Phoenix Online on Pax East

PAX East is a yearly gaming festival held in Boston. Created in 2010, it has been hailed as a celebration of gaming culture and quickly made a name itself through its keynote speeches, panels on game topics, tournaments and more. With this year’s PAX East merely a week away, Phoenix Online Studios and Infamous Quests will  will not only be available for interviews, but are also appearing on a Sunday panel! On Sunday at 1:30 PM in the Bumblebee Theatre, our very own Katie Hallahan and Infamous Quests’ co-founder, Steve Alexander will be panelists for “Reboot Our Roots: Bringing Our Favorite Games Back to Life”, along with other prominent indie adventure game developers. The panel seeks to answer the following question:“Many of today’s indie games are spiritual successors of yesteryear’s hits, from King’s Quest to Gabriel Knight to Quest for Glory—with some even being developed by the same teams that brought us the originals. What’s it like to reboot a franchise or genre after 30 years? How do you update a classic while staying true to the original? Industry veterans share their stories of revisiting their roots, taking up their heroes’ mantles, and what they’ve learned in the intervening years.” We will also be available for interviews, discussing not just previously launched games such as Gabriel Knight Sins of the Fathers - 20th Anniversary Edition and Quest for Infamy, but also new, unannounced projects.Time slots are available throughout the show weekend. If you’d like to schedule an appointment, you can reserve time here. If you’re going to this year’s PAX East, be sure to stop by and check out our upcoming games!Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

PAX East is a yearly gaming festival held in Boston. Created in 2010, it has been hailed as a celebration of gaming culture and quickly made a name itself through its keynote speeches, panels on game topics, tournaments and more. With this year’s PAX East merely a week away, Phoenix Online Studios and Infamous Quests will will not only be available for interviews, but are also appearing on a Sunday panel! (continue reading…)

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Morningstar: Official Walkthrough

Feb.20, 2015, under featured, Morningstar

Morningstar: Descent to Deadrock is an indie atmospheric adventure game developed by Red Herring Labs. Controlled via a first-person interface, the player must navigate through the wrecks of two starships and a vast desert planet. However, even the most veteran space explorers may need a little help now and again. For that reason we created the Official Morningstar Walkthrough. Click the image to downloadThis free to download booklet lists all the necessary actions to complete the game while keeping spoilers to a minimum. Although the game does not feature any unwinnable situations or ‘zombie’ statuses, it can still be a challenge to figure out every puzzle or finding the correct item at the right time. We hope this little bit of assistance will help you further enjoy Morningstar: Descent to Deadrock, even space explorers need a bit of help now and again.Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Morningstar: Descent to Deadrock is an indie atmospheric adventure game developed by Red Herring Labs. Players take control of Powell, a space trader who crashlands on the Desert planet of ‘Deadrock’ and must now navigate through the wrecks of two starships and the aforementioned planet hoping to find a way to escape.

However, even the most veteran space explorers may need a little help now and again. For that reason we created the Official Morningstar Walkthrough. (continue reading…)

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Morningstar: Descent To Deadrock Available Now

Feb.17, 2015, under featured, Morningstar

The immersive sci-fi adventure game, Morningstar: Descent To Deadrock is available now for PC and Mac on Steam, The Humble Store and the Phoenix Online Store with a demo available now. (continue reading…)

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Morningstar: Breathing In The Atmosphere

Feb.13, 2015, under featured, Morningstar

Art and music generally go hand-in-hand when trying to evoke certain feelings and moods in the player’s subconscious and Morningstar is no exception. Paradoxically, while the planet of Deadrock is devoid of all life the sights and sounds are anything but dead. Both help to enhance the feeling of being alone on a barren hunk of rock floating around in an infinite cosmos.As mentioned previously, the game is filled with static and mostly unmoving scenes as seen from the perspective of the player. However, these screens still manage to convey the near hopelessness of the situation that both Novak and Powell find themselves in. From the body-strewn wreckage of the Armstrong and nearby camp to the empty alien ruins the artwork manages to convey the feeling of impending doom should they not get off this planet they unfortunately found themselves on.Adding to both the mystery and uneasiness of the possibility that someone or something might be watching them just off-screen are the presence of the several stone heads scattered throughout the game. The placement of these creepy idols serves to add even more nervous tension even though pretty much all they do is stand there keeping guard. Particularly when Powell spots several of them just outside the ruins as if keeping watch for intruders.The music is strongly influenced by the art style. The composer had played the original game and used it and preliminary work on the updated release to create the ambient tonal atmosphere heard throughout Powell’s journey. The majority of the game is filled with sounds and musical tracks that convey the feeling of isolation. When you are alone with only your own thoughts it tends to play tricks on your mind. You start hearing voices and seeing things that aren’t there. The audio reflects this in haunting melodies and use of unconventional instruments.These weird and unsettling tracks have been described as “less than music but more than noise”. The composer used his own voice, scratched the microphone with his beard, used whispers and breathing to help enhance this feeling of not being certain that you’re quite as alone on this planet as you might think. The intro and outro videos, on the other hand, follow a more music-based approach. They were created as actual harmonies or melodies, which is a huge contrast to the rest of the game.Forced to crash land on an alien planet, the crew of the Morningstar find themselves trapped. With a damaged engine and drained stasis pods, it’s up to Powell to find a way off the deserted world. But not all is as it seems as he soon finds out after venturing from the wreck of the ship. As the only surviving crewmember that’s not injured and forced to stay aboard, it’s your job to explore the desert. Roam around the wreck of another unfortunate ship and the nearby ruins abandoned by its inhabitants in this first-person sci-fi point-and-click adventure game.Serena Nelson Social Media Intern Phoenix Online Studios
Art and music generally go hand-in-hand when trying to evoke certain feelings and moods in the player’s subconscious and Morningstar is no exception. Paradoxically, while the planet of Deadrock is devoid of all life the sights and sounds are anything but dead. Both help to enhance the feeling of being alone on a barren hunk of rock floating around in an infinite cosmos. (continue reading…)

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Morningstar: Alone In The Universe

Feb.12, 2015, under featured, Morningstar

Morningstar is what is known as an “escape game”. What this means is that you are trapped somewhere and your primary goal is to find a way to escape your current situation. In this case you’re stranded on a deserted planet with no means of getting off it from the start. That’s the catalyst for exploring your surroundings and figuring out what to do to get the ship back up and running. Otherwise there wouldn’t be much of a story. What you do find out while wandering around, though, add significantly to the plot. (continue reading…)

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Morningstar: Something Old, Something New

Feb.11, 2015, under featured, Morningstar

Morningstar was originally released as a Flash game in May 2009 on Newgrounds and Kongregate. While a lot has remained the same, in particular the story and most of the locations, just as much has changed between then and the upcoming updated release. We’ll be taking a look at these differences here. (continue reading…)

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Gabriel Knight: The Temptation Comic

Feb.11, 2015, under featured, gabriel knight

Last year we celebrated Sierra’s Gabriel Knight series with the launch of the 20th Anniversary Edition of Gabriel Knight – Sins of the Fathers. Readers may also recall our Gabriel Knight countdownfor the 20th Anniversary Edition launch which saw the release of a new short story ‘The Temptation’, written by Jane Jensen herself. ‘The Temptation’ is the first addition to the Gabriel Knight lore since Sierra On-Line’s final adventure game, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. (continue reading…)

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Phoenix Online Studios Valentine’s sale

Love is in the air and so are gaming discounts. As we all know, there’s nothing more romantic than tracking a voodoo cult in New Orleans, chasing serial killers in Boston or chasing down super-villains in New York. So with that in mind, we are celebrating Valentines with the #IShipIt sale! (continue reading…)

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Morningstar: Exploring Deadrock

Feb.10, 2015, under featured, Morningstar

Morningstar uses a first-person interface, meaning that the entire game is seen through the eyes of our protagonist Powell. More precisely, it’s seen through the visor of his suit’s helmet display system. As such, you never see what he looks like and you’re only able to tell that he’s male by the voice-over. Without it, Powell could be either gender. It would be hard to figure this out otherwise even if it was in a third-person viewpoint as the visor is darkened from the outside as shown in Captain Novak’s sprite sitting in the ship’s cockpit. (continue reading…)

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The Mystery Of The Morningstar

Feb.09, 2015, under featured, Morningstar

Crash-landing on the surface of a desert (and deserted) planet, the remaining crew of the Morningstar find themselves trapped as the ship itself is heavily damaged and the engineer is found dead. Only Captain Novak and Powell are left alive after the less-than-stellar descent. Unfortunately, the captain is of little help as he has been injured – a steel rod having pierced his chest. The only thing keeping him out of death’s cold embrace is the suit’s medical functions. It’s up to Powell to find a way to remove it and save his captain’s life. (continue reading…)

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