Author Topic: Retro Graham Texture  (Read 1547 times)

Offline CageyJay

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Re: Retro Graham Texture
« Reply #20 on: October 26, 2010, 03:20:59 PM »
If you're still up for texture modding, is there any way we could get an Android Graham?
...and then wash your mouth out with soap.

Offline kindofdoon

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Re: Retro Graham Texture
« Reply #21 on: October 26, 2010, 03:37:58 PM »
Android, eh? I like the idea very much.

You should expect it within the next 2 days.

Daniel Dichter, Production/PR
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Offline snabbott

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Re: Retro Graham Texture
« Reply #22 on: October 26, 2010, 04:19:10 PM »
So, what do you do when you modify textures? Do you just edit the texture .jpg? Are those even in the released versions?
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Offline kindofdoon

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Re: Retro Graham Texture
« Reply #23 on: October 26, 2010, 04:26:41 PM »
I first decompress the entire data package in the program files into its original expanded directory setup. From there, I can view or edit any of the game's simpler resources - sounds, text, textures, etc. For the texture, it's just a matter of digging through system files to find Graham's texture image file. I then edit the texture file in Photoshop and replace the original texture with the modded one. Then, I recompile the decompiled system files an run the game using the modded data package.

It's not too complicated, it's just that the decompressing/recompiling steps take a minute or two, so making even one small change to the game's resources requires a few minute of just sitting and waiting.

Another issue is that the texture image is mapped so that each region wraps around Graham like a cloth, so in plain 2D it looks a bit distorted. This is problematic because I can only edit the texture image in 2D, so a bit of distortion is inevitable. For editing finer details, this usually yields a bit of trial-and-error (which, as aforementioned, is time-consuming).

To illustrate my 2D v. 3D point, here's Graham's texture.

« Last Edit: October 26, 2010, 04:40:01 PM by kindofdoon »

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Offline snabbott

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Re: Retro Graham Texture
« Reply #24 on: October 26, 2010, 04:34:27 PM »
Does the game not run when decompressed? That's how it is for the testers, but they may have added some code to force it to use the archives.

Anyway, I just tried it out, and now I have Saladin with pink hair! :P
And yes, the 2-D textures look really bizarre, and sometimes creepy.
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Offline kindofdoon

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Re: Retro Graham Texture
« Reply #25 on: October 26, 2010, 04:36:40 PM »
You know, I never tested that...If I could run it decompressed it would save me lots of trouble.

Agreed, the textures are a bit scary.

Let's see pink Saladin!

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Offline snabbott

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Re: Retro Graham Texture
« Reply #26 on: October 26, 2010, 04:56:06 PM »
Sorry - I already deleted him. Here's scary Graham, though. This is way too much fun. Must... get... back... to... work!
« Last Edit: October 26, 2010, 04:57:38 PM by snabbott »
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Offline kindofdoon

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Re: Retro Graham Texture
« Reply #27 on: October 26, 2010, 04:58:41 PM »
Scary indeed! What program are you using to edit the textures?

Daniel Dichter, Production/PR
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Offline snabbott

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Re: Retro Graham Texture
« Reply #28 on: October 26, 2010, 05:05:00 PM »
Gimp.
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Offline CageyJay

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Re: Retro Graham Texture
« Reply #29 on: October 26, 2010, 08:00:35 PM »
Android, eh? I like the idea very much.
You should expect it within the next 2 days.

Doon, you are awesome. Thanks for tackling that req.  ;D
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Offline snabbott

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Re: Retro Graham Texture
« Reply #30 on: October 26, 2010, 08:12:28 PM »
Have you actually decompiled files? You mention removing them. You probably wouldn't have to.
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Offline kindofdoon

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Re: Retro Graham Texture
« Reply #31 on: October 26, 2010, 08:29:19 PM »
Thanks, Cagey. I like challenges.

Snabbott, I don't know what you mean by "decompiling files". Can you explain?

Daniel Dichter, Production/PR
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Offline brlinton

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Re: Retro Graham Texture
« Reply #32 on: October 29, 2010, 10:43:20 AM »
Thanks, Cagey. I like challenges.

Snabbott, I don't know what you mean by "decompiling files". Can you explain?

Compiling is turning a plain text program (like C++ or Java) into something only machine readable. Decompiling or reverse engineering is turning the machine program into plain text.

Offline kindofdoon

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Re: Retro Graham Texture
« Reply #33 on: November 01, 2010, 11:49:22 PM »
Arg, I fell behind on my "2 day" promise. Hopefully I'll finish it today or tomorrow.

(Posted on: November 02, 2010, 12:40:20 AM)


Another setback: the texture file is set up such that Graham's face is mirrored vertically, so I can't get a half-human, half-robot look.

Daniel Dichter, Production/PR
daniel.dichter@postudios.com