{"id":5906,"date":"2015-02-11T11:00:23","date_gmt":"2015-02-11T19:00:23","guid":{"rendered":"http:\/\/www.postudios.com\/blog\/?p=5906"},"modified":"2015-02-11T12:22:56","modified_gmt":"2015-02-11T20:22:56","slug":"morningstar-something-old-something-new","status":"publish","type":"post","link":"https:\/\/www.postudios.com\/blog\/morningstar-something-old-something-new\/","title":{"rendered":"Morningstar: Something Old, Something New"},"content":{"rendered":"<p style=\"text-align: center;\" dir=\"ltr\"><a href=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Something-Old-Something-New.png\" rel=\"lightbox[5906]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5907\" title=\"Something Old Something New\" src=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Something-Old-Something-New.png\" alt=\"\" width=\"560\" height=\"280\" srcset=\"https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Something-Old-Something-New.png 800w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/Something-Old-Something-New-300x150.png 300w\" sizes=\"(max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">Morningstar was originally released as a Flash game in May 2009 on Newgrounds and Kongregate. While a lot has remained the same, in particular the story and most of the locations, just as much has changed between then and the upcoming updated release. We\u2019ll be taking a look at these differences here.<!--more--><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">The most notable difference is that the graphics have received a major overhaul in the remake. Where the Flash game had a much grainier and low resolution experience artwise, the new one has crisper and much more detailed high resolution artwork.<\/p>\n<p style=\"text-align: center;\" dir=\"ltr\"><a href=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-1.jpg\" rel=\"lightbox[5906]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5908\" title=\"screen 1\" src=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-1.jpg\" alt=\"\" width=\"537\" height=\"183\" srcset=\"https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-1.jpg 3070w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-1-300x102.jpg 300w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-1-1024x349.jpg 1024w\" sizes=\"(max-width: 537px) 100vw, 537px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">With this upgrade came some other changes to the way the game is presented to the player. One thing that has changed is that the original game allowed you to pan around a much longer screen in some areas that has since been modified to include several static shots. This is done mostly to make the user interface more streamlined and easier to use on mobile devices in the future.<\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">Another area that has changed is in the way that the two live characters are portrayed in Morningstar. In the original we can see headshots of Novak and Powell as they\u2019re talking, so you get an idea of what they look like. There is no voiceover, though, so you don\u2019t know what they sound like. The opposite is true in the re-release. There are no headshots when they talk to each other, but they are fully voiced. The banter between the two men, however, is practically the same between both versions of the game.<\/p>\n<p style=\"text-align: center;\" dir=\"ltr\"><a href=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-3.jpg\" rel=\"lightbox[5906]\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5915\" title=\"screen 3\" src=\"http:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-3.jpg\" alt=\"\" width=\"539\" height=\"183\" srcset=\"https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-3.jpg 3078w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-3-300x101.jpg 300w, https:\/\/www.postudios.com\/blog\/wp-content\/uploads\/2015\/02\/screen-3-1024x347.jpg 1024w\" sizes=\"(max-width: 539px) 100vw, 539px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">The user interface also received a pretty substantial facelift as well. In both versions you see the world through the eyes of Powell in first-person view, with the overlay being his suit\u2019s helmet visor. The Flash version had you essentially \u201cpixel hunt\u201d for the hotspots by moving the mouse cursor around the screen hoping to get a flash of text notifying you of an interactible object or screen transition. In the new version, however, they make it a lot easier to find out what Powell can interact with. When you mouse over the screen, the helmet\u2019s \u201cheads-up display\u201d will automatically single out each area of the screen that you can click on. And it will leave the marker there even when you move away from it.<\/p>\n<p style=\"text-align: justify;\" dir=\"ltr\">The final major difference between the \u201cold\u201d and the \u201cnew\u201d is the ending. The updated release has been extended a bit to include an extra puzzle and more interaction with the environment before heading back to the ship one final time. You can check out Morningstar\u2019s improvements next week on February 17.<\/p>\n<div align=\"justify\">\n<figure><img decoding=\"async\" src=\"http:\/\/media.tumblr.com\/5396da495486ca0ba29022f71617b270\/tumblr_inline_njaxkxTCL71rg3rvd.png\" alt=\"image\" data-img-key=\"251\" \/><\/figure>\n<p><a href=\"http:\/\/postudios.com\/\" target=\"_blank\">Serena Nelson<\/a><br \/>\nSocial Media Intern<br \/>\nPhoenix Online Studios<\/p>\n<\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A comparison between the original Morningstar and Morning: Descent To Deadrock<\/p>\n","protected":false},"author":35036,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36,54],"tags":[],"_links":{"self":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/5906"}],"collection":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/users\/35036"}],"replies":[{"embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/comments?post=5906"}],"version-history":[{"count":22,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/5906\/revisions"}],"predecessor-version":[{"id":5990,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/posts\/5906\/revisions\/5990"}],"wp:attachment":[{"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/media?parent=5906"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/categories?post=5906"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.postudios.com\/blog\/wp-json\/wp\/v2\/tags?post=5906"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}