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[NOT-FIXED] Is Graham supposed to jump on his way out of the pawn shop? (Category: Gameplay)

Started by Sslaxx, February 19, 2011, 02:19:56 PM

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Sslaxx

So, been to the pawn shop[spoiler], brought the web-be-gone and used it to free the butterfly[/spoiler]. On his way out to the door, Graham appeared a bit... bouncy... in his step.
Stuart "Sslaxx" Moore.

KatieHal

[spoiler]He saved a butterfly! Who wouldn't be happy? :D [/spoiler]

Seriously, though, I'm pretty sure it's a glitch, but it doesn't sound like it's breaking anyone's game.

Katie Hallahan
~Designer, PR Director~

"Change is the constant, the signal for rebirth, the egg of the phoenix." Christina Baldwin

I have a blog!

wilco64256

No he's not really supposed to jump there, it was pretty random to begin with and we weren't ever really able to figure out exactly what caused it, but yeah at least it doesn't kill the game!
Weldon Hathaway

Rick_Florez

My guess would be that we  mounted the item to the character during the exchange but forgot to delete it.  Graham does this sort of stuff when he has something with a collision mesh mounted to him and you try to walk.  The collision mesh of the character and the item are colliding creating the jump.  Weldon can you check that in the script?
Truth, Justice and the King's Questian Way

newcombm7

I also got Graham to jump on his way out of a [spoiler]room in the castle - after completing items 1 & 2 on the list, in that order[/spoiler].  Didn't make my game crash or anything and it was quite amusing :).  Just wanted to let someone know that it happened.

wilco64256

Yeah we're looking into this as well, it wasn't the mounting thing from earlier, but hopefully we'll figure out what is causing it.
Weldon Hathaway