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Odd Exit Strategy And Graham's Speechlessness

Started by Oldbushie, August 15, 2006, 02:46:03 PM

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Oldbushie

Two major things I noticed:

Odd Exit Strategy:
When trying to examine things that are close to the edge of the screen, Graham may inadvertently walk off screen while the narrator describes it (mainly noticed with the guard hut).
In the dock screen, clicking the dock past the Captain makes Graham leave for some reason.

Tongue Tied, Graham?
Also, in the conversation with Hassan, when the conversation ends there's a little bit of dialogue left on the screen that just says "Graham: "
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Yonkey

Hmm.. thanks for reporting the "Tong Tied, Graham?" bug.  I've noticed it but never had the time to fix it. :)

About the Odd Exit Strategy, can you post some screenshots, circling where you're clicking?

Thanks! :)
"A wish changes nothing. A decision changes everything."

Elessar

I've also nocticed that after Graham gets stopped at the top of the stairs, if you again click to go down (see picture), Graham turns around, walk halfway down the hall, and walks back.
All that is gold does not glitter
Not all who wander are lost
The old that is strong does not wither
Deep roots are not touched by the frost

From the ashes a fire shall be woken
A light from the shadows shall spring
Renewed shall be blade that was broken
The crownless again shall be king


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koko_99_2001

Either I've never seen that screen...or you've flipped the pic...
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Catherine DaCosta

Rosella

It's the screen that you see if you go down from your starting point. :P
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koko_99_2001

ROFFLE! My whole "they're talking about the wrong rooms...the castle is arranged wrong" argument is gone! XD I tried once and wasn't able to go down that way...so I guess I never tried again XD
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Catherine DaCosta

Yonkey

Quote from: Elessar on August 16, 2006, 03:07:22 PM
I've also nocticed that after Graham gets stopped at the top of the stairs, if you again click to go down (see picture), Graham turns around, walk halfway down the hall, and walks back.
Oh, that one I won't be able to fix, since that involves a bit too much rework, and since the walk system doesn't work like the demo any more, that would just be a waste. XD
"A wish changes nothing. A decision changes everything."

Tage7

#7
Location: Docks
Chapter: One
Isle: Isle of the Crown
Scene: Not Applicable?
Cursor used (if applicable):
Action performed (if applicable):

Result (pick one):
- Mistake [text, visual or audio error]

After Hassan says, "Thank you, Graham." Graham pops up a dialogue of nothing.



EDIT 1: Ah, whoops, didn't notice the bug was posted already.  :-X

The blank Graham statement happens again after Hassan says, "Whenever you're ready" or something like that.


EDIT 2: merged the two posts

Tage7

#8
Location: Docks
Chapter: One
Isle: Isle of the Crown
Scene: Not Applicable?
Cursor used (if applicable): Talk
Action performed (if applicable): Talk to Hassan again

Result (pick one):
- Mistake [text, visual or audio error]

After Hassan says that he is a sea nymph's niece (or whatever), there is no goodbye text any time you use the talk icon on him after that.

EDIT 1: ACTUALLY, the problem is created if you leave the screen and come back during any part of the conversation!  The Goodbye option will be gone.




New problem!!  Goes with the leaving and coming back.

After Graham proves he's the King of Daventry, if you leave and come back, you can no longer talk about the Ferry.



EDIT 2: Merged your posts again

Yonkey

I don't think there is any Goodbye dialogue for the Docks, so this bugfix will probably be more of removing the option entirely. XD  Thanks for letting me know. :)
"A wish changes nothing. A decision changes everything."