is a far cry from one taking place where there is nobody to greet you. Even when there are others about they\u2019re mostly either doomed already or on their way to the grave. Morningstar is no different as you\u2019ll come across several bodies strewn about in several screens, left as they were when they finally passed on. Seeing the lifeless forms in their death throes just add to the heightened awareness that Novak and Powell could come to the same fate as the crew of the Armstrong if they don\u2019t do something to fix the ship and blast off.<\/p>\n<div align=\"justify\">\n<figure><img decoding=\"async\" src=\"http:\/\/media.tumblr.com\/5396da495486ca0ba29022f71617b270\/tumblr_inline_njaxkxTCL71rg3rvd.png\" alt=\"image\" data-img-key=\"251\" \/><\/figure>\n<p><a href=\"http:\/\/postudios.com\/\" target=\"_blank\">Serena Nelson<\/a><br \/>\nSocial Media Intern<br \/>\nPhoenix Online Studios<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Morningstar is what is known as an \u201cescape game\u201d. What this means is that you are trapped somewhere and your primary goal is to find a way to escape your current situation. In this case you\u2019re stranded on a deserted planet with no means of getting off it from the start. That\u2019s the catalyst for [&hellip;]<\/p>\n","protected":false},"author":35036,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36,54],"tags":[],"_links":{"self":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/5883"}],"collection":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/users\/35036"}],"replies":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/comments?post=5883"}],"version-history":[{"count":13,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/5883\/revisions"}],"predecessor-version":[{"id":5995,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/5883\/revisions\/5995"}],"wp:attachment":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/media?parent=5883"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/categories?post=5883"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/tags?post=5883"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}